Lennart E. Nacke
Affiliations over time
- University of WaterlooCanada2015–2026 · 74
- Ontario Tech UniversityCanada2012–2015 · 20
- Lakeridge HealthCanada2012 · 1
- University of SaskatchewanCanada2011 · 3
Frequent co-authors
- Pejman Mirza-Babaei17
- Gustavo F. Tondello16
- Rina R. Wehbe15
- Katja Rogers12
- Daniel Johnson10
- Anders Drachen8
- Dennis L. Kappen7
- Joseph Tu7
- Regan L. Mandryk7
- Maximilian Altmeyer6
- D. Wang5
- Phoebe O. Toups Dugas5
- Rita Orji5
- Eugene Kukshinov4
- Giovanni Ribeiro4
- Kathrin Gerling4
- Reza Hadi Mogavi4
- Sebastian Cmentowski4
- Sebastian Deterding4
- Sukran Karaosmanoglu4
Papers
- Theory, Experience, and Instinct: How AAA Game Studio UX Leaders Navigate Pre-ProductionCHI Games & Play 2026
- Beyond Competitive Gaming: How Casual Players Evaluate and Respond to Teammate PerformanceCHI PLAY 2025
- Designing Biofeedback Board Games: The Impact of Heart Rate on Player ExperienceCHI Games & Play 2025
- ExerCube vs. Virtual Reality: A Comparative Study of Exergame Technologies for Older AdultsCHI PLAY 2025
- First Interdisciplinary Workshop for Human-Computer Narrative Interactions (HCNI)CHI PLAY 2025
- From Solo to Social: Exploring the Dynamics of Player Cooperation in a Co-located Cooperative ExergameCHI Games & Play 2025
- Support Autonomy: Exploring Player Perspectives on AI-Supported Onboarding in Video GamesCHI Games & Play 2025
- Computer-based Deceptive Game Design in Commercial Virtual Reality Games: A Preliminary InvestigationCHI PLAY 2024
- Culture Clash: When Deceptive Design Meets Diverse Player ExpectationsCHI PLAY 2024
- From Motivating to Manipulative: The Use of Deceptive Design in a Game's Free-to-Play TransitionCHI PLAY 2024
- Juicy Audio: Audio Designers' Conceptualization of the Term in Video GamesCHI PLAY 2024
- Ten Years of CHI PLAY: A Panel on the Past, Present, and Future of the ConferenceCHI PLAY 2024
- The Jade Gateway to Exergaming: How Socio-Cultural Factors Shape Exergaming Among East Asian Older AdultsCHI PLAY 2024
- User Experience Research and Design in Video GamesCHI Games & Play 2024
- From Points to Progression: A Scoping Review of Game Elements in Gamification Research with a Content Analysis of 280 Research PapersCHI PLAY 2023
- Hexad-12: Developing and Validating a Short Version of the Gamification User Types Hexad ScaleCHI Games & Play 2023
- LEVI: Exploring Possibilities for an Adaptive Board Game SystemCHI PLAY 2023
- Multimedia Showdown: A Comparative Analysis of Audio, Video, and Avatar-Based CommunicationCHI PLAY 2023
- Never Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality ExergameCHI Games & Play 2023
- The Role of Generative AI in Games ResearchCHI PLAY 2023
- User Experience Design and Research in GamesCHI Games & Play 2023
- "I Don't Want To Shoot The Android": Players Translate Real-Life Moral Intuitions to In-Game Decisions in Detroit: Become HumanCHI Games & Play 2022
- Communication Sequences Indicate Team Cohesion: A Mixed-Methods Study of Ad Hoc League of Legends TeamsCHI PLAY 2022
- Here Comes No Boom! The Lack of Sound Feedback Effects on Performance and User Experience in a Gamified Image Classification TaskCHI Games & Play 2022
- How to do User Experience Research in GamesCHI PLAY 2022
- LightPlay: Using an External Ambient Lighting Strip for Video Game IndicatorsCHI PLAY 2022
- miniPXI: Development and Validation of an Eleven-Item Measure of the Player Experience InventoryCHI PLAY 2022
- Much Realistic, Such Wow! A Systematic Literature Review of Realism in Digital GamesCHI Games & Play 2022
- PACMHCI V6, CHI PLAY, October 2022 EditorialCHI PLAY 2022
- Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR GamesCHI Games & Play 2021
- On Social Contagion in Gamification: The Power of Influencers in a Location-Based Gameful SystemCHI PLAY 2021
- The Quirks of Being a Wallflower: Towards Defining Lurkers and Loners in Games Through A Systematic Literature ReviewCHI Games & Play 2021
- Game Atmosphere: Effects of Audiovisual Thematic Cohesion on Player Experience and PsychophysiologyCHI PLAY 2020
- HexArcade: Predicting Hexad User Types By Using Gameful ApplicationsCHI PLAY 2020
- Personal Space in Play: Physical and Digital Boundaries in Large-Display Cooperative and Competitive GamesCHI Games & Play 2020
- The Potential Disconnect between Time Perception and Immersion: Effects of Music on VR Player ExperienceCHI PLAY 2020
- "It Started as a Joke": On the Design of Idle GamesCHI PLAY 2019
- Cross-Car, Multiplayer Games for Semi-Autonomous DrivingCHI PLAY 2019
- Crushed it!: Interactive Floor DemonstrationCHI Games & Play 2019
- Player Characteristics and Video Game PreferencesCHI PLAY 2019
- The Development of "Orbit": The Collaborative BCI Game for Children with AD(H)DCHI PLAY 2019
- User Experience (UX) Research in GamesCHI Games & Play 2019
- Exploring the Role of Non-Player Characters and Gender in Player IdentificationCHI PLAY 2018
- Games and Play SIG: Engaging Small Developer CommunitiesCHI Games & Play 2018
- Games User Research MethodsCHI PLAY 2018
- Gamification: Tools and Techniques for Motivating UsersCHI Games & Play 2018
- Information Visualisation, Gamification and Immersive Technologies in Participatory PlanningCHI Games & Play 2018
- Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer GamesCHI Games & Play 2018
- KickAR: Exploring Game Balancing Through Boosts and Handicaps in Augmented Reality Table FootballCHI Games & Play 2018
- Personalizing Persuasive Strategies in Gameful Systems to Gamification User TypesCHI Games & Play 2018
- Vanishing Importance: Studying Immersive Effects of Game Audio Perception on Player Experiences in Virtual RealityCHI Games & Play 2018
- A Framework and Taxonomy of Videogame Playing PreferencesCHI PLAY 2017
- Applying Gameful Design HeuristicsCHI Games & Play 2017
- Curiously Motivated: Profiling Curiosity with Self-Reports and Behaviour Metrics in the Game "Destiny"CHI PLAY 2017
- Defining Gamification VideoCHI Games & Play 2017
- Elements of Gameful Design Emerging from User PreferencesCHI PLAY 2017
- From Joysticks to Pokémon Go: Games and Play Research in SIGCHICHI Games & Play 2017
- Gamification through the Application of Motivational Affordances for Physical Activity TechnologyCHI PLAY 2017
- How Multidisciplinary is Gamification Research?: Results from a Scoping ReviewCHI PLAY 2017
- Positive Gaming: Workshop on Gamification and Games for WellbeingCHI PLAY 2017
- Testing Incremental Difficulty Design in Platformer GamesCHI Games & Play 2017
- Towards Personality-driven Persuasive Health Games and Gamified SystemsCHI Games & Play 2017
- "The Collecting Itself Feels Good": Towards Collection Interfaces for Digital Game ObjectsCHI PLAY 2016
- ABOVE WATER: An Educational Game for AnxietyCHI PLAY 2016
- Design and Preliminary Validation of The Player Experience InventoryCHI PLAY 2016
- Heuristic Evaluation for Gameful DesignCHI PLAY 2016
- Lightweight Games User Research for Indies and Non-Profit OrganizationsCHI Games & Play 2016
- SIGCHI Games: The Scope of Games and Play Research at CHICHI Games & Play 2016
- The Gamification User Types Hexad ScaleCHI PLAY 2016
- Actionable Inexpensive Games User ResearchCHI Games & Play 2015
- All about that Base: Differing Player Experiences in Video Game Genres and the Unique Case of MOBA GamesCHI Games & Play 2015
- CHI PLAYGUE: A Networking Game of Emergent SocialityCHI PLAY 2015
- Gamifying Research: Strategies, Opportunities, Challenges, EthicsCHI Games & Play 2015
- Personalization in Serious and Persuasive Games and Gamified InteractionsCHI PLAY 2015
- Towards Understanding the Importance of Co-Located GameplayCHI PLAY 2015
- Understanding Player Attitudes Towards Digital Game ObjectsCHI PLAY 2015
- Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2CHI PLAY 2015
- Developing iconic and semi-iconic game controllersCHI PLAY 2014
- Engaged by boos and cheers: the effect of co-located game audiences on social player experienceCHI PLAY 2014
- Games and entertainment community SIG: reaching beyond CHICHI Games & Play 2014
- Player experience: mixed methods and reporting resultsCHI Games & Play 2014
- The edge of glory: the relationship between metacritic scores and player experienceCHI PLAY 2014
- Understanding expectations with multiple controllers in an augmented reality videogameCHI PLAY 2014
- Unified visualization of quantitative and qualitative playtesting dataCHI Games & Play 2014
- Assessing user preference of video game controller button settingsCHI Games & Play 2013
- Designing and evaluating sociability in online video gamesCHI Games & Play 2013
- Designing gamification: creating gameful and playful experiencesCHI Games & Play 2013
- EEG-based assessment of video and in-game learningCHI Games & Play 2013
- Exploring social interaction in co-located multiplayer gamesCHI Games & Play 2013
- Games user research: practice, methods, and applicationsCHI Games & Play 2013
- How does it play better?: exploring user testing and biometric storyboards in games user researchCHI Games & Play 2013
- Biometric storyboards: visualising game user research dataCHI Games & Play 2012
- Full-body motion-based game interaction for older adultsCHI Games & Play 2012
- Game user researchCHI Games & Play 2012
- Accessible games SIGCHI Games & Play 2011
- Biofeedback game design: using direct and indirect physiological control to enhance game interactionCHI Games & Play 2011
- Gamification. using game-design elements in non-gaming contextsCHI Games & Play 2011