Katja Rogers
Affiliations over time
- University of AmsterdamNetherlands2023–2024 · 5
- Amsterdam University of the ArtsNetherlands2024 · 2
- University of WaterlooCanada2020–2022 · 9
- Universität UlmGermany2015–2020 · 16
Frequent co-authors
- Lennart E. Nacke12
- Michael Weber12
- Julian Frommel9
- Anna Lisa Martin‐Niedecken4
- Elena Márquez Segura4
- Laia Turmo Vidal4
- Maximilian Altmeyer4
- Anders Drachen2
- Giovanni Ribeiro2
- Marcel Walch2
- Maria Aufheimer2
- Michel Wijkstra2
- Pascal Lessel2
- Regan L. Mandryk2
- Remco C. Veltkamp2
- Stephan Niedecken2
- Sukran Karaosmanoglu2
- Alessandra Luz1
- Alex R. Wade1
- Ally Suarez1
Papers
- Auditory, Visual, or Both? Comparing Visual and Auditory Representations of Game Elements in a Gamified Image-Tagging TaskCHI PLAY 2024
- How To Tame a Toxic Player? A Systematic Literature Review on Intervention Systems for Toxic Behaviors in Online Video GamesCHI PLAY 2024
- Juicy Audio: Audio Designers' Conceptualization of the Term in Video GamesCHI PLAY 2024
- Help, My Game Is Toxic! First Insights from a Systematic Literature Review on Intervention Systems for Toxic Behaviors in Online Video GamesCHI PLAY 2023
- Kawaii Game Vocalics: A Preliminary ModelCHI PLAY 2023
- "I Don't Want To Shoot The Android": Players Translate Real-Life Moral Intuitions to In-Game Decisions in Detroit: Become HumanCHI Games & Play 2022
- Communication Sequences Indicate Team Cohesion: A Mixed-Methods Study of Ad Hoc League of Legends TeamsCHI PLAY 2022
- Here Comes No Boom! The Lack of Sound Feedback Effects on Performance and User Experience in a Gamified Image Classification TaskCHI Games & Play 2022
- LightPlay: Using an External Ambient Lighting Strip for Video Game IndicatorsCHI PLAY 2022
- Much Realistic, Such Wow! A Systematic Literature Review of Realism in Digital GamesCHI Games & Play 2022
- Exploring the Design Space of Immersive Social Fitness Games: The ImSoFit Games ModelCHI Games & Play 2021
- Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR GamesCHI Games & Play 2021
- Special Interest Group: The Present and Future of Esports in HCICHI Games & Play 2021
- Game Atmosphere: Effects of Audiovisual Thematic Cohesion on Player Experience and PsychophysiologyCHI PLAY 2020
- The Potential Disconnect between Time Perception and Immersion: Effects of Music on VR Player ExperienceCHI PLAY 2020
- Effects of Background Music on Risk-Taking and General Player ExperienceCHI PLAY 2019
- ExerCube vs. Personal Trainer: Evaluating a Holistic, Immersive, and Adaptive Fitness Game SetupCHI Games & Play 2019
- Exploring Interaction Fidelity in Virtual Reality: Object Manipulation and Whole-Body MovementsCHI Games & Play 2019
- Take Back Control: Effects of Player Influence on Procedural Level GenerationCHI PLAY 2019
- Towards Socially Immersive Fitness Games: An Exploratory Evaluation Through Embodied SketchingCHI PLAY 2019
- Emotion-based Dynamic Difficulty Adjustment Using Parameterized Difficulty and Self-Reports of EmotionCHI PLAY 2018
- Exploring the Role of Non-Player Characters and Gender in Player IdentificationCHI PLAY 2018
- KickAR: Exploring Game Balancing Through Boosts and Handicaps in Augmented Reality Table FootballCHI Games & Play 2018
- Textile Manager: Design and Development of a Persuasive Game about Sustainable Textile ProductionCHI Games & Play 2018
- Vanishing Importance: Studying Immersive Effects of Game Audio Perception on Player Experiences in Virtual RealityCHI Games & Play 2018
- Evaluating VR Driving Simulation from a Player Experience PerspectiveCHI Games & Play 2017
- 2084 - Safe New World: Designing Ubiquitous InteractionsCHI PLAY 2016
- Bool the Miner: Relying on Ghost Companions to Solve Boolean EquationsCHI PLAY 2016
- Towards Player-Centric Adaptivity: Interactions of Gameplay Behaviour and Player Traits in a Survival GameCHI PLAY 2016
- Integrated Questionnaires: Maintaining Presence in Game Environments for Self-Reported Data AcquisitionCHI PLAY 2015