Sebastian Deterding
Affiliations over time
- Imperial College LondonUnited Kingdom2023–2024 · 4
- Dyson (United Kingdom)United Kingdom2024 · 1
- University of YorkUnited Kingdom2016–2022 · 17
- Northeastern UniversityUnited States2015 · 1
- Hans-Bredow-InstituteGermany2013 · 2
- Universität HamburgGermany2011 · 2
Frequent co-authors
Papers
- How does Juicy Game Feedback Motivate? Testing Curiosity, Competence, and EffectanceCHI Games & Play 2024
- 'I Just Wanted to Get It Over and Done With': A Grounded Theory of Psychological Need Frustration in Video GamesCHI PLAY 2023
- "Conversations with pigeons": Capturing Players' Lived Experience of Perspective Challenging GamesCHI PLAY 2023
- Objective Difficulty-Skill Balance Impacts Perceived Balance but Not Behaviour: A Test of Flow and Self-Determination Theory PredictionsCHI PLAY 2023
- Do People Use Games to Compensate for Psychological Needs During Crises? A Mixed-Methods Study of Gaming During COVID-19 LockdownsCHI Games & Play 2022
- Prevalence and Salience of Problematic Microtransactions in Top-Grossing Mobile and PC Games: A Content Analysis of User ReviewsCHI Games & Play 2022
- Trading Accuracy for Enjoyment? Data Quality and Player Experience in Data Collection GamesCHI Games & Play 2022
- Not Very Effective: Validity Issues of the Effectance in Games ScaleCHI PLAY 2021
- "One of the baddies all along": Moments that Challenge a Player's PerspectiveCHI PLAY 2019
- Ethereum Crypto-Games: Mechanics, Prevalence, and Gambling SimilaritiesCHI PLAY 2019
- Influencers in Multiplayer Online Shooters: Evidence of Social Contagion in Playtime and Social PlayCHI Games & Play 2019
- The Role of Uncertainty in Moment-to-Moment Player Motivation: A Grounded TheoryCHI PLAY 2019
- Curious users of casual creatorsFDG 2018
- Intrinsic elicitation: a model and design approach for games collecting human subject dataFDG 2018
- Uses and Gratifications of Initiating Use of Gamified Learning PlatformsCHI Games & Play 2018
- Why game designers should study magicFDG 2018
- Adapting Cognitive Task Analysis to Elicit the Skill Chain of a GameCHI PLAY 2017
- Engagement effects of player rating system-based matchmaking for level ordering in human computation gamesFDG 2017
- How Multidisciplinary is Gamification Research?: Results from a Scoping ReviewCHI PLAY 2017
- How to Do Gameful DesignCHI PLAY 2017
- Contextual Autonomy Support in Video Game Play: A Grounded TheoryCHI Games & Play 2016
- Gamifying Research: Strategies, Opportunities, Challenges, EthicsCHI Games & Play 2015
- Designing gamification: creating gameful and playful experiencesCHI Games & Play 2013
- Gamification @ workCHI Games & Play 2013
- Gamification. using game-design elements in non-gaming contextsCHI Games & Play 2011
- Social game studies at CHI 2011CHI Games & Play 2011