74
papers
60
authors
2012–2025
active years
Output per year
Papers (74)
- "Hello, Mr Tree": Toying with Playful Conversational AI in the Early YearsCHI Games & Play 2025 · 5 citations
- A Qualitative Exploration on the Role of Videogames during Difficult Times: An Emotion Regulation PerspectiveCHI PLAY 2025 · 0 citations
- Effect of Reward Types on Motivation and Recall in a Geology GameCHI PLAY 2025 · 0 citations
- Killing with Kindness: The Influence of Spectator Presence and Tone on Performance in Competitive Video GamesCHI PLAY 2025 · 1 citations
- Videogame Rewards and Non-player Character Neediness: How the Moral Context of Helping in Videogames Shapes Reasoning and Moral SatisfactionCHI PLAY 2025 · 1 citations
- Building Creative Strategies and Solutions to Promote Benefits While Mitigating Harms of Video Games: A Workshop at CHI PLAY 2024CHI PLAY 2024 · 5 citations
- Exploring the Role of Action Mechanics in Game-Based Stress RecoveryCHI PLAY 2024 · 5 citations
- Flipping into the Future: Exploring Player Experience and Task Demand in Physical, VR, and PC PinballCHI PLAY 2024 · 0 citations
- Games and Play SIG: Connecting Games Research to the Broader HCI ContextCHI Games & Play 2024 · 6 citations
- Hexed by Pressure: How Action-State Orientation Explains Propensity to Choke in Super HexagonCHI PLAY 2024 · 2 citations
- Space Oddity: A Demonstration of the Self-Efficacy Game Elements FrameworkCHI PLAY 2024 · 0 citations
- Ten Years of CHI PLAY: A Panel on the Past, Present, and Future of the ConferenceCHI PLAY 2024 · 0 citations
- The Impact of Mass Game Industry Layoffs on the CHI PLAY CommunityCHI PLAY 2024 · 2 citations
- Using Psychophysiological Data to Facilitate Reflective Conversations with Children about their Player ExperiencesCHI PLAY 2024 · 3 citations
- Prospective Passion and Social Capital within DotA 2 PlayersCHI PLAY 2023 · 3 citations
- Workshop on Understanding and Combating the Problematic Side of PlayCHI PLAY 2023 · 1 citations
- Definitions of Esports: A Systematic Review and Thematic AnalysisCHI PLAY 2022 · 75 citations
- miniPXI: Development and Validation of an Eleven-Item Measure of the Player Experience InventoryCHI PLAY 2022 · 56 citations
- Shoulder-to-Shoulder: How Pinball Supports Men's WellbeingCHI PLAY 2022 · 4 citations
- Using fNIRS to Assess Cognitive Activity During GameplayCHI PLAY 2022 · 11 citations
- "The Small Decisions Are What Makes it Interesting": Autonomy, Control, and Restoration in Player ExperienceCHI PLAY 2021 · 27 citations
- Meals for Monsters: a Mobile Application for the Feasibility of Gaming and Social MechanismsCHI Games & Play 2021 · 4 citations
- Special Interest Group: The Present and Future of Esports in HCICHI Games & Play 2021 · 10 citations
- Videogame Play and Wellbeing Among a First Episode Psychosis PopulationCHI PLAY 2021 · 11 citations
- Videogame Rewards and Prosocial BehaviourCHI PLAY 2021 · 1 citations
- Virtual Reality Esports - Understanding Competitive Players' Perceptions of Location Based VR EsportsCHI Games & Play 2021 · 14 citations
- Designing in the Network of Relations for Species Conservation: The Playful Tingtibi Community BirdhouseCHI Games & Play 2020 · 29 citations
- Games and Play SIG: Shaping the Next Decade of Games & HCI ResearchCHI Games & Play 2020 · 6 citations
- Intuitive Interaction with Motion Controls in a Tennis Video GameCHI PLAY 2020 · 7 citations
- My Little Robot: User Preferences in Game Agent CustomizationCHI PLAY 2020 · 13 citations
- Restorative Play: Videogames Improve Player Wellbeing After a Need-Frustrating EventCHI Games & Play 2020 · 37 citations
- See No Evil, Hear No Evil, Speak No Evil: How Collegiate Players Define, Experience and Cope with ToxicityCHI Games & Play 2020 · 124 citations
- Self-Determination Theory in HCI Games Research: Current Uses and Open QuestionsCHI Games & Play 2020 · 260 citations
- Tradies, Technology and Therapy: Towards Designing Gameful VR Environments for Burn RehabilitationCHI PLAY 2020 · 7 citations
- Understanding Women Modders using the Serious Leisure PerspectiveCHI Games & Play 2020 · 10 citations
- Evaluating the GameFlow Model with Different StakeholdersCHI PLAY 2019 · 11 citations
- Friending to Flame: How Social Features Affect Player Behaviours in an Online Collectible Card GameCHI Games & Play 2019 · 14 citations
- Augmenting Co-Located Social Play with Biofeedback: An Interactional ApproachCHI PLAY 2018 · 18 citations
- Don't Sweat the Small Stuff: The Effect of Challenge-Skill Manipulation on Electrodermal ActivityCHI PLAY 2018 · 9 citations
- New Research Perspectives on Game Design and Development EducationCHI PLAY 2018 · 4 citations
- Player Choices, Game Endings and the Design of Moral Dilemmas in GamesCHI PLAY 2018 · 10 citations
- The Ambient Birdhouse: An IoT Device to Discover Birds and Engage with NatureCHI Games & Play 2018 · 66 citations
- The Impact of Rewards and Trait Reward Responsiveness on Player MotivationCHI PLAY 2018 · 44 citations
- Using Applied Games to Engage mHealth Users: A Case Study of MindMaxCHI PLAY 2018 · 10 citations
- Video Game Selection Procedures For Experimental ResearchCHI Games & Play 2018 · 16 citations
- Curiously Motivated: Profiling Curiosity with Self-Reports and Behaviour Metrics in the Game "Destiny"CHI PLAY 2017 · 22 citations
- Designing Gamified Applications that Make Safe Driving More EngagingCHI Games & Play 2017 · 88 citations
- From Joysticks to Pokémon Go: Games and Play Research in SIGCHICHI Games & Play 2017 · 1 citations
- How Multidisciplinary is Gamification Research?: Results from a Scoping ReviewCHI PLAY 2017 · 27 citations
- Positive Gaming: Workshop on Gamification and Games for WellbeingCHI PLAY 2017 · 7 citations
- The Impact of Agency and Familiarity in Cooperative Multiplayer GamesCHI PLAY 2017 · 21 citations
- Can Videogame Players Inform Better Scientific Visualization'CHI PLAY 2016
- Crowd-Pleaser: Player Perspectives of Multiplayer Dynamic Difficulty Adjustment in Video GamesCHI PLAY 2016
- Design and Preliminary Validation of The Player Experience InventoryCHI PLAY 2016
- Operationalising and Evaluating Sub-Optimal and Optimal Play Experiences through Challenge-Skill ManipulationCHI Games & Play 2016 · 49 citations
- Psychophysiology of Challenge in Play: EDA and Self-Reported ArousalCHI Games & Play 2016 · 23 citations
- The Appeal of MOBA Games: What Makes People Start, Stay, and StopCHI PLAY 2016
- All about that Base: Differing Player Experiences in Video Game Genres and the Unique Case of MOBA GamesCHI Games & Play 2015 · 108 citations
- Cooperative Game Play with Avatars and Agents: Differences in Brain Activity and the Experience of PlayCHI Games & Play 2015 · 29 citations
- Crossing Domains: Diverse Perspectives on PlayersCHI Games & Play 2015 · 7 citations
- Flow during Individual and Co-operative GameplayCHI PLAY 2015 · 12 citations
- From Challenges to Activities: Categories of Play in VideogamesCHI PLAY 2015 · 2 citations
- Grand Push Auto: A Car Based Exertion GameCHI PLAY 2015 · 3 citations
- Playing Alone, Playing With Others: Differences in Player Experience and Indicators of WellbeingCHI PLAY 2015 · 60 citations
- The False Dichotomy between Positive and Negative Affect in Game PlayCHI PLAY 2015 · 26 citations
- The Internet of Playful ThingsCHI PLAY 2015 · 3 citations
- Exploring the effect of achievements on students attending university orientationCHI PLAY 2014 · 23 citations
- Instructional objectives to core-gameplay: a serious game design techniqueCHI PLAY 2014 · 21 citations
- Natural mapping and intuitive interaction in videogamesCHI PLAY 2014 · 40 citations
- The edge of glory: the relationship between metacritic scores and player experienceCHI PLAY 2014 · 35 citations
- The effect of multiplayer dynamic difficulty adjustment on the player experience of video gamesCHI Games & Play 2014 · 46 citations
- Understanding expectations with multiple controllers in an augmented reality videogameCHI PLAY 2014 · 1 citations
- Let's talk about failures: why was the game for children not a success?CHI Games & Play 2013 · 3 citations
- Regulating virtual environmentsFDG 2012 · 0 citations
Authors
Collaborates with
- University of Saskatchewan13 shared
- University of Victoria11 shared
- University of Waterloo8 shared
- Ontario Tech University7 shared
- Utrecht University6 shared
- Clemson University5 shared
- KU Leuven5 shared
- The University of Queensland4 shared
- University of York4 shared
- Aalto University3 shared
- University of Tasmania3 shared
- University of Utah3 shared