Julian Frommel
Affiliations over time
- Utrecht UniversityNetherlands2022–2026 · 20
- University of Applied Sciences UtrechtNetherlands2025–2026 · 2
- University of SaskatchewanCanada2020–2022 · 10
- Universität UlmGermany2015–2019 · 12
Frequent co-authors
- Regan L. Mandryk20
- Michael Weber11
- Katja Rogers9
- Madison Klarkowski6
- Daniel Johnson5
- Enrico Rukzio5
- Michel Wijkstra4
- Cody Phillips3
- Fabian Fischbach3
- Guo Freeman3
- Kathrin Gerling3
- Martin Dechant3
- Pascal Jansen3
- Remco C. Veltkamp3
- Claudia Schrader2
- Elizabeth Reid2
- Jan Gugenheimer2
- Johannes Pfau2
- Julia Brich2
- Lennart E. Nacke2
Papers
- 'What's the point?': How Players Use And Perceive Commendation Systems in Online Multiplayer GamesFDG 2026
- Behavior Ranking Systems in Online Multiplayer Video Games: An Analysis & Design SpaceFDG 2026
- Don't Hit The Wall, Just Squeeze The Ball: How Tangible Interactive Devices Can Help Manage Frustration In Online GamesCHI Games & Play 2026
- Prometheas: A System for Promoting Prosocial Behavior in Online Multiplayer GamesFDG 2026
- Frustration Buddy: Using An Interactive Stress Ball To Control Frustration In Online GamesCHI PLAY 2025
- Building Creative Strategies and Solutions to Promote Benefits While Mitigating Harms of Video Games: A Workshop at CHI PLAY 2024CHI PLAY 2024
- DungeonMaker: Embedding Tangible Creation and Destruction in Hybrid Board Games through Personal Fabrication TechnologyCHI Games & Play 2024
- Effects of a Gaze-Based 2D Platform Game on User Enjoyment, Perceived Competence, and Digital Eye StrainCHI Games & Play 2024
- Flipping into the Future: Exploring Player Experience and Task Demand in Physical, VR, and PC PinballCHI PLAY 2024
- How To Tame a Toxic Player? A Systematic Literature Review on Intervention Systems for Toxic Behaviors in Online Video GamesCHI PLAY 2024
- PACMHCI V8, CHI PLAY, October 2024 EditorialCHI PLAY 2024
- Personalized Matchmaking Restrictions for Reduced Exposure to Toxicity: Preliminary Insights from an Interview StudyCHI PLAY 2024
- Ten Years of CHI PLAY: A Panel on the Past, Present, and Future of the ConferenceCHI PLAY 2024
- Toxicity in Online Games: The Prevalence and Efficacy of Coping StrategiesCHI Games & Play 2024
- Help, My Game Is Toxic! First Insights from a Systematic Literature Review on Intervention Systems for Toxic Behaviors in Online Video GamesCHI PLAY 2023
- Prospective Passion and Social Capital within DotA 2 PlayersCHI PLAY 2023
- Workshop on Understanding and Combating the Problematic Side of PlayCHI PLAY 2023
- (Don't) stand by me: How trait psychopathy and NPC emotion influence player perceptions, verbal responses, and movement behaviours in a gaming taskCHI Games & Play 2022
- Challenges to Combating Toxicity and Harassment in Multiplayer Games: Involving the HCI Games Research CommunityCHI PLAY 2022
- Daily Quests or Daily Pests? The Benefits and Pitfalls of Engagement Rewards in GamesCHI PLAY 2022
- Enhanced Esports: Community Perspectives on Performance Enhancers in Competitive GamingCHI PLAY 2022
- Feeling Good and In Control: In-game Tools to Support Targets of ToxicityCHI PLAY 2022
- Assessing Social Anxiety Through Digital Biomarkers Embedded in a Gaming TaskCHI Games & Play 2021
- Don't You Know That You're Toxic: Normalization of Toxicity in Online GamingCHI Games & Play 2021
- Gathering Self-Report Data in Games Through NPC Dialogues: Effects on Data Quality, Data Quantity, Player Experience, and Information IntimacyCHI Games & Play 2021
- Identifying Commercial Games with Therapeutic Potential through a Content Analysis of Steam ReviewsCHI PLAY 2021
- The Potential of Video Game Streaming as Exposure Therapy for Social AnxietyCHI PLAY 2021
- The Struggle is Spiel: On Failure and Success in GamesFDG 2021
- To Be or Not to Be Stuck, or Is It a Continuum?: A Systematic Literature Review on the Concept of Being Stuck in GamesCHI PLAY 2021
- Towards Progress Assessment for Adaptive Hints in Educational Virtual Reality GamesCHI Games & Play 2020
- Exploring Interaction Fidelity in Virtual Reality: Object Manipulation and Whole-Body MovementsCHI Games & Play 2019
- MirrorMe: Increasing Prosocial Behaviour in Public TransportCHI Games & Play 2019
- Take Back Control: Effects of Player Influence on Procedural Level GenerationCHI PLAY 2019
- Emotion-based Dynamic Difficulty Adjustment Using Parameterized Difficulty and Self-Reports of EmotionCHI PLAY 2018
- KickAR: Exploring Game Balancing Through Boosts and Handicaps in Augmented Reality Table FootballCHI Games & Play 2018
- Towards Emotion-based Adaptive Games: Emotion Recognition Via Input and Performance FeaturesCHI PLAY 2018
- CanTouchThis: Examining the Effect of Physical Contact in a Mobile Multiplayer GameCHI Games & Play 2017
- Effects of controller-based locomotion on player experience in a virtual reality exploration gameFDG 2017
- Evaluating VR Driving Simulation from a Player Experience PerspectiveCHI Games & Play 2017
- The Effects of Context-Sensitive Tutorials in Virtual Reality GamesCHI PLAY 2017
- 2084 - Safe New World: Designing Ubiquitous InteractionsCHI PLAY 2016
- Integrated Questionnaires: Maintaining Presence in Game Environments for Self-Reported Data AcquisitionCHI PLAY 2015