56
papers
62
authors
2004–2026
active years
Output per year
Papers (56)
- Playing for Wellness: A Diary Study of Videogame Usage and Adolescent WellbeingCHI Games & Play 2026 · 1 citations
- Queering Character Creation: Player Perspectives on Choosing Characters' Gender and Sexual Orientation in Role-Playing GamesCHI Games & Play 2026 · 1 citations
- NightmareBreaker: A VR Therapeutic Adventure Game for Adolescent Night Fear Management Using Breathing-Based Interactions and CBTCHI PLAY 2025 · 0 citations
- "What a stupid way to do business": Towards an Understanding of Older Adults' Perceptions of Deceptive Patterns and Ways to Develop ResistanceCHI PLAY 2024 · 10 citations
- Cheat Codes as External Support for Players Navigating Fear of Failure and Self-Regulation Challenges In Digital GamesCHI Games & Play 2024 · 9 citations
- Connectopia: A Modular Board Game Simulating Digital Interfaces to Assist Refugee and Asylum Seeker IntegrationCHI Games & Play 2024 · 5 citations
- Exploring the Difference of Attention, Emotion, and Neurobiological Domains as Underlying Vulnerabilities For Game AddictionCHI Games & Play 2024 · 1 citations
- Playing with Prejudice: Do Colour Scheme and Hypersexualization of Women In Games Influence Player Decisions, Perceptions, and Avatar Appeal?FDG 2024 · 2 citations
- BlueVR: Design and Evaluation of a Virtual Reality Serious Game for Promoting Understanding towards People with Color Vision DeficiencyCHI PLAY 2023 · 12 citations
- Gaming for Post-Work Recovery: The Role of ImmersionCHI Games & Play 2023 · 14 citations
- Jamming-as-exploration: Creating and Playing Games to Explore Gender IdentityCHI Games & Play 2023 · 13 citations
- Playing a Flawless Character? Exploring Differences Between Experts and Novices in Tabletop Role-Playing Games and Potential Benefits for Well-BeingFDG 2023 · 4 citations
- Suspecting Sarcasm: How League of Legends Players Dismiss Positive Communication in Toxic EnvironmentsCHI PLAY 2023 · 31 citations
- Technology, Movement, and Play Is Hampering and Boosting Interactive PlayCHI PLAY 2023 · 2 citations
- Towards Greater Inclusion and Accessibility for Physically Disabled Players in Location-Based GamesCHI PLAY 2023 · 5 citations
- Vulnerability and Play: Exploring the Mundane Ways in Which Games Might Harm PlayersCHI PLAY 2023 · 3 citations
- I Don't Usually Listen, I Read: How Different Learner Groups Process Game FeedbackCHI Games & Play 2022 · 7 citations
- Investigating the Impact of Digital Game Immersion on Post-Work RecoveryCHI PLAY 2022 · 1 citations
- Breaking the Magic Circle: Using a Persuasive Game to Build Empathy For Nursing Staff and Increase Citizen Responsibility During a PandemicCHI PLAY 2021 · 7 citations
- InterRings: Towards Understanding Design Micro-games to Fit Daily Work RoutineCHI Games & Play 2021 · 5 citations
- Investigating the Role of Technology in Supporting Exploration of Gender Identity Through Games and PlayCHI PLAY 2021 · 3 citations
- Make Some Noise for Nature: A Multisensory Public Display Game ExperienceCHI Games & Play 2020 · 2 citations
- Reliving the Experience of Visiting a Gallery: Methods for Evaluating Informal Learning in Games for Cultural HeritageFDG 2020 · 7 citations
- Disability Interactions in Digital Games: From Accessibility to InclusionCHI PLAY 2019 · 8 citations
- MirrorMe: Increasing Prosocial Behaviour in Public TransportCHI Games & Play 2019 · 4 citations
- Towards Evidence-informed Design Principles for Adaptive Reading GamesCHI Games & Play 2019 · 10 citations
- Trusted Teammates: Commercial Digital Games Can Be Effective Trust-Building ToolsCHI PLAY 2019 · 6 citations
- What's Missing: The Role of Instructional Design in Children's Games-Based LearningCHI Games & Play 2019 · 8 citations
- A Critical Examination of Feedback in Early Reading GamesCHI Games & Play 2018 · 21 citations
- DeepLogger: Extracting User Input Logs From 2D Gameplay VideosCHI PLAY 2018 · 5 citations
- Mediating Conflicts in Minecraft: Empowering Learning in Online Multiplayer GamesCHI Games & Play 2018 · 21 citations
- Game & Watch: Are "Let's Play" Gaming Videos as Immersive as Playing Games?CHI PLAY 2017 · 7 citations
- Say Cheese!: Games for Successful Academic and Student NetworkingCHI PLAY 2016
- SIGCHI Games: The Scope of Games and Play Research at CHICHI Games & Play 2016 · 13 citations
- Squeezy Green Balls: Promoting Environmental Awareness through Playful InteractionsCHI PLAY 2016
- Moving Beyond Fun: Evaluating Serious Experience in Digital GamesCHI Games & Play 2015 · 51 citations
- Playful Interactions in PublicCHI PLAY 2015 · 5 citations
- Removing the HUD: The Impact of Non-Diegetic Game Elements and Expertise on Player InvolvementCHI PLAY 2015 · 76 citations
- The False Dichotomy between Positive and Negative Affect in Game PlayCHI PLAY 2015 · 26 citations
- The Internet of Playful ThingsCHI PLAY 2015 · 3 citations
- AirFlow: designing immersive breathing training games for COPDCHI Games & Play 2014 · 23 citations
- Learning the game: breakdowns, breakthroughs and player strategiesCHI Games & Play 2014 · 12 citations
- Participatory design for serious game design: truth and liesCHI PLAY 2014 · 27 citations
- Player strategies: achieving breakthroughs and progressing in single-player and cooperative gamesCHI PLAY 2014 · 32 citations
- Problematizing cultural appropriationCHI PLAY 2014 · 12 citations
- RedWire: a novel way to create and re-mix gamesCHI PLAY 2014 · 0 citations
- Do games attract or sustain engagement in citizen science?: a study of volunteer motivationsCHI Games & Play 2013 · 97 citations
- Pass the iPad: collaborative creating and sharing in family groupsCHI Games & Play 2013 · 37 citations
- From participatory to contributory simulations: changing the game in the classroomCHI Games & Play 2012 · 11 citations
- Not doing but thinking: the role of challenge in the gaming experienceCHI Games & Play 2012 · 119 citations
- Video games as research instrumentsCHI Games & Play 2010 · 17 citations
- Investigating computer game immersion and the component real world dissociationCHI Games & Play 2009 · 26 citations
- Stirring up experience through movement in game play: effects on engagement and social behaviourCHI Games & Play 2008 · 158 citations
- Behaviour, realism and immersion in gamesCHI Games & Play 2005 · 107 citations
- A grounded investigation of game immersionCHI Games & Play 2004 · 1142 citations
- Orchestrating a mixed reality game 'on the ground'CHI Games & Play 2004 · 113 citations
Authors
Collaborates with
- London Centre for Nanotechnology10 shared
- University of York8 shared
- University of Saskatchewan4 shared
- University of Gothenburg3 shared
- University of Malta3 shared
- Utrecht University3 shared
- Eindhoven University of Technology2 shared
- Imperial College London2 shared
- KU Leuven2 shared
- Queensland University of Technology2 shared
- The London College2 shared
- The Open University2 shared