110
papers
79
authors
2008–2026
active years
Output per year
Papers (110)
- De-Normalizing Toxic Behaviour in Competitive Online Games: Players' Perceptions of Communication, Unsolicited Advice, and Bystander Intervention in League of LegendsFDG 2026 · 0 citations
- Theory, Experience, and Instinct: How AAA Game Studio UX Leaders Navigate Pre-ProductionCHI Games & Play 2026 · 0 citations
- Beyond Competitive Gaming: How Casual Players Evaluate and Respond to Teammate PerformanceCHI PLAY 2025 · 0 citations
- Bold Sky: A Community-Based Intimate Partner Violence Prevention Digital GameCHI Games & Play 2025 · 2 citations
- Designing Biofeedback Board Games: The Impact of Heart Rate on Player ExperienceCHI Games & Play 2025 · 6 citations
- Enhancing AI Explainability for Non-technical Users with LLM-Driven Narrative GamificationCHI Games & Play 2025 · 9 citations
- ExerCube vs. Virtual Reality: A Comparative Study of Exergame Technologies for Older AdultsCHI PLAY 2025 · 5 citations
- First Interdisciplinary Workshop for Human-Computer Narrative Interactions (HCNI)CHI PLAY 2025 · 0 citations
- From Solo to Social: Exploring the Dynamics of Player Cooperation in a Co-located Cooperative ExergameCHI Games & Play 2025 · 6 citations
- Support Autonomy: Exploring Player Perspectives on AI-Supported Onboarding in Video GamesCHI Games & Play 2025 · 2 citations
- "NEXT!": An Interactive Exploration of Familial Duty and Personal Desires through Computer Vision-Powered GameplayCHI PLAY 2024 · 0 citations
- Computer-based Deceptive Game Design in Commercial Virtual Reality Games: A Preliminary InvestigationCHI PLAY 2024 · 7 citations
- Culture Clash: When Deceptive Design Meets Diverse Player ExpectationsCHI PLAY 2024 · 3 citations
- Digital Knick-Knacks: Standalone Audiovisual Digital Possessions or Embellishments in Digital EnvironmentsCHI Games & Play 2024 · 0 citations
- From Imagination to Innovation: Using Participatory Design Fiction to Envision the Future of Accessible Gaming Wearables for Players with Upper Limb Motor DisabilitiesCHI PLAY 2024 · 4 citations
- From Motivating to Manipulative: The Use of Deceptive Design in a Game's Free-to-Play TransitionCHI PLAY 2024 · 17 citations
- Juicy Audio: Audio Designers' Conceptualization of the Term in Video GamesCHI PLAY 2024 · 8 citations
- Move, React, Repeat! The Role of Continuous Cues in Immersive ExergamesCHI PLAY 2024 · 4 citations
- Paintings in the Age of VR Reproductions: Examining the Design of Virtual Reality GalleriesCHI PLAY 2024 · 2 citations
- Play Across Boundaries: Exploring Cross-Cultural Maldaimonic Game ExperiencesCHI Games & Play 2024 · 2 citations
- Proteus Card Deck: Enabling Remote Play with A Physical Card DeckCHI PLAY 2024 · 2 citations
- Ten Years of CHI PLAY: A Panel on the Past, Present, and Future of the ConferenceCHI PLAY 2024 · 0 citations
- The Jade Gateway to Exergaming: How Socio-Cultural Factors Shape Exergaming Among East Asian Older AdultsCHI PLAY 2024 · 10 citations
- User Experience Research and Design in Video GamesCHI Games & Play 2024 · 0 citations
- From Points to Progression: A Scoping Review of Game Elements in Gamification Research with a Content Analysis of 280 Research PapersCHI PLAY 2023 · 36 citations
- Hexad-12: Developing and Validating a Short Version of the Gamification User Types Hexad ScaleCHI Games & Play 2023 · 41 citations
- LEVI: Exploring Possibilities for an Adaptive Board Game SystemCHI PLAY 2023 · 3 citations
- Multimedia Showdown: A Comparative Analysis of Audio, Video, and Avatar-Based CommunicationCHI PLAY 2023 · 1 citations
- Never Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality ExergameCHI Games & Play 2023 · 36 citations
- The Role of Generative AI in Games ResearchCHI PLAY 2023 · 1 citations
- User Experience Design and Research in GamesCHI Games & Play 2023 · 2 citations
- "I Don't Want To Shoot The Android": Players Translate Real-Life Moral Intuitions to In-Game Decisions in Detroit: Become HumanCHI Games & Play 2022 · 11 citations
- Communication Sequences Indicate Team Cohesion: A Mixed-Methods Study of Ad Hoc League of Legends TeamsCHI PLAY 2022 · 23 citations
- Enhanced Videogame Livestreaming by Reconstructing an Interactive 3D Game View for SpectatorsCHI Games & Play 2022 · 9 citations
- Here Comes No Boom! The Lack of Sound Feedback Effects on Performance and User Experience in a Gamified Image Classification TaskCHI Games & Play 2022 · 13 citations
- How to do User Experience Research in GamesCHI PLAY 2022 · 1 citations
- LightPlay: Using an External Ambient Lighting Strip for Video Game IndicatorsCHI PLAY 2022 · 3 citations
- miniPXI: Development and Validation of an Eleven-Item Measure of the Player Experience InventoryCHI PLAY 2022 · 56 citations
- Much Realistic, Such Wow! A Systematic Literature Review of Realism in Digital GamesCHI Games & Play 2022 · 49 citations
- PACMHCI V6, CHI PLAY, October 2022 EditorialCHI PLAY 2022 · 0 citations
- Explainability via Interactivity? Supporting Nonexperts' Sensemaking of pre-trained CNN by Interacting with Their Daily SurroundingsCHI PLAY 2021 · 0 citations
- Exploring the Design Space of Immersive Social Fitness Games: The ImSoFit Games ModelCHI Games & Play 2021 · 22 citations
- Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR GamesCHI Games & Play 2021 · 61 citations
- Juicy Haptic Design: Vibrotactile Embellishments Can Improve Player Experience in GamesCHI Games & Play 2021 · 62 citations
- Merlynne: Motivating Peer-to-Peer Cognitive Behavioral Therapy with a Serious GameCHI PLAY 2021 · 13 citations
- Nature vs. Stress: Investigating the Use of Biophilia in Non-Violent Exploration Games to Reduce StressCHI PLAY 2021 · 18 citations
- On Social Contagion in Gamification: The Power of Influencers in a Location-Based Gameful SystemCHI PLAY 2021 · 3 citations
- Special Interest Group: The Present and Future of Esports in HCICHI Games & Play 2021 · 10 citations
- The Quirks of Being a Wallflower: Towards Defining Lurkers and Loners in Games Through A Systematic Literature ReviewCHI Games & Play 2021 · 4 citations
- Curioscape: A Curiosity-driven Escape Room Board GameCHI PLAY 2020 · 4 citations
- Game Atmosphere: Effects of Audiovisual Thematic Cohesion on Player Experience and PsychophysiologyCHI PLAY 2020 · 36 citations
- HexArcade: Predicting Hexad User Types By Using Gameful ApplicationsCHI PLAY 2020 · 27 citations
- Illuminate: A Simulation Game to Instill Grounded Hope in Youth for Climate ActionCHI PLAY 2020 · 9 citations
- Personal Space in Play: Physical and Digital Boundaries in Large-Display Cooperative and Competitive GamesCHI Games & Play 2020 · 14 citations
- The Potential Disconnect between Time Perception and Immersion: Effects of Music on VR Player ExperienceCHI PLAY 2020 · 26 citations
- "It Started as a Joke": On the Design of Idle GamesCHI PLAY 2019 · 21 citations
- Cross-Car, Multiplayer Games for Semi-Autonomous DrivingCHI PLAY 2019 · 35 citations
- Crushed it!: Interactive Floor DemonstrationCHI Games & Play 2019 · 0 citations
- Interactive Narratives in Games: Understanding Player Agency and ExperienceCHI PLAY 2019 · 3 citations
- Player Characteristics and Video Game PreferencesCHI PLAY 2019 · 56 citations
- The Development of "Orbit": The Collaborative BCI Game for Children with AD(H)DCHI PLAY 2019 · 6 citations
- To Asymmetry and Beyond!: Improving Social Connectedness by Increasing Designed Interdependence in Cooperative PlayCHI Games & Play 2019 · 82 citations
- User Experience (UX) Research in GamesCHI Games & Play 2019 · 12 citations
- Beam Me 'Round, Scotty! II: Reflections on Transforming Research Goals into Gameplay MechanicsCHI PLAY 2018 · 2 citations
- Changing Peer Support Attitudes with Avatar-based GamificationCHI Games & Play 2018 · 5 citations
- Exploring the Role of Non-Player Characters and Gender in Player IdentificationCHI PLAY 2018 · 12 citations
- Games and Play SIG: Engaging Small Developer CommunitiesCHI Games & Play 2018 · 9 citations
- Games User Research MethodsCHI PLAY 2018 · 15 citations
- Gamification: Tools and Techniques for Motivating UsersCHI Games & Play 2018 · 19 citations
- Gaming with the Subaltern: Workshop on Diversity and Inclusion in GamesCHI PLAY 2018 · 5 citations
- Information Visualisation, Gamification and Immersive Technologies in Participatory PlanningCHI Games & Play 2018 · 11 citations
- Investigating Game Mechanics that Target Players' Self-Control While Maintaining EngagementCHI PLAY 2018 · 5 citations
- Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer GamesCHI Games & Play 2018 · 20 citations
- KickAR: Exploring Game Balancing Through Boosts and Handicaps in Augmented Reality Table FootballCHI Games & Play 2018 · 20 citations
- Personalizing Persuasive Strategies in Gameful Systems to Gamification User TypesCHI Games & Play 2018 · 224 citations
- Pirate Bri's Grocery Adventure: Teaching Food Literacy through ShoppingCHI Games & Play 2018 · 18 citations
- Vanishing Importance: Studying Immersive Effects of Game Audio Perception on Player Experiences in Virtual RealityCHI Games & Play 2018 · 62 citations
- A Framework and Taxonomy of Videogame Playing PreferencesCHI PLAY 2017 · 74 citations
- A Good Reason to Die: How Avatar Death and High Challenges Enable Positive ExperiencesCHI Games & Play 2017 · 41 citations
- Applying Gameful Design HeuristicsCHI Games & Play 2017 · 2 citations
- Curiously Motivated: Profiling Curiosity with Self-Reports and Behaviour Metrics in the Game "Destiny"CHI PLAY 2017 · 22 citations
- Defining Gamification VideoCHI Games & Play 2017 · 2 citations
- Elements of Gameful Design Emerging from User PreferencesCHI PLAY 2017 · 183 citations
- From Joysticks to Pokémon Go: Games and Play Research in SIGCHICHI Games & Play 2017 · 1 citations
- Gamification through the Application of Motivational Affordances for Physical Activity TechnologyCHI PLAY 2017 · 47 citations
- How Multidisciplinary is Gamification Research?: Results from a Scoping ReviewCHI PLAY 2017 · 27 citations
- Positive Gaming: Workshop on Gamification and Games for WellbeingCHI PLAY 2017 · 7 citations
- Testing Incremental Difficulty Design in Platformer GamesCHI Games & Play 2017 · 19 citations
- The Pantheon of Dream: Playing with emergent and embedded narratives to increase player immersionCHI PLAY 2017 · 2 citations
- Towards Personality-driven Persuasive Health Games and Gamified SystemsCHI Games & Play 2017 · 276 citations
- "The Collecting Itself Feels Good": Towards Collection Interfaces for Digital Game ObjectsCHI PLAY 2016
- ABOVE WATER: An Educational Game for AnxietyCHI PLAY 2016
- Design and Preliminary Validation of The Player Experience InventoryCHI PLAY 2016
- Games User Research (GUR) for Indie StudiosCHI Games & Play 2016 · 12 citations
- Heuristic Evaluation for Gameful DesignCHI PLAY 2016
- Leveraging Asymmetries in Multiplayer Games: Investigating Design Elements of Interdependent PlayCHI PLAY 2016
- Lightweight Games User Research for Indies and Non-Profit OrganizationsCHI Games & Play 2016 · 16 citations
- SIGCHI Games: The Scope of Games and Play Research at CHICHI Games & Play 2016 · 13 citations
- The Gamification User Types Hexad ScaleCHI PLAY 2016
- "Beam Me 'Round, Scotty!": Studying Asymmetry and Interdependence in a Prototype Cooperative GameCHI PLAY 2015 · 7 citations
- CHI PLAYGUE: A Networking Game of Emergent SocialityCHI PLAY 2015 · 3 citations
- Gamifying Research: Strategies, Opportunities, Challenges, EthicsCHI Games & Play 2015 · 33 citations
- Personalization in Serious and Persuasive Games and Gamified InteractionsCHI PLAY 2015 · 70 citations
- Towards Understanding the Importance of Co-Located GameplayCHI PLAY 2015 · 24 citations
- Understanding Player Attitudes Towards Digital Game ObjectsCHI PLAY 2015 · 8 citations
- Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2CHI PLAY 2015 · 6 citations
- "beam me 'round, Scotty!": exploring the effect of interdependence in asymmetric cooperative gamesCHI PLAY 2014 · 6 citations
- Designing a gameful system to support the collection, curation, exploration, and sharing of sports memorabiliaCHI PLAY 2014 · 5 citations
- Only the good... get pirated: game piracy activity vs. metacritic scoreFDG 2011 · 4 citations
- Renegade gaming: practices surrounding social use of the Nintendo DS handheld gaming systemCHI Games & Play 2008 · 54 citations
Authors
Collaborates with
- Ontario Tech University12 shared
- Queensland University of Technology8 shared
- New Mexico State University7 shared
- University of Saskatchewan7 shared
- University of York7 shared
- German Research Centre for Artificial Intelligence6 shared
- Universität Hamburg5 shared
- Universität Ulm5 shared
- Eindhoven University of Technology4 shared
- KU Leuven4 shared
- AIT Austrian Institute of Technology GmbH3 shared
- University of California, Irvine3 shared