Madison Klarkowski
Affiliations over time
- Queensland University of TechnologyAustralia2016–2025 · 12
- University of SaskatchewanCanada2020–2023 · 14
- The University of QueenslandAustralia2020 · 1
Frequent co-authors
- Regan L. Mandryk14
- Cody Phillips8
- Daniel Johnson7
- Julian Frommel6
- Nicole A. Beres6
- Peta Wyeth5
- Simon S. Smith4
- Bernd Ploderer2
- Carl Gutwin2
- Elizabeth Reid2
- Kellie Vella2
- Raquel Robinson2
- Susanne Poeller2
- Aidan D'Souza1
- Alban Duprès1
- Amir Rezaeivahdati1
- Anders Drachen1
- Andy Cockburn1
- Anna Lisa Martin‐Niedecken1
- April Tyack1
Papers
- Killing with Kindness: The Influence of Spectator Presence and Tone on Performance in Competitive Video GamesCHI PLAY 2025
- Exploring the Role of Action Mechanics in Game-Based Stress RecoveryCHI PLAY 2024
- Hexed by Pressure: How Action-State Orientation Explains Propensity to Choke in Super HexagonCHI PLAY 2024
- Space Oddity: A Demonstration of the Self-Efficacy Game Elements FrameworkCHI PLAY 2024
- Using Psychophysiological Data to Facilitate Reflective Conversations with Children about their Player ExperiencesCHI PLAY 2024
- Biofeedback-Driven Multiplayer Games: Leveraging Social Awareness and Physiological Signals for PlayCHI PLAY 2023
- Playing with Emotions: A Systematic Review Examining Emotions and Emotion Regulation in Esports PerformanceCHI PLAY 2023
- Suspecting Sarcasm: How League of Legends Players Dismiss Positive Communication in Toxic EnvironmentsCHI PLAY 2023
- Challenges to Combating Toxicity and Harassment in Multiplayer Games: Involving the HCI Games Research CommunityCHI PLAY 2022
- Enhanced Esports: Community Perspectives on Performance Enhancers in Competitive GamingCHI PLAY 2022
- Exploring Esports Spectator MotivationsCHI Games & Play 2022
- Feeling Good and In Control: In-game Tools to Support Targets of ToxicityCHI PLAY 2022
- Using fNIRS to Assess Cognitive Activity During GameplayCHI PLAY 2022
- Don't You Know That You're Toxic: Normalization of Toxicity in Online GamingCHI Games & Play 2021
- Identifying Commercial Games with Therapeutic Potential through a Content Analysis of Steam ReviewsCHI PLAY 2021
- Special Interest Group: The Present and Future of Esports in HCICHI Games & Play 2021
- The Struggle is Spiel: On Failure and Success in GamesFDG 2021
- Under Pressure: Exploring Choke and Clutch in Competitive Video GamesCHI PLAY 2021
- "Let's Get Physiological, Physiological!": A Systematic Review of Affective GamingCHI PLAY 2020
- Risking Treasure: Testing Loss Aversion in an Adventure GameCHI PLAY 2020
- Augmenting Co-Located Social Play with Biofeedback: An Interactional ApproachCHI PLAY 2018
- Don't Sweat the Small Stuff: The Effect of Challenge-Skill Manipulation on Electrodermal ActivityCHI PLAY 2018
- The Impact of Rewards and Trait Reward Responsiveness on Player MotivationCHI PLAY 2018
- Using Applied Games to Engage mHealth Users: A Case Study of MindMaxCHI PLAY 2018
- Video Game Selection Procedures For Experimental ResearchCHI Games & Play 2018
- Operationalising and Evaluating Sub-Optimal and Optimal Play Experiences through Challenge-Skill ManipulationCHI Games & Play 2016
- Psychophysiology of Challenge in Play: EDA and Self-Reported ArousalCHI Games & Play 2016