115
papers
53
authors
2008–2025
active years
Output per year
Papers (115)
- If You Build It, They Will Comment: Distributed Mentoring in an Online Game Modding CommunityCHI PLAY 2025 · 2 citations
- Killing with Kindness: The Influence of Spectator Presence and Tone on Performance in Competitive Video GamesCHI PLAY 2025 · 1 citations
- Exploring the Role of Action Mechanics in Game-Based Stress RecoveryCHI PLAY 2024 · 5 citations
- Flame and Fortune: The Connection Between Toxic Behavior and In-game Purchasing in Multiplayer Online GamesCHI PLAY 2024 · 4 citations
- Hexed by Pressure: How Action-State Orientation Explains Propensity to Choke in Super HexagonCHI PLAY 2024 · 2 citations
- Space Oddity: A Demonstration of the Self-Efficacy Game Elements FrameworkCHI PLAY 2024 · 0 citations
- Automation Confusion: A Grounded Theory of Non-Gamers' Confusion in Partially Automated Action GamesCHI Games & Play 2023 · 6 citations
- Biofeedback-Driven Multiplayer Games: Leveraging Social Awareness and Physiological Signals for PlayCHI PLAY 2023 · 2 citations
- Games and Play SIG: Connecting Through Social and Playful TechnologiesCHI Games & Play 2023 · 1 citations
- If at First You Don't Succeed: Helping Players Make Progress in Games with Breaks and CheckpointsCHI PLAY 2023 · 7 citations
- Not Tekken Seriously? How Observers Respond to Masculine and Feminine Voices in Videogame StreamersFDG 2023 · 7 citations
- Playing a Flawless Character? Exploring Differences Between Experts and Novices in Tabletop Role-Playing Games and Potential Benefits for Well-BeingFDG 2023 · 4 citations
- Playing with Emotions: A Systematic Review Examining Emotions and Emotion Regulation in Esports PerformanceCHI PLAY 2023 · 35 citations
- Prospective Passion and Social Capital within DotA 2 PlayersCHI PLAY 2023 · 3 citations
- Suspecting Sarcasm: How League of Legends Players Dismiss Positive Communication in Toxic EnvironmentsCHI PLAY 2023 · 31 citations
- The Role of Generative AI in Games ResearchCHI PLAY 2023 · 1 citations
- (Don't) stand by me: How trait psychopathy and NPC emotion influence player perceptions, verbal responses, and movement behaviours in a gaming taskCHI Games & Play 2022 · 11 citations
- Challenges to Combating Toxicity and Harassment in Multiplayer Games: Involving the HCI Games Research CommunityCHI PLAY 2022 · 16 citations
- Daily Quests or Daily Pests? The Benefits and Pitfalls of Engagement Rewards in GamesCHI PLAY 2022 · 22 citations
- Definitions of Esports: A Systematic Review and Thematic AnalysisCHI PLAY 2022 · 75 citations
- Enhanced Esports: Community Perspectives on Performance Enhancers in Competitive GamingCHI PLAY 2022 · 19 citations
- Exploring Esports Spectator MotivationsCHI Games & Play 2022 · 2 citations
- Feeling Good and In Control: In-game Tools to Support Targets of ToxicityCHI PLAY 2022 · 49 citations
- Games and the MetaverseCHI PLAY 2022 · 19 citations
- miniPXI: Development and Validation of an Eleven-Item Measure of the Player Experience InventoryCHI PLAY 2022 · 56 citations
- PACMHCI V6, CHI PLAY, October 2022 EditorialCHI PLAY 2022 · 0 citations
- Self-Determination Theory - I Choose You!: The Limitations of Viewing Motivation in HCI Research Through the Lens of a Single TheoryCHI PLAY 2022 · 11 citations
- Shoulder-to-Shoulder: How Pinball Supports Men's WellbeingCHI PLAY 2022 · 4 citations
- Using fNIRS to Assess Cognitive Activity During GameplayCHI PLAY 2022 · 11 citations
- Assessing Social Anxiety Through Digital Biomarkers Embedded in a Gaming TaskCHI Games & Play 2021 · 33 citations
- Don't You Know That You're Toxic: Normalization of Toxicity in Online GamingCHI Games & Play 2021 · 231 citations
- Gathering Self-Report Data in Games Through NPC Dialogues: Effects on Data Quality, Data Quantity, Player Experience, and Information IntimacyCHI Games & Play 2021 · 26 citations
- How Avatar Customization Affects Fear in a Game-based Digital Exposure Task for Social AnxietyCHI PLAY 2021 · 24 citations
- Identifying Commercial Games with Therapeutic Potential through a Content Analysis of Steam ReviewsCHI PLAY 2021 · 33 citations
- PACMHCI V5, CHI PLAY, September 2021 EditorialCHI PLAY 2021 · 0 citations
- Seek What You Need: Affiliation and Power Motives Drive Need Satisfaction, Intrinsic Motivation, and Flow in League of LegendsCHI PLAY 2021 · 21 citations
- Serious Snacking: A Survival Analysis of how Snacking Mechanics Affect Attrition in a Mobile Serious GameCHI Games & Play 2021 · 15 citations
- Special Interest Group: The Present and Future of Esports in HCICHI Games & Play 2021 · 10 citations
- The Potential of Video Game Streaming as Exposure Therapy for Social AnxietyCHI PLAY 2021 · 14 citations
- The Struggle is Spiel: On Failure and Success in GamesFDG 2021 · 24 citations
- To Be or Not to Be Stuck, or Is It a Continuum?: A Systematic Literature Review on the Concept of Being Stuck in GamesCHI PLAY 2021 · 19 citations
- Under Pressure: Exploring Choke and Clutch in Competitive Video GamesCHI PLAY 2021 · 19 citations
- Videogame Play and Wellbeing Among a First Episode Psychosis PopulationCHI PLAY 2021 · 11 citations
- "Let's Get Physiological, Physiological!": A Systematic Review of Affective GamingCHI PLAY 2020 · 70 citations
- A Cheating Mood: The Emotional and Psychological Benefits of Cheating in Single-Player GamesCHI PLAY 2020 · 25 citations
- Designing and Evaluating 'In the Same Boat', A Game of Embodied Synchronization for Enhancing Social PlayCHI Games & Play 2020 · 31 citations
- Games and Play SIG: Shaping the Next Decade of Games & HCI ResearchCHI Games & Play 2020 · 6 citations
- How Points and Theme Affect Performance and Experience in a Gamified Cognitive TaskCHI Games & Play 2020 · 26 citations
- In-game and Out-of-game Social Anxiety Influences Player Motivations, Activities, and Experiences in MMORPGsCHI Games & Play 2020 · 17 citations
- Is a Change as Good as a Rest? Comparing BreakTypes for Spaced Practice in a Platformer GameCHI PLAY 2020 · 10 citations
- Power Play: How the Need to Empower or Overpower Other Players Predicts Preferences in League of LegendsCHI Games & Play 2020 · 16 citations
- Risking Treasure: Testing Loss Aversion in an Adventure GameCHI PLAY 2020 · 12 citations
- Towards Progress Assessment for Adaptive Hints in Educational Virtual Reality GamesCHI Games & Play 2020 · 28 citations
- 'In the Same Boat', : A Game of Mirroring Emotions for Enhancing Social PlayCHI Games & Play 2019 · 8 citations
- All the World (Wide Web)'s a Stage: A Workshop on Live StreamingCHI Games & Play 2019 · 5 citations
- Effects of Local Latency on Game Pointing Devices and Game Pointing TasksCHI Games & Play 2019 · 33 citations
- Game Dynamics that Support Snacking, not FeastingCHI PLAY 2019 · 25 citations
- Press Pause when you Play: Comparing Spaced Practice Intervals for Skill Development in GamesCHI PLAY 2019 · 37 citations
- Red or blue pill: fostering identification and transportation through dialogue choices in RPGsFDG 2019 · 17 citations
- A Design Framework for Awareness Cues in Distributed Multiplayer GamesCHI Games & Play 2018 · 63 citations
- An About Face: Diverse Representation in GamesCHI PLAY 2018 · 24 citations
- Characterizing and Modeling the Effects of Local Latency on Game Performance and ExperienceCHI PLAY 2018 · 40 citations
- Designing for Friendship: Modeling Properties of Play, In-Game Social Capital, and Psychological Well-beingCHI PLAY 2018 · 65 citations
- Empirical Evaluation of Hybrid Gaze-Controller Selection Techniques in a Gaming ContextCHI PLAY 2018 · 13 citations
- EyePlay Revisited: Past, Present and Future Challenges for Eye-Based Interaction in GamesCHI PLAY 2018 · 8 citations
- Forum on Video Games for Mental HealthCHI PLAY 2018 · 4 citations
- Gaming with the Subaltern: Workshop on Diversity and Inclusion in GamesCHI PLAY 2018 · 5 citations
- Let Me Be Implicit: Using Motive Disposition Theory to Predict and Explain Behaviour in Digital GamesCHI Games & Play 2018 · 28 citations
- Radio General: A Real-Time Strategy Game Where You Cannot See Your UnitsCHI PLAY 2018 · 3 citations
- The Privilege of Immersion: Racial and Ethnic Experiences, Perceptions, and Beliefs in Digital GamingCHI Games & Play 2018 · 71 citations
- Age-Based Preferences and Player Experience: A Crowdsourced Cross-sectional StudyCHI PLAY 2017 · 61 citations
- Cooperation and Interdependence: How Multiplayer Games Increase Social ClosenessCHI PLAY 2017 · 101 citations
- Don't Talk Dirty to Me: How Sexist Beliefs Affect Experience in Sexist GamesCHI Games & Play 2017 · 16 citations
- Games for the Assessment and Treatment of Mental HealthCHI PLAY 2017 · 21 citations
- Racial Diversity in Indie Games: Patterns, Challenges, and OpportuntiesCHI PLAY 2017 · 32 citations
- The Effects of Navigation Assistance on Spatial Learning and Performance in a 3D GameCHI PLAY 2017 · 31 citations
- Those are not the Stories you are Looking For: Using Text Prototypes to Evaluate Game Narratives EarlyCHI PLAY 2017 · 15 citations
- Why is This Happening to Me?: How Player Attribution can Broaden our Understanding of Player ExperienceCHI Games & Play 2017 · 29 citations
- Designing for Emotional Complexity in Games: The Interplay of Positive and Negative AffectCHI PLAY 2016
- Fostering Intrinsic Motivation through Avatar Identification in Digital GamesCHI Games & Play 2016 · 265 citations
- How Disclosing Skill Assistance Affects Play Experience in a Multiplayer First-Person Shooter GameCHI Games & Play 2016 · 36 citations
- How to Present Game Difficulty Choices?: Exploring the Impact on Player ExperienceCHI Games & Play 2016 · 43 citations
- Peak-End Effects on Player Experience in Casual GamesCHI Games & Play 2016 · 45 citations
- Scaffolding Player Location Awareness through Audio Cues in First-Person ShootersCHI Games & Play 2016 · 30 citations
- SIGCHI Games: The Scope of Games and Play Research at CHICHI Games & Play 2016 · 13 citations
- The Effects of Social Exclusion on Play Experience and Hostile Cognitions in Digital GamesCHI Games & Play 2016 · 37 citations
- The Motivational Push of Games: The Interplay of Intrinsic Motivation and External Rewards in Games for TrainingCHI PLAY 2016
- Using Positive or Negative Reinforcement in Neurofeedback Games for Training Self-RegulationCHI PLAY 2016
- How Self-Esteem Shapes our Interactions with Play TechnologiesCHI PLAY 2015 · 48 citations
- Jelly Polo: True Sport-Like Competition Using Small-Scale ExertionCHI Games & Play 2015 · 0 citations
- Long-Term Use of Motion-Based Video Games in Care Home SettingsCHI Games & Play 2015 · 67 citations
- Manipulating Leaderboards to Induce Player ExperienceCHI PLAY 2015 · 59 citations
- Mobile Gamification for Crowdsourcing Data Collection: Leveraging the Freemium ModelCHI Games & Play 2015 · 34 citations
- Now You Can Compete With Anyone: Balancing Players of Different Skill Levels in a First-Person Shooter GameCHI Games & Play 2015 · 69 citations
- Quantifying and Mitigating the Negative Effects of Local Latencies on Aiming in 3D Shooter GamesCHI Games & Play 2015 · 80 citations
- Quantifying Individual Differences, Skill Development, and Fatigue Effects in Small-Scale Exertion InterfacesCHI PLAY 2015 · 4 citations
- The False Dichotomy between Positive and Negative Affect in Game PlayCHI PLAY 2015 · 26 citations
- Decreasing sedentary behaviours in pre-adolescents using casual exergames at schoolCHI PLAY 2014 · 33 citations
- Designing a gameful system to support the collection, curation, exploration, and sharing of sports memorabiliaCHI PLAY 2014 · 5 citations
- Effects of balancing for physical abilities on player performance, experience and self-esteem in exergamesCHI Games & Play 2014 · 127 citations
- Exertion in the small: improving differentiation and expressiveness in sports games with physical controlsCHI Games & Play 2014 · 8 citations
- Improving player balancing in racing gamesCHI PLAY 2014 · 74 citations
- Jelly polo: increasing richness and competition in sports games using small-scale exertionCHI PLAY 2014 · 2 citations
- The effectiveness (or lack thereof) of aim-assist techniques in first-person shooter gamesCHI Games & Play 2014 · 53 citations
- The effects of embodied persuasive games on player attitudes toward people using wheelchairsCHI Games & Play 2014 · 72 citations
- Control your game-self: effects of controller type on enjoyment, motivation, and personality in gameCHI Games & Play 2013 · 108 citations
- KINECTwheels: wheelchair-accessible motion-based game interactionCHI Games & Play 2013 · 35 citations
- Tailoring persuasive health games to gamer typeCHI Games & Play 2013 · 223 citations
- Full-body motion-based game interaction for older adultsCHI Games & Play 2012 · 308 citations
- PLATO: a coordination framework for designers of multi-player real-time digital gamesFDG 2012 · 3 citations
- Accessible games SIGCHI Games & Play 2011 · 2 citations
- Biofeedback game design: using direct and indirect physiological control to enhance game interactionCHI Games & Play 2011 · 252 citations
- Gamification. using game-design elements in non-gaming contextsCHI Games & Play 2011 · 2389 citations
- Target assistance for subtly balancing competitive playCHI Games & Play 2011 · 83 citations
- Heuristic evaluation for games: usability principles for video game designCHI Games & Play 2008 · 419 citations
Authors
Collaborates with
- Queensland University of Technology13 shared
- Universität Trier9 shared
- University of Waterloo7 shared
- University of Bremen6 shared
- University of California, Santa Cruz6 shared
- University of Victoria6 shared
- KU Leuven5 shared
- Ontario Tech University5 shared
- Utrecht University5 shared
- Eindhoven University of Technology4 shared
- University College London4 shared
- University of Lincoln4 shared