70
papers
52
authors
2012–2026
active years
Output per year
Papers (70)
- LinguaQuest: Integrating Linguistic and Cultural Learning in an Educational Role-Playing GameCHI Games & Play 2026 · 0 citations
- HoloPaws: Run - Diegetic and Non-Diegetic User Interfaces for Mixed Reality Fitness GamingCHI Games & Play 2025 · 0 citations
- Advancing Mixed Reality Game Development: An Evaluation of a Visual Game Analytics Tool in Action-Adventure and FPS GenresCHI PLAY 2024 · 5 citations
- Games and Play SIG: Connecting Games Research to the Broader HCI ContextCHI Games & Play 2024 · 6 citations
- Towards Democratisation of Games User Research: Exploring Playtesting Challenges of Indie Video Game DevelopersCHI PLAY 2024 · 4 citations
- User Experience Research and Design in Video GamesCHI Games & Play 2024 · 0 citations
- Beyond Equilibrium: Utilizing AI Agents in Video Game Economy BalancingCHI PLAY 2023 · 8 citations
- Games and Play SIG: Connecting Through Social and Playful TechnologiesCHI Games & Play 2023 · 1 citations
- Charting the Uncharted with GUR: How AI Playtesting Can Supplement Expert EvaluationFDG 2022 · 4 citations
- Effective Industry Research PartnershipCHI PLAY 2022 · 1 citations
- Exploring Esports Spectator MotivationsCHI Games & Play 2022 · 2 citations
- Games and the MetaverseCHI PLAY 2022 · 19 citations
- NCAlt: Alternatives and Difference Visualizations for Behavior Trees in Game Development LearningCHI PLAY 2022 · 0 citations
- Jessy: A Conversational Assistant for Tutoring Digital Board GamesCHI PLAY 2021 · 8 citations
- PathOS+: A New Realm in Expert EvaluationCHI PLAY 2021 · 2 citations
- Virtual Materiality: Realistic Clay Sculpting in VRCHI PLAY 2021 · 12 citations
- A Postmortem on Playtesting: Exploring the Impact of Playtesting on the Critical Reception of Video GamesCHI Games & Play 2020 · 12 citations
- Artificial Players in the Design Process: Developing an Automated Testing Tool for Game Level and World DesignCHI PLAY 2020 · 24 citations
- Be Part Of It: Spectator Experience in Gaming and EsportsCHI Games & Play 2020 · 25 citations
- Echo: Analyzing Gameplay Sessions by Reconstructing Them From Recorded DataCHI PLAY 2020 · 10 citations
- Exploring Severity of Gameplay Issues from Players' PerspectiveCHI PLAY 2020 · 1 citations
- Games and Play SIG: Shaping the Next Decade of Games & HCI ResearchCHI Games & Play 2020 · 6 citations
- Profiling Livestream SpectatorsCHI PLAY 2020 · 6 citations
- Aggregated Visualization of Playtesting DataCHI Games & Play 2019 · 44 citations
- Artificial Playfulness: A Tool for Automated Agent-Based PlaytestingCHI Games & Play 2019 · 20 citations
- Assessing the Impact of Visual Design on the Interpretation of Aggregated Playtesting Data VisualizationCHI PLAY 2019 · 17 citations
- FRVRIT: A Tool for Full Body Virtual Reality Game EvaluationCHI Games & Play 2019 · 5 citations
- Getting the Player's Attention: Comparing the Effectiveness of Common Notification Types in Task Management GamesCHI PLAY 2019 · 0 citations
- Let's Play Together: Adaptation Guidelines of Board Games for Players with Visual ImpairmentCHI Games & Play 2019 · 41 citations
- SuBViS: the use of subjunctive visual programming environments for exploring alternatives in game developmentFDG 2019 · 5 citations
- User Experience (UX) Research in GamesCHI Games & Play 2019 · 12 citations
- Design Heuristics for Mobile Augmented Reality Game User InterfacesCHI Games & Play 2018 · 8 citations
- Games and Play SIG: Engaging Small Developer CommunitiesCHI Games & Play 2018 · 9 citations
- Games User Research MethodsCHI PLAY 2018 · 15 citations
- Evaluating the Onboarding Phase of Free-toPlay Mobile Games: A Mixed-Method ApproachCHI PLAY 2017 · 26 citations
- Gamification through the Application of Motivational Affordances for Physical Activity TechnologyCHI PLAY 2017 · 47 citations
- How Multidisciplinary is Gamification Research?: Results from a Scoping ReviewCHI PLAY 2017 · 27 citations
- Phantasm: Using Player Communication as Key Source of GameplayCHI Games & Play 2017 · 0 citations
- Vixen: interactive visualization of gameplay experiencesFDG 2017 · 25 citations
- Games User Research (GUR) for Indie StudiosCHI Games & Play 2016 · 12 citations
- Heuristic Evaluation for Gameful DesignCHI PLAY 2016
- Actionable Inexpensive Games User ResearchCHI Games & Play 2015 · 5 citations
- Agents and Avatars: Event based analysis of competitive differencesCHI PLAY 2015 · 1 citations
- All about that Base: Differing Player Experiences in Video Game Genres and the Unique Case of MOBA GamesCHI Games & Play 2015 · 108 citations
- CHI PLAYGUE: A Networking Game of Emergent SocialityCHI PLAY 2015 · 3 citations
- Crossing Domains: Diverse Perspectives on PlayersCHI Games & Play 2015 · 7 citations
- Gamifying Research: Strategies, Opportunities, Challenges, EthicsCHI Games & Play 2015 · 33 citations
- Heuristic Guidelines for Playful Wearable Augmented Reality ApplicationsCHI PLAY 2015 · 20 citations
- Tool Design Jam: Designing tools for Games User ResearchCHI PLAY 2015 · 4 citations
- Towards Understanding the Importance of Co-Located GameplayCHI PLAY 2015 · 24 citations
- Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2CHI PLAY 2015 · 6 citations
- Developing iconic and semi-iconic game controllersCHI PLAY 2014 · 0 citations
- Engaged by boos and cheers: the effect of co-located game audiences on social player experienceCHI PLAY 2014 · 37 citations
- Games and entertainment community SIG: reaching beyond CHICHI Games & Play 2014 · 8 citations
- Player experience: mixed methods and reporting resultsCHI Games & Play 2014 · 19 citations
- The edge of glory: the relationship between metacritic scores and player experienceCHI PLAY 2014 · 35 citations
- Understanding difficulty, your brain and challengeCHI PLAY 2014 · 0 citations
- Understanding expectations with multiple controllers in an augmented reality videogameCHI PLAY 2014 · 1 citations
- Unified visualization of quantitative and qualitative playtesting dataCHI Games & Play 2014 · 27 citations
- Assessing user preference of video game controller button settingsCHI Games & Play 2013 · 4 citations
- Designing and evaluating sociability in online video gamesCHI Games & Play 2013 · 7 citations
- Designing gamification: creating gameful and playful experiencesCHI Games & Play 2013 · 194 citations
- EEG-based assessment of video and in-game learningCHI Games & Play 2013 · 25 citations
- Exploring social interaction in co-located multiplayer gamesCHI Games & Play 2013 · 16 citations
- Games user research: practice, methods, and applicationsCHI Games & Play 2013 · 26 citations
- How does it play better?: exploring user testing and biometric storyboards in games user researchCHI Games & Play 2013 · 80 citations
- Biometric storyboards: visualising game user research dataCHI Games & Play 2012 · 26 citations
- Full-body motion-based game interaction for older adultsCHI Games & Play 2012 · 308 citations
- Game user researchCHI Games & Play 2012 · 24 citations
- Power defense: a serious game for improving diabetes numeracyCHI Games & Play 2012 · 6 citations
Authors
Collaborates with
- University of Waterloo12 shared
- Queensland University of Technology7 shared
- University of York6 shared
- University of Saskatchewan5 shared
- University of Sussex5 shared
- Eindhoven University of Technology4 shared
- Northeastern University4 shared
- Electronic Arts (Canada)3 shared
- KU Leuven3 shared
- New Mexico State University3 shared
- TU Wien3 shared
- University of Toronto3 shared