Elisa D. Mekler
Affiliations over time
- IT University of CopenhagenDenmark2023–2026 · 8
- Aalto UniversityFinland2019–2022 · 10
- University of BaselSwitzerland2013–2019 · 18
- University of WaterlooCanada2016–2017 · 3
Frequent co-authors
- Klaus Opwis13
- Julia Ayumi Bopp8
- Ioanna Iacovides5
- April Tyack4
- Alexandre N. Tuch3
- Florian Brühlmann3
- Jan Benjamin Vornhagen3
- Lennart E. Nacke3
- Sharon T. Steinemann3
- Alena Denisova2
- Dan Bennett2
- Seamus F. Forde2
- Alberto Alvarez1
- Anja Lea Martig1
- Anna Lisa Martin‐Niedecken1
- Daniel Johnson1
- Dennis L. Kappen1
- Dooley Murphy1
- Edward Lank1
- Effie Law1
Papers
- Often Discouraged, Never Refused? How Character Creator Interfaces Afford Non-Binary Gender ExpressionCHI Games & Play 2026
- A Design Framework for Reflective PlayCHI Games & Play 2024
- Chi Play BingoCHI PLAY 2024
- Five CHI PLAY Papers I Like: On Championing Published Work That Has MeritCHI PLAY 2024
- From Disorientation to Harmony: Autoethnographic Insights into Transformative Videogame ExperiencesCHI Games & Play 2024
- Towards Democratisation of Games User Research: Exploring Playtesting Challenges of Indie Video Game DevelopersCHI PLAY 2024
- "I'm the leader and I'm going to save the world": Characterizing Empowering and Disempowering Game ExperiencesCHI PLAY 2023
- Jank Accounts: We Should Study 'Broken' GamesCHI PLAY 2023
- Close but Not Too Close: Distance and Relevance in Designing Games for ReflectionCHI PLAY 2022
- "My Soul Got a Little Bit Cleaner": Art Experience in VideogamesCHI PLAY 2021
- "Whatever the Emotional Experience, It's Up to Them": Insights from Designers of Emotionally Impactful GamesCHI Games & Play 2021
- Off-Peak: An Examination of Ordinary Player ExperienceCHI Games & Play 2021
- PACMHCI V5, CHI PLAY, September 2021 EditorialCHI PLAY 2021
- Masterclass: Rethinking Self-Determination Theory in Player-Computer InteractionCHI PLAY 2020
- Self-Determination Theory in HCI Games Research: Current Uses and Open QuestionsCHI Games & Play 2020
- Statistical Significance Testing at CHI PLAY: Challenges and Opportunities for More TransparencyCHI PLAY 2020
- A Player-Centric Approach to Designing Spatial Skill Training GamesCHI Games & Play 2019
- ExerCube vs. Personal Trainer: Evaluating a Holistic, Immersive, and Adaptive Fitness Game SetupCHI Games & Play 2019
- Exploring Emotional Attachment to Game CharactersCHI PLAY 2019
- Recognizing Emotional Expression in Game StreamsCHI PLAY 2019
- The Role of Gaming During Difficult Life ExperiencesCHI Games & Play 2019
- "A Game that Makes You Question...": Exploring the Role of Reflection for the Player ExperienceCHI PLAY 2018
- "An Odd Kind of Pleasure": Differentiating Emotional Challenge in Digital GamesCHI Games & Play 2018
- Systematic Review and Validation of the Game Experience Questionnaire (GEQ) - Implications for Citation and Reporting PracticeCHI PLAY 2018
- A Good Reason to Die: How Avatar Death and High Challenges Enable Positive ExperiencesCHI Games & Play 2017
- Testing Incremental Difficulty Design in Platformer GamesCHI Games & Play 2017
- "It's Like I Would Die as Well": Gratifications of Fearful Game ExperienceCHI PLAY 2016
- Design and Preliminary Validation of The Player Experience InventoryCHI PLAY 2016
- Designing for Emotional Complexity in Games: The Interplay of Positive and Negative AffectCHI PLAY 2016
- Heuristic Evaluation for Gameful DesignCHI PLAY 2016
- Informational, but not Intrinsically Motivating Gamification': Preliminary FindingsCHI PLAY 2016
- Negative Emotion, Positive Experience?: Emotionally Moving Moments in Digital GamesCHI Games & Play 2016
- The Winner Gives It All': Preliminary Results on The Role of Game Outcome on the Effectiveness of a Game for ChangeCHI PLAY 2016
- "It Was Sad But Still Good": Gratifications of Emotionally Moving Game ExperiencesCHI Games & Play 2015
- Increasing Donating Behavior Through a Game for Change: The Role of Interactivity and AppreciationCHI PLAY 2015
- Informational vs. Controlling Gamification: A Study DesignCHI PLAY 2015
- A diary study exploring game completion and player experienceCHI PLAY 2014
- A systematic review of quantitative studies on the enjoyment of digital entertainment gamesCHI Games & Play 2014
- Disassembling gamification: the effects of points and meaning on user motivation and performanceCHI Games & Play 2013