29
papers
50
authors
2015–2026
active years
Output per year
Papers (29)
- Between Player Experience and Experimental Control: Designing a Research Game for Cognitive PsychologyFDG 2026 · 0 citations
- DungeonMaker: Embedding Tangible Creation and Destruction in Hybrid Board Games through Personal Fabrication TechnologyCHI Games & Play 2024 · 12 citations
- Effects of a Gaze-Based 2D Platform Game on User Enjoyment, Perceived Competence, and Digital Eye StrainCHI Games & Play 2024 · 7 citations
- Tiles to Move: Investigating Tile-Based Locomotion for Virtual RealityCHI PLAY 2023 · 3 citations
- Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR GamesCHI Games & Play 2021 · 61 citations
- To Be or Not to Be Stuck, or Is It a Continuum?: A Systematic Literature Review on the Concept of Being Stuck in GamesCHI PLAY 2021 · 19 citations
- The Potential Disconnect between Time Perception and Immersion: Effects of Music on VR Player ExperienceCHI PLAY 2020 · 26 citations
- The Social Engineer: An Immersive Virtual Reality Educational Game to Raise Social Engineering AwarenessCHI PLAY 2020 · 16 citations
- Towards Progress Assessment for Adaptive Hints in Educational Virtual Reality GamesCHI Games & Play 2020 · 28 citations
- Effects of Background Music on Risk-Taking and General Player ExperienceCHI PLAY 2019 · 41 citations
- ExerCube vs. Personal Trainer: Evaluating a Holistic, Immersive, and Adaptive Fitness Game SetupCHI Games & Play 2019 · 85 citations
- Exploring Interaction Fidelity in Virtual Reality: Object Manipulation and Whole-Body MovementsCHI Games & Play 2019 · 62 citations
- MirrorMe: Increasing Prosocial Behaviour in Public TransportCHI Games & Play 2019 · 4 citations
- Take Back Control: Effects of Player Influence on Procedural Level GenerationCHI PLAY 2019 · 2 citations
- Towards Socially Immersive Fitness Games: An Exploratory Evaluation Through Embodied SketchingCHI PLAY 2019 · 17 citations
- Emotion-based Dynamic Difficulty Adjustment Using Parameterized Difficulty and Self-Reports of EmotionCHI PLAY 2018 · 55 citations
- Exploring the Role of Non-Player Characters and Gender in Player IdentificationCHI PLAY 2018 · 12 citations
- KickAR: Exploring Game Balancing Through Boosts and Handicaps in Augmented Reality Table FootballCHI Games & Play 2018 · 20 citations
- Textile Manager: Design and Development of a Persuasive Game about Sustainable Textile ProductionCHI Games & Play 2018 · 2 citations
- Towards Emotion-based Adaptive Games: Emotion Recognition Via Input and Performance FeaturesCHI PLAY 2018 · 41 citations
- Vanishing Importance: Studying Immersive Effects of Game Audio Perception on Player Experiences in Virtual RealityCHI Games & Play 2018 · 62 citations
- CanTouchThis: Examining the Effect of Physical Contact in a Mobile Multiplayer GameCHI Games & Play 2017 · 0 citations
- Effects of controller-based locomotion on player experience in a virtual reality exploration gameFDG 2017 · 108 citations
- Evaluating VR Driving Simulation from a Player Experience PerspectiveCHI Games & Play 2017 · 67 citations
- The Effects of Context-Sensitive Tutorials in Virtual Reality GamesCHI PLAY 2017 · 41 citations
- 2084 - Safe New World: Designing Ubiquitous InteractionsCHI PLAY 2016
- Bool the Miner: Relying on Ghost Companions to Solve Boolean EquationsCHI PLAY 2016
- Towards Player-Centric Adaptivity: Interactions of Gameplay Behaviour and Player Traits in a Survival GameCHI PLAY 2016
- Integrated Questionnaires: Maintaining Presence in Game Environments for Self-Reported Data AcquisitionCHI PLAY 2015 · 51 citations
Authors
Collaborates with
- University of Waterloo5 shared
- Universität Hamburg2 shared
- University of Copenhagen2 shared
- University of Saskatchewan2 shared
- Uppsala University2 shared
- Utrecht University2 shared
- Zurich University of the Arts2 shared
- Carleton University1 shared
- Cornell Tech1 shared
- Cornell University1 shared
- Eindhoven University of Technology1 shared
- Hasso Plattner Institute1 shared