18
papers
13
authors
2011–2026
active years
Output per year
Papers (18)
- Show Me How to Play: Exploring Self-Modeling for Onboarding in Virtual Reality ExergamesCHI Games & Play 2026 · 1 citations
- When Play Hurts: Understanding Common Barriers in Movement-Based GamesCHI Games & Play 2026 · 1 citations
- ExerCube vs. Virtual Reality: A Comparative Study of Exergame Technologies for Older AdultsCHI PLAY 2025 · 5 citations
- My Focus was on the Game: Investigating the Use of AI Assistants in a Virtual Reality Exergame for Older AdultsCHI Games & Play 2025 · 6 citations
- Language of Zelda: Facilitating Language Learning Practices Using ChatGPTCHI Games & Play 2024 · 11 citations
- Move, React, Repeat! The Role of Continuous Cues in Immersive ExergamesCHI PLAY 2024 · 4 citations
- A Matter of Perspective: Designing Immersive Character Transitions for Virtual Reality GamesCHI PLAY 2023 · 8 citations
- Never Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality ExergameCHI Games & Play 2023 · 36 citations
- Playing with Friends or Strangers? The Effects of Familiarity between Players in an Asymmetric Multiplayer Virtual Reality GameCHI PLAY 2023 · 10 citations
- Tiles to Move: Investigating Tile-Based Locomotion for Virtual RealityCHI PLAY 2023 · 3 citations
- VR Almost There: Simulating Co-located Multiplayer Experiences in Social Virtual RealityCHI Games & Play 2023 · 42 citations
- Canoe VR: An Immersive Exergame to Support Cognitive and Physical Exercises of Older AdultsCHI Games & Play 2022 · 48 citations
- Much Realistic, Such Wow! A Systematic Literature Review of Realism in Digital GamesCHI Games & Play 2022 · 49 citations
- Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR GamesCHI Games & Play 2021 · 61 citations
- Lessons Learned from a Human-Centered Design of an Immersive Exergame for People with DementiaCHI PLAY 2021 · 51 citations
- Using Exergames to Train Patients with Dementia to Accomplish Daily RoutinesCHI PLAY 2020 · 12 citations
- Gamification. using game-design elements in non-gaming contextsCHI Games & Play 2011 · 2389 citations
- Social game studies at CHI 2011CHI Games & Play 2011 · 13 citations
Authors
Collaborates with
- University of Waterloo5 shared
- Eindhoven University of Technology3 shared
- University of Duisburg-Essen3 shared
- Humboldt-Universität zu Berlin2 shared
- Universität Ulm2 shared
- German Research Centre for Artificial Intelligence1 shared
- Hochschule Düsseldorf University of Applied Sciences1 shared
- IT University of Copenhagen1 shared
- Microsoft (United States)1 shared
- Microsoft Research (United Kingdom)1 shared
- Tampere University1 shared
- University of Copenhagen1 shared