Carl Gutwin
Affiliations over time
- University of SaskatchewanCanada2011–2023 · 22
Frequent co-authors
- Regan L. Mandryk12
- Colby Johanson4
- Mike Sheinin4
- Scott Bateman4
- Cody Phillips3
- Rodrigo Vicencio-Moreira3
- Andy Cockburn2
- Brandon Piller2
- Ian Stavness2
- Madison Klarkowski2
- Michael A. Long2
- Amin Tavassolian1
- Ansgar E. Depping1
- Anthony Tang1
- Ariyan Zohoorian1
- Benjamin Lafreniere1
- Chengzhao Li1
- Christianne Rooke1
- Gabriele Cimolino1
- Jared Cechanowicz1
Papers
- Automation Confusion: A Grounded Theory of Non-Gamers' Confusion in Partially Automated Action GamesCHI Games & Play 2023
- If at First You Don't Succeed: Helping Players Make Progress in Games with Breaks and CheckpointsCHI PLAY 2023
- Identifying Commercial Games with Therapeutic Potential through a Content Analysis of Steam ReviewsCHI PLAY 2021
- Is a Change as Good as a Rest? Comparing BreakTypes for Spaced Practice in a Platformer GameCHI PLAY 2020
- Risking Treasure: Testing Loss Aversion in an Adventure GameCHI PLAY 2020
- Effects of Local Latency on Game Pointing Devices and Game Pointing TasksCHI Games & Play 2019
- Press Pause when you Play: Comparing Spaced Practice Intervals for Skill Development in GamesCHI PLAY 2019
- A Design Framework for Awareness Cues in Distributed Multiplayer GamesCHI Games & Play 2018
- Characterizing and Modeling the Effects of Local Latency on Game Performance and ExperienceCHI PLAY 2018
- The Effects of Navigation Assistance on Spatial Learning and Performance in a 3D GameCHI PLAY 2017
- How Disclosing Skill Assistance Affects Play Experience in a Multiplayer First-Person Shooter GameCHI Games & Play 2016
- Peak-End Effects on Player Experience in Casual GamesCHI Games & Play 2016
- Jelly Polo: True Sport-Like Competition Using Small-Scale ExertionCHI Games & Play 2015
- Now You Can Compete With Anyone: Balancing Players of Different Skill Levels in a First-Person Shooter GameCHI Games & Play 2015
- Quantifying and Mitigating the Negative Effects of Local Latencies on Aiming in 3D Shooter GamesCHI Games & Play 2015
- Quantifying Individual Differences, Skill Development, and Fatigue Effects in Small-Scale Exertion InterfacesCHI PLAY 2015
- Exertion in the small: improving differentiation and expressiveness in sports games with physical controlsCHI Games & Play 2014
- Improving player balancing in racing gamesCHI PLAY 2014
- Jelly polo: increasing richness and competition in sports games using small-scale exertionCHI PLAY 2014
- The effectiveness (or lack thereof) of aim-assist techniques in first-person shooter gamesCHI Games & Play 2014
- PLATO: a coordination framework for designers of multi-player real-time digital gamesFDG 2012
- Target assistance for subtly balancing competitive playCHI Games & Play 2011