Pejman Mirza-Babaei
Affiliations over time
- Ontario Tech UniversityCanada2014–2024 · 38
- University of SussexUnited Kingdom2011–2013 · 5
Frequent co-authors
- Lennart E. Nacke17
- Günter Wallner8
- Anders Drachen6
- Atiya Nova5
- Samantha Stahlke5
- Daniel Johnson4
- Gareth White3
- Graham McAllister3
- Kathrin Gerling3
- Nour Halabi3
- Raquel Robinson3
- Regan L. Mandryk3
- Veronica Zammitto3
- Wen Bo Yu3
- Alena Denisova2
- Daniel MacCormick2
- Dennis L. Kappen2
- Geraldine Fitzpatrick2
- James Robb2
- Judith Good2
Papers
- Games and Play SIG: Connecting Games Research to the Broader HCI ContextCHI Games & Play 2024
- Towards Democratisation of Games User Research: Exploring Playtesting Challenges of Indie Video Game DevelopersCHI PLAY 2024
- User Experience Research and Design in Video GamesCHI Games & Play 2024
- Beyond Equilibrium: Utilizing AI Agents in Video Game Economy BalancingCHI PLAY 2023
- Games and Play SIG: Connecting Through Social and Playful TechnologiesCHI Games & Play 2023
- Interaction Design in Digital GamesCHI Games & Play 2023
- User Experience Design and Research in GamesCHI Games & Play 2023
- Charting the Uncharted with GUR: How AI Playtesting Can Supplement Expert EvaluationFDG 2022
- Effective Industry Research PartnershipCHI PLAY 2022
- Exploring Esports Spectator MotivationsCHI Games & Play 2022
- PathOS+: A New Realm in Expert EvaluationCHI PLAY 2021
- A Postmortem on Playtesting: Exploring the Impact of Playtesting on the Critical Reception of Video GamesCHI Games & Play 2020
- Artificial Players in the Design Process: Developing an Automated Testing Tool for Game Level and World DesignCHI PLAY 2020
- Be Part Of It: Spectator Experience in Gaming and EsportsCHI Games & Play 2020
- Exploring Severity of Gameplay Issues from Players' PerspectiveCHI PLAY 2020
- Games and Play SIG: Shaping the Next Decade of Games & HCI ResearchCHI Games & Play 2020
- Profiling Livestream SpectatorsCHI PLAY 2020
- Aggregated Visualization of Playtesting DataCHI Games & Play 2019
- Artificial Playfulness: A Tool for Automated Agent-Based PlaytestingCHI Games & Play 2019
- Assessing the Impact of Visual Design on the Interpretation of Aggregated Playtesting Data VisualizationCHI PLAY 2019
- FRVRIT: A Tool for Full Body Virtual Reality Game EvaluationCHI Games & Play 2019
- Getting the Player's Attention: Comparing the Effectiveness of Common Notification Types in Task Management GamesCHI PLAY 2019
- Let's Play Together: Adaptation Guidelines of Board Games for Players with Visual ImpairmentCHI Games & Play 2019
- User Experience (UX) Research in GamesCHI Games & Play 2019
- Games and Play SIG: Engaging Small Developer CommunitiesCHI Games & Play 2018
- Games User Research MethodsCHI PLAY 2018
- Evaluating the Onboarding Phase of Free-toPlay Mobile Games: A Mixed-Method ApproachCHI PLAY 2017
- Exploiting Players?: Critical Reflections on Participation in Game DevelopmentCHI PLAY 2017
- Gamification through the Application of Motivational Affordances for Physical Activity TechnologyCHI PLAY 2017
- Vixen: interactive visualization of gameplay experiencesFDG 2017
- Games User Research (GUR) for Indie StudiosCHI Games & Play 2016
- Lightweight Games User Research for Indies and Non-Profit OrganizationsCHI Games & Play 2016
- Actionable Inexpensive Games User ResearchCHI Games & Play 2015
- Agents and Avatars: Event based analysis of competitive differencesCHI PLAY 2015
- Crossing Domains: Diverse Perspectives on PlayersCHI Games & Play 2015
- Heuristic Guidelines for Playful Wearable Augmented Reality ApplicationsCHI PLAY 2015
- Tool Design Jam: Designing tools for Games User ResearchCHI PLAY 2015
- Engaged by boos and cheers: the effect of co-located game audiences on social player experienceCHI PLAY 2014
- Games and entertainment community SIG: reaching beyond CHICHI Games & Play 2014
- Player experience: mixed methods and reporting resultsCHI Games & Play 2014
- Understanding expectations with multiple controllers in an augmented reality videogameCHI PLAY 2014
- Unified visualization of quantitative and qualitative playtesting dataCHI Games & Play 2014
- Assessing user preference of video game controller button settingsCHI Games & Play 2013
- Games user research: practice, methods, and applicationsCHI Games & Play 2013
- How does it play better?: exploring user testing and biometric storyboards in games user researchCHI Games & Play 2013
- Biometric storyboards: visualising game user research dataCHI Games & Play 2012
- Weak inter-rater reliability in heuristic evaluation of video gamesCHI Games & Play 2011