Kathrin Gerling
Affiliations over time
- Karlsruhe Institute of TechnologyGermany2023–2026 · 18
- KU LeuvenBelgium2018–2024 · 21
- University of LincolnUnited Kingdom2014–2017 · 14
- University of SaskatchewanCanada2012–2014 · 5
- University of Duisburg-EssenGermany2011 · 1
Frequent co-authors
- Regan L. Mandryk15
- Kieran Hicks11
- Vero Vanden Abeele10
- Max V. Birk9
- Patrick Dickinson7
- Aqeel Haider6
- Dmitry Alexandrovsky6
- Conor Linehan5
- Daniel Johnson4
- Günter Wallner4
- Lennart E. Nacke4
- Liam Mason4
- Luc Geurts4
- Meshaiel M. Alsheail4
- André Rodrigues3
- Ben Kirman3
- Jan David Smeddinck3
- Julian Frommel3
- Katta Spiel3
- Kymeng Tang3
Papers
- Characterising Gaming Group ExperiencesCHI Games & Play 2026
- Exploring the Potential of Disengagement-Friendly Game Design to Support Children's Exit from Play SessionsCHI Games & Play 2026
- A Qualitative Exploration of How Children and Parents Experience and Structure Disengagement from GamesCHI PLAY 2025
- Looking through the Lens: Contextualizing and Operationalizing Design Recommendations for Rehabilitation Games for Young PeopleCHI PLAY 2025
- Lushness in Game Design: The Role of Non-Interactive Visual Embellishments in Player ExperienceFDG 2025
- RollAbility: A Case Study of Aligning the Design of Game-Based Wheelchair Skills Training with Clinical Protocols and Player Experience GoalsCHI PLAY 2025
- Understanding Disengagement From Competitive Multiplayer Games: An Exploratory Study of League of LegendsFDG 2025
- A Living Framework for Understanding Cooperative GamesCHI Games & Play 2024
- An Investigation of the Test-Retest Reliability of the miniPXICHI PLAY 2024
- Building Creative Strategies and Solutions to Promote Benefits While Mitigating Harms of Video Games: A Workshop at CHI PLAY 2024CHI PLAY 2024
- Disengagement From Games: Characterizing the Experience and Process of Exiting Play SessionsCHI PLAY 2024
- Elevating Game User Research with a Guided Interface for Data AnalysisFDG 2024
- How does Juicy Game Feedback Motivate? Testing Curiosity, Competence, and EffectanceCHI Games & Play 2024
- Juicy Audio: Audio Designers' Conceptualization of the Term in Video GamesCHI PLAY 2024
- PACMHCI V8, CHI PLAY, October 2024 EditorialCHI PLAY 2024
- Snarky's Adventure: A Research Tool to Explore How Children Understand Playtime and Experience Closure When Disengaging From GamesCHI PLAY 2024
- Ten Years of CHI PLAY: A Panel on the Past, Present, and Future of the ConferenceCHI PLAY 2024
- An Examination of Motivation in Physical Therapy Through the Lens of Self-Determination Theory: Implications for Game DesignCHI Games & Play 2023
- Behavioural Design in Video Games: Ethical, Legal, and Health Impact on PlayersCHI Games & Play 2023
- GMap: Supporting Free-Form Text Entry of Game Titles in Games User ResearchCHI PLAY 2023
- Playful Reflection: Impact of Gamification on a Virtual Reality Simulation of BreastfeedingCHI Games & Play 2023
- Preliminary Study of the Performance of the miniPXI when Measuring Player Experience throughout Game DevelopmentCHI PLAY 2023
- Vulnerability and Play: Exploring the Mundane Ways in Which Games Might Harm PlayersCHI PLAY 2023
- Escape from the Hamster Wheel: Exploring the Role of Joy of Movement in Movement-based GamesCHI PLAY 2022
- Including the Experiences of Physically Disabled Players in Mainstream Guidelines for Movement-Based GamesCHI Games & Play 2022
- miniPXI: Development and Validation of an Eleven-Item Measure of the Player Experience InventoryCHI PLAY 2022
- Reflections on Rigor and Reproducibility: Moving Toward a Community Standard for the Description of Artifacts in Experimental Games ResearchCHI PLAY 2022
- Not Very Effective: Validity Issues of the Effectance in Games ScaleCHI PLAY 2021
- PACMHCI V5, CHI PLAY, September 2021 EditorialCHI PLAY 2021
- Be Part Of It: Spectator Experience in Gaming and EsportsCHI Games & Play 2020
- Dash Lane Mobile: Exploring Hypercasual Play to Provide Accessible Physically Active BreaksCHI PLAY 2020
- Games and Play SIG: Shaping the Next Decade of Games & HCI ResearchCHI Games & Play 2020
- The Player Experience Inventory Bench: Providing Games User Researchers Actionable Insight into Player ExperiencesCHI PLAY 2020
- Virtual Reality Games for People Using WheelchairsCHI Games & Play 2020
- Design Goals for Playful Technology to Support Physical Activity Among Wheelchair UsersCHI Games & Play 2019
- Disability Interactions in Digital Games: From Accessibility to InclusionCHI PLAY 2019
- Juicy Game Design: Understanding the Impact of Visual Embellishments on Player ExperienceCHI PLAY 2019
- Sailing Skweezee: An Exploration of Squeeze Interaction in VRCHI PLAY 2019
- The Surrogate Body in PlayCHI PLAY 2019
- Potential and Limitations of Playful Technology to Support Infant FeedingCHI PLAY 2018
- Real-Time Dashboards to Support eSports SpectatingCHI PLAY 2018
- Towards an Open Standard for Gameplay MetricsCHI PLAY 2018
- Varying Avatar Weight to Increase Player Motivation: Challenges of a Gaming SetupCHI Games & Play 2018
- Designing Game-Based Myoelectric Prosthesis TrainingCHI Games & Play 2017
- Exploiting Players?: Critical Reflections on Participation in Game DevelopmentCHI PLAY 2017
- Designing Movement-based Play With Young People Using Powered WheelchairsCHI Games & Play 2016
- How to Present Game Difficulty Choices?: Exploring the Impact on Player ExperienceCHI Games & Play 2016
- "After All the Time I Put Into This": Co-Creation and the End-of-life of Social Network GamesCHI PLAY 2015
- Ageing Playfully: Advancing Research on Games for Older Adults Beyond Accessibility and Health BenefitsCHI PLAY 2015
- Dead Fun: Uncomfortable Interactions in a Virtual Reality Game for CoffinsCHI PLAY 2015
- Exploring Casual Exergames with Kids Using WheelchairsCHI PLAY 2015
- Exploring Twitter as a Game Platform; Strategies and Opportunities for Microblogging-based GamesCHI PLAY 2015
- How Self-Esteem Shapes our Interactions with Play TechnologiesCHI PLAY 2015
- Long-Term Use of Motion-Based Video Games in Care Home SettingsCHI Games & Play 2015
- Participatory Design of Therapeutic Video Games for Young People with Neurological Vision ImpairmentCHI Games & Play 2015
- Decreasing sedentary behaviours in pre-adolescents using casual exergames at schoolCHI PLAY 2014
- Effects of balancing for physical abilities on player performance, experience and self-esteem in exergamesCHI Games & Play 2014
- Last tank rolling: exploring shared motion-based play to empower persons using wheelchairsCHI PLAY 2014
- The effects of embodied persuasive games on player attitudes toward people using wheelchairsCHI Games & Play 2014
- KINECTwheels: wheelchair-accessible motion-based game interactionCHI Games & Play 2013
- Tailoring persuasive health games to gamer typeCHI Games & Play 2013
- Full-body motion-based game interaction for older adultsCHI Games & Play 2012
- Human factors in entertainment computing: designing for diversityFDG 2011