40
papers
38
authors
2008–2025
active years
Output per year
Papers (40)
- Care(full) Play: Rethinking What Makes Play MeaningfulCHI PLAY 2025 · 0 citations
- Learning Curiosity through Play: Exploring the Role of Games and Interactive Design in MuseumsCHI Games & Play 2025 · 5 citations
- Detoxing Online GamesCHI PLAY 2024 · 0 citations
- Eternagram: Probing Player Attitudes Towards Climate Change Using a ChatGPT-driven Text-based AdventureCHI Games & Play 2024 · 24 citations
- Exploring Gender and Racial/Ethnic Bias Against Video Game Streamers: Comparing Perceived Gameplay Skill and Viewer EngagementFDG 2024 · 2 citations
- Sus: Modifying Among Us for Misinformation DiscernmentFDG 2024 · 0 citations
- Controlling Your Voice in a Shouting Match: A Preliminary Study on Fostering Self-Moderation among Gamers through Embodied PlayCHI PLAY 2023 · 2 citations
- ARMY's Magic Shop: Understanding the Collaborative Construction of Playful Places in Online CommunitiesCHI Games & Play 2022 · 25 citations
- Beyond Just Rules: Server Rules for Shaping Positive Experiences in an Online Play Community for YouthCHI PLAY 2022 · 5 citations
- Policies of Misconduct: A Content Analysis of Codes of Conduct for Online Multiplayer GamesCHI PLAY 2022 · 18 citations
- Privileging the Past: Problematic and Gendered Rhetoric in Retrogaming ContentFDG 2022 · 0 citations
- The Pandemic as a Catalyst for Reimagining the Foundations of Location-Based GamesCHI PLAY 2021 · 13 citations
- Understanding Tilt in Esports: A Study on Young League of Legends PlayersCHI Games & Play 2021 · 52 citations
- Challenges of Designing Consent: Consent Mechanics in Video Games as Models for Interactive User AgencyCHI Games & Play 2020 · 45 citations
- Hits, Quits, and Retries - Player Response to Failure in a Challenging Video GameFDG 2020 · 13 citations
- "It Started as a Joke": On the Design of Idle GamesCHI PLAY 2019 · 21 citations
- Dynamic Demographics: Lessons from a Large-Scale Census of Performative Possibilities in GamesCHI Games & Play 2018 · 17 citations
- Gaming with the Subaltern: Workshop on Diversity and Inclusion in GamesCHI PLAY 2018 · 5 citations
- Mediating Conflicts in Minecraft: Empowering Learning in Online Multiplayer GamesCHI Games & Play 2018 · 21 citations
- Playing to Wait: A Taxonomy of Idle GamesCHI Games & Play 2018 · 82 citations
- Playing with Streakiness in Online Games: How Players Perceive and React to Winning and Losing Streaks in League of LegendsCHI Games & Play 2018 · 30 citations
- Augmented Tabletop Games WorkshopCHI PLAY 2017 · 1 citations
- Designing Hybrid Games for Playful Fabrication: Augmentation, Accumulation & IdlenessCHI PLAY 2017 · 6 citations
- Magia Transformo: Designing for Mixed Reality Transformative PlayCHI PLAY 2017 · 19 citations
- Teaching Pervasive Game Design in a Zombie ApocalypseCHI PLAY 2017 · 3 citations
- Virtuosos on the Screen: Playing Virtual Characters Like Instruments in Competitive Super Smash Bros. MeleeCHI Games & Play 2017 · 15 citations
- Ranking Practices and Distinction in League of LegendsCHI PLAY 2016
- Understanding Player Attitudes Towards Digital Game ObjectsCHI PLAY 2015 · 8 citations
- Playing with strangers: understanding temporary teams in league of legendsCHI PLAY 2014 · 143 citations
- What's in a name?: naming practices in online video gamesCHI PLAY 2014 · 37 citations
- 10, 000 gold for 20 dollars: an exploratory study of World of Warcraft gold buyersFDG 2012 · 10 citations
- A paradox of play: autonomy and discipline in video gamingFDG 2012 · 1 citations
- A new look at World of Warcraft's social landscapeFDG 2011 · 38 citations
- A study of raiders with disabilities in World of WarcraftFDG 2011 · 6 citations
- If you build it they might stay: retention mechanisms in World of WarcraftFDG 2011 · 85 citations
- Pervasive negabehavior games for environmental sustainabilityCHI Games & Play 2011 · 11 citations
- World of Warcraft as a global artifactCHI Games & Play 2011 · 3 citations
- A qualitative study of Ragnarök Online private servers: in-game sociological issuesFDG 2010 · 14 citations
- OutRun: perversive games and designing the de-simulation of eight-bit drivingFDG 2010 · 4 citations
- Human-Currency Interaction: learning from virtual currency use in ChinaCHI Games & Play 2008 · 45 citations
Authors
Collaborates with
- New Mexico State University4 shared
- Carnegie Mellon University3 shared
- Palo Alto Research Center3 shared
- University of Waterloo3 shared
- Central Queensland University2 shared
- City University of Hong Kong2 shared
- Purdue University West Lafayette2 shared
- University of California, Santa Cruz2 shared
- Film Independent1 shared
- Georgia Institute of Technology1 shared
- Indiana University Bloomington1 shared
- Intel (United States)1 shared