Regan L. Mandryk
Affiliations over time
- University of VictoriaCanada2023–2026 · 23
- University of SaskatchewanCanada2011–2023 · 83
- Simon Fraser UniversityCanada2002–2004 · 2
Frequent co-authors
- Julian Frommel20
- Max V. Birk19
- Kathrin Gerling15
- Daniel Johnson14
- Madison Klarkowski14
- Carl Gutwin12
- Susanne Poeller12
- Martin Dechant10
- Colby Johanson8
- Ansgar E. Depping7
- Cody Phillips7
- Jason T. Bowey7
- Lennart E. Nacke7
- Nicola Baumann7
- Cale J. Passmore6
- Guo Freeman6
- Raquel Robinson6
- Elizabeth Reid5
- Maximilian A. Friehs5
- Nicole A. Beres5
Papers
- Game Changers: Exploring Player Perspectives of Digital Game ModificationCHI Games & Play 2026
- GG Go Next... Lobby: How Players Use Queue Dodging to Anticipate and Avoid Negative Experiences in League of LegendsCHI Games & Play 2026
- A Qualitative Exploration on the Role of Videogames during Difficult Times: An Emotion Regulation PerspectiveCHI PLAY 2025
- If You Build It, They Will Comment: Distributed Mentoring in an Online Game Modding CommunityCHI PLAY 2025
- Building Creative Strategies and Solutions to Promote Benefits While Mitigating Harms of Video Games: A Workshop at CHI PLAY 2024CHI PLAY 2024
- Cheat Codes as External Support for Players Navigating Fear of Failure and Self-Regulation Challenges In Digital GamesCHI Games & Play 2024
- Exploring the Role of Action Mechanics in Game-Based Stress RecoveryCHI PLAY 2024
- Flame and Fortune: The Connection Between Toxic Behavior and In-game Purchasing in Multiplayer Online GamesCHI PLAY 2024
- Flipping into the Future: Exploring Player Experience and Task Demand in Physical, VR, and PC PinballCHI PLAY 2024
- Games and Play SIG: Connecting Games Research to the Broader HCI ContextCHI Games & Play 2024
- Hexed by Pressure: How Action-State Orientation Explains Propensity to Choke in Super HexagonCHI PLAY 2024
- How To Tame a Toxic Player? A Systematic Literature Review on Intervention Systems for Toxic Behaviors in Online Video GamesCHI PLAY 2024
- Intimidating or Friendly? How Players Represent Themselves With Character Appearances That Reflect Their Social MotivationsFDG 2024
- PACMHCI V8, CHI PLAY, October 2024 EditorialCHI PLAY 2024
- Playing with Prejudice: Do Colour Scheme and Hypersexualization of Women In Games Influence Player Decisions, Perceptions, and Avatar Appeal?FDG 2024
- Ten Years of CHI PLAY: A Panel on the Past, Present, and Future of the ConferenceCHI PLAY 2024
- The Impact of Mass Game Industry Layoffs on the CHI PLAY CommunityCHI PLAY 2024
- Toxicity in Online Games: The Prevalence and Efficacy of Coping StrategiesCHI Games & Play 2024
- Using Psychophysiological Data to Facilitate Reflective Conversations with Children about their Player ExperiencesCHI PLAY 2024
- Games and Play SIG: Connecting Through Social and Playful TechnologiesCHI Games & Play 2023
- Help, My Game Is Toxic! First Insights from a Systematic Literature Review on Intervention Systems for Toxic Behaviors in Online Video GamesCHI PLAY 2023
- If at First You Don't Succeed: Helping Players Make Progress in Games with Breaks and CheckpointsCHI PLAY 2023
- Not Tekken Seriously? How Observers Respond to Masculine and Feminine Voices in Videogame StreamersFDG 2023
- Playing a Flawless Character? Exploring Differences Between Experts and Novices in Tabletop Role-Playing Games and Potential Benefits for Well-BeingFDG 2023
- Playing with Emotions: A Systematic Review Examining Emotions and Emotion Regulation in Esports PerformanceCHI PLAY 2023
- Prospective Passion and Social Capital within DotA 2 PlayersCHI PLAY 2023
- Suspecting Sarcasm: How League of Legends Players Dismiss Positive Communication in Toxic EnvironmentsCHI PLAY 2023
- The Role of Generative AI in Games ResearchCHI PLAY 2023
- Workshop on Understanding and Combating the Problematic Side of PlayCHI PLAY 2023
- (Don't) stand by me: How trait psychopathy and NPC emotion influence player perceptions, verbal responses, and movement behaviours in a gaming taskCHI Games & Play 2022
- Challenges to Combating Toxicity and Harassment in Multiplayer Games: Involving the HCI Games Research CommunityCHI PLAY 2022
- Daily Quests or Daily Pests? The Benefits and Pitfalls of Engagement Rewards in GamesCHI PLAY 2022
- Definitions of Esports: A Systematic Review and Thematic AnalysisCHI PLAY 2022
- Enhanced Esports: Community Perspectives on Performance Enhancers in Competitive GamingCHI PLAY 2022
- Feeling Good and In Control: In-game Tools to Support Targets of ToxicityCHI PLAY 2022
- Games and the MetaverseCHI PLAY 2022
- miniPXI: Development and Validation of an Eleven-Item Measure of the Player Experience InventoryCHI PLAY 2022
- PACMHCI V6, CHI PLAY, October 2022 EditorialCHI PLAY 2022
- Shoulder-to-Shoulder: How Pinball Supports Men's WellbeingCHI PLAY 2022
- Assessing Social Anxiety Through Digital Biomarkers Embedded in a Gaming TaskCHI Games & Play 2021
- Don't You Know That You're Toxic: Normalization of Toxicity in Online GamingCHI Games & Play 2021
- Gathering Self-Report Data in Games Through NPC Dialogues: Effects on Data Quality, Data Quantity, Player Experience, and Information IntimacyCHI Games & Play 2021
- How Avatar Customization Affects Fear in a Game-based Digital Exposure Task for Social AnxietyCHI PLAY 2021
- Identifying Commercial Games with Therapeutic Potential through a Content Analysis of Steam ReviewsCHI PLAY 2021
- PACMHCI V5, CHI PLAY, September 2021 EditorialCHI PLAY 2021
- Seek What You Need: Affiliation and Power Motives Drive Need Satisfaction, Intrinsic Motivation, and Flow in League of LegendsCHI PLAY 2021
- Serious Snacking: A Survival Analysis of how Snacking Mechanics Affect Attrition in a Mobile Serious GameCHI Games & Play 2021
- The Potential of Video Game Streaming as Exposure Therapy for Social AnxietyCHI PLAY 2021
- The Struggle is Spiel: On Failure and Success in GamesFDG 2021
- Under Pressure: Exploring Choke and Clutch in Competitive Video GamesCHI PLAY 2021
- Videogame Play and Wellbeing Among a First Episode Psychosis PopulationCHI PLAY 2021
- "Let's Get Physiological, Physiological!": A Systematic Review of Affective GamingCHI PLAY 2020
- A Cheating Mood: The Emotional and Psychological Benefits of Cheating in Single-Player GamesCHI PLAY 2020
- Designing and Evaluating 'In the Same Boat', A Game of Embodied Synchronization for Enhancing Social PlayCHI Games & Play 2020
- Games and Play SIG: Shaping the Next Decade of Games & HCI ResearchCHI Games & Play 2020
- How Points and Theme Affect Performance and Experience in a Gamified Cognitive TaskCHI Games & Play 2020
- In-game and Out-of-game Social Anxiety Influences Player Motivations, Activities, and Experiences in MMORPGsCHI Games & Play 2020
- Is a Change as Good as a Rest? Comparing BreakTypes for Spaced Practice in a Platformer GameCHI PLAY 2020
- Power Play: How the Need to Empower or Overpower Other Players Predicts Preferences in League of LegendsCHI Games & Play 2020
- Risking Treasure: Testing Loss Aversion in an Adventure GameCHI PLAY 2020
- 'In the Same Boat', : A Game of Mirroring Emotions for Enhancing Social PlayCHI Games & Play 2019
- Game Dynamics that Support Snacking, not FeastingCHI PLAY 2019
- Press Pause when you Play: Comparing Spaced Practice Intervals for Skill Development in GamesCHI PLAY 2019
- Red or blue pill: fostering identification and transportation through dialogue choices in RPGsFDG 2019
- An About Face: Diverse Representation in GamesCHI PLAY 2018
- Designing for Friendship: Modeling Properties of Play, In-Game Social Capital, and Psychological Well-beingCHI PLAY 2018
- Empirical Evaluation of Hybrid Gaze-Controller Selection Techniques in a Gaming ContextCHI PLAY 2018
- Gaming with the Subaltern: Workshop on Diversity and Inclusion in GamesCHI PLAY 2018
- Let Me Be Implicit: Using Motive Disposition Theory to Predict and Explain Behaviour in Digital GamesCHI Games & Play 2018
- The Privilege of Immersion: Racial and Ethnic Experiences, Perceptions, and Beliefs in Digital GamingCHI Games & Play 2018
- Age-Based Preferences and Player Experience: A Crowdsourced Cross-sectional StudyCHI PLAY 2017
- Cooperation and Interdependence: How Multiplayer Games Increase Social ClosenessCHI PLAY 2017
- Don't Talk Dirty to Me: How Sexist Beliefs Affect Experience in Sexist GamesCHI Games & Play 2017
- Games for the Assessment and Treatment of Mental HealthCHI PLAY 2017
- Racial Diversity in Indie Games: Patterns, Challenges, and OpportuntiesCHI PLAY 2017
- The Effects of Navigation Assistance on Spatial Learning and Performance in a 3D GameCHI PLAY 2017
- Those are not the Stories you are Looking For: Using Text Prototypes to Evaluate Game Narratives EarlyCHI PLAY 2017
- Why is This Happening to Me?: How Player Attribution can Broaden our Understanding of Player ExperienceCHI Games & Play 2017
- Fostering Intrinsic Motivation through Avatar Identification in Digital GamesCHI Games & Play 2016
- How Disclosing Skill Assistance Affects Play Experience in a Multiplayer First-Person Shooter GameCHI Games & Play 2016
- How to Present Game Difficulty Choices?: Exploring the Impact on Player ExperienceCHI Games & Play 2016
- Peak-End Effects on Player Experience in Casual GamesCHI Games & Play 2016
- Scaffolding Player Location Awareness through Audio Cues in First-Person ShootersCHI Games & Play 2016
- SIGCHI Games: The Scope of Games and Play Research at CHICHI Games & Play 2016
- The Effects of Social Exclusion on Play Experience and Hostile Cognitions in Digital GamesCHI Games & Play 2016
- The Motivational Push of Games: The Interplay of Intrinsic Motivation and External Rewards in Games for TrainingCHI PLAY 2016
- Using Positive or Negative Reinforcement in Neurofeedback Games for Training Self-RegulationCHI PLAY 2016
- How Self-Esteem Shapes our Interactions with Play TechnologiesCHI PLAY 2015
- Long-Term Use of Motion-Based Video Games in Care Home SettingsCHI Games & Play 2015
- Manipulating Leaderboards to Induce Player ExperienceCHI PLAY 2015
- Mobile Gamification for Crowdsourcing Data Collection: Leveraging the Freemium ModelCHI Games & Play 2015
- Now You Can Compete With Anyone: Balancing Players of Different Skill Levels in a First-Person Shooter GameCHI Games & Play 2015
- The False Dichotomy between Positive and Negative Affect in Game PlayCHI PLAY 2015
- Decreasing sedentary behaviours in pre-adolescents using casual exergames at schoolCHI PLAY 2014
- Designing a gameful system to support the collection, curation, exploration, and sharing of sports memorabiliaCHI PLAY 2014
- Effects of balancing for physical abilities on player performance, experience and self-esteem in exergamesCHI Games & Play 2014
- Improving player balancing in racing gamesCHI PLAY 2014
- The effectiveness (or lack thereof) of aim-assist techniques in first-person shooter gamesCHI Games & Play 2014
- The effects of embodied persuasive games on player attitudes toward people using wheelchairsCHI Games & Play 2014
- Control your game-self: effects of controller type on enjoyment, motivation, and personality in gameCHI Games & Play 2013
- KINECTwheels: wheelchair-accessible motion-based game interactionCHI Games & Play 2013
- Tailoring persuasive health games to gamer typeCHI Games & Play 2013
- Full-body motion-based game interaction for older adultsCHI Games & Play 2012
- Biofeedback game design: using direct and indirect physiological control to enhance game interactionCHI Games & Play 2011
- Target assistance for subtly balancing competitive playCHI Games & Play 2011
- Objectively evaluating entertainment technologyCHI Games & Play 2004
- False prophets: exploring hybrid board/video gamesCHI Games & Play 2002