62
papers
84
authors
2012–2025
active years
Output per year
Papers (62)
- RollAbility: A Case Study of Aligning the Design of Game-Based Wheelchair Skills Training with Clinical Protocols and Player Experience GoalsCHI PLAY 2025 · 2 citations
- An Investigation of the Test-Retest Reliability of the miniPXICHI PLAY 2024 · 3 citations
- Board Games as a Research Method: A Case Study on Research Game Design and Use in Studying Algorithmic MediationCHI Games & Play 2024 · 5 citations
- Elevating Game User Research with a Guided Interface for Data AnalysisFDG 2024 · 1 citations
- Ten Years of CHI PLAY: A Panel on the Past, Present, and Future of the ConferenceCHI PLAY 2024 · 0 citations
- An Examination of Motivation in Physical Therapy Through the Lens of Self-Determination Theory: Implications for Game DesignCHI Games & Play 2023 · 13 citations
- CookT: A Fast-Paced Collaborative Cooking Game with Interactive ObjectsCHI PLAY 2023 · 0 citations
- Counterplay: Circumventing the Belgian Ban on Loot Boxes by AdolescentsCHI PLAY 2023 · 12 citations
- GMap: Supporting Free-Form Text Entry of Game Titles in Games User ResearchCHI PLAY 2023 · 0 citations
- Informing Children about Privacy: A Review and Assessment of Age-Appropriate Information Designs in Kids-Oriented F2P Video GamesCHI PLAY 2023 · 16 citations
- Playful Reflection: Impact of Gamification on a Virtual Reality Simulation of BreastfeedingCHI Games & Play 2023 · 9 citations
- Preliminary Study of the Performance of the miniPXI when Measuring Player Experience throughout Game DevelopmentCHI PLAY 2023 · 5 citations
- Escape from the Hamster Wheel: Exploring the Role of Joy of Movement in Movement-based GamesCHI PLAY 2022 · 0 citations
- Including the Experiences of Physically Disabled Players in Mainstream Guidelines for Movement-Based GamesCHI Games & Play 2022 · 10 citations
- miniPXI: Development and Validation of an Eleven-Item Measure of the Player Experience InventoryCHI PLAY 2022 · 56 citations
- Reflections on Rigor and Reproducibility: Moving Toward a Community Standard for the Description of Artifacts in Experimental Games ResearchCHI PLAY 2022 · 10 citations
- Wizard Gauntlets Adventure: Appraising the Cognitive Load in Gesture-based EnvironmentCHI PLAY 2022 · 2 citations
- ChemCraft: A Ludic Approach to Educational Game DesignCHI Games & Play 2021 · 9 citations
- Disentangling the Motivational Pathways of Recreational Esports Gamblers: A Laddering StudyCHI Games & Play 2021 · 9 citations
- Not Very Effective: Validity Issues of the Effectance in Games ScaleCHI PLAY 2021 · 4 citations
- PACMHCI V5, CHI PLAY, September 2021 EditorialCHI PLAY 2021 · 0 citations
- Towards Predicting Hexad User Types from Mobile Banking Data: An Expert Consensus StudyCHI PLAY 2021 · 4 citations
- Be Part Of It: Spectator Experience in Gaming and EsportsCHI Games & Play 2020 · 25 citations
- Dash Lane Mobile: Exploring Hypercasual Play to Provide Accessible Physically Active BreaksCHI PLAY 2020 · 3 citations
- Disambiguating Preferences for Gamification Strategies to Motivate Pro-Environmental BehaviourCHI PLAY 2020 · 14 citations
- Games and Play SIG: Shaping the Next Decade of Games & HCI ResearchCHI Games & Play 2020 · 6 citations
- Tailoring Gamification for Adolescents: a Validation Study of Big Five and Hexad in DutchCHI PLAY 2020 · 30 citations
- The Player Experience Inventory Bench: Providing Games User Researchers Actionable Insight into Player ExperiencesCHI PLAY 2020 · 9 citations
- Virtual Reality Games for People Using WheelchairsCHI Games & Play 2020 · 98 citations
- "It Started as a Joke": On the Design of Idle GamesCHI PLAY 2019 · 21 citations
- Adapting Gameplay to Eye Movements - An Exploration with TETRISCHI PLAY 2019 · 6 citations
- Age? It's in the Game: An Exploratory Study on Detection of Cognitive Aging through Card GamesCHI PLAY 2019 · 2 citations
- Conceptual Learning of Electric and Electronic Circuits With GamificationCHI PLAY 2019 · 5 citations
- Design Goals for Playful Technology to Support Physical Activity Among Wheelchair UsersCHI Games & Play 2019 · 18 citations
- Disability Interactions in Digital Games: From Accessibility to InclusionCHI PLAY 2019 · 8 citations
- Juicy Game Design: Understanding the Impact of Visual Embellishments on Player ExperienceCHI PLAY 2019 · 70 citations
- Sailing Skweezee: An Exploration of Squeeze Interaction in VRCHI PLAY 2019 · 7 citations
- Screening for Mild Cognitive Impairment through Digital Biomarkers of Cognitive Performance in GamesCHI PLAY 2019 · 15 citations
- The Surrogate Body in PlayCHI PLAY 2019 · 14 citations
- Forum on Video Games for Mental HealthCHI PLAY 2018 · 4 citations
- Phonoloco: Facilitating Playful Interactions with Location Aware SmartphonesCHI PLAY 2018 · 1 citations
- Potential and Limitations of Playful Technology to Support Infant FeedingCHI PLAY 2018 · 11 citations
- Real-Time Dashboards to Support eSports SpectatingCHI PLAY 2018 · 56 citations
- Towards an Open Standard for Gameplay MetricsCHI PLAY 2018 · 12 citations
- Uses and Gratifications of Initiating Use of Gamified Learning PlatformsCHI Games & Play 2018 · 30 citations
- Varying Avatar Weight to Increase Player Motivation: Challenges of a Gaming SetupCHI Games & Play 2018 · 4 citations
- Bibles and BioShock: Affording Religious Discussion on Video Game ForumsCHI PLAY 2017 · 22 citations
- Can Card Games Be Used to Assess Mild Cognitive Impairment?: A Study of Klondike Solitaire and Cognitive FunctionsCHI PLAY 2017 · 22 citations
- Games for the Assessment and Treatment of Mental HealthCHI PLAY 2017 · 21 citations
- The Design of a Virtual Reality Game for Stroke-Induced Attention DeficitsCHI PLAY 2017 · 8 citations
- Design and Preliminary Validation of The Player Experience InventoryCHI PLAY 2016
- Game-based HCI Methods: Workshop on Playfully Engaging Users in DesignCHI Games & Play 2016 · 7 citations
- Lenses of Motivational Design for mHealthCHI PLAY 2016
- Game-based Assessment of Psycho-acoustic Thresholds: Not All Games Are Equal!CHI PLAY 2015 · 31 citations
- Playful Sounds From The Classroom: What Can Designers of Digital Music Games Learn From Formal Educators?CHI Games & Play 2015 · 4 citations
- The Fun and the Serious in an Educational Game: The Monkey Tales CaseCHI Games & Play 2015 · 2 citations
- Participatory design for serious game design: truth and liesCHI PLAY 2014 · 27 citations
- Playfully learning visual perspective taking skills with sifteo cubesCHI PLAY 2014 · 31 citations
- ZWERM: a modular component network approach for an urban participation gameCHI Games & Play 2014 · 20 citations
- Designing and evaluating sociability in online video gamesCHI Games & Play 2013 · 7 citations
- Let's talk about failures: why was the game for children not a success?CHI Games & Play 2013 · 3 citations
- Boneshaker: a generic framework for building physical therapy gamesCHI Games & Play 2012 · 2 citations
Authors
Collaborates with
- Karlsruhe Institute of Technology6 shared
- University of Lincoln6 shared
- Queensland University of Technology5 shared
- University of Saskatchewan5 shared
- iMinds4 shared
- University of Waterloo4 shared
- Eindhoven University of Technology3 shared
- Ontario Tech University3 shared
- University of Salzburg3 shared
- University of York3 shared
- IMEC2 shared
- Johannes Kepler University of Linz2 shared