27
papers
32
authors
2014–2026
active years
Output per year
Papers (27)
- A Potential Teammate?: Understanding How Indie Game Developers Approach Generative AI's Involvement in Their Small-Scale Creative TeamworkCHI Games & Play 2026 · 1 citations
- Beyond Age-Based Restrictions: Rethinking Children's Online Safety Through Comparing Parent-Child Perspectives of Risks in User-Generated Content GamesCHI Games & Play 2026 · 3 citations
- Beyond Traditional Gaming: Understanding How Social VR Streaming Creates New Forms of PlayCHI PLAY 2025 · 0 citations
- "A New Golden Era" or "Slap Comps": How Non-Profit Driven Indie Game Developers Perceive the Emerging Role of Generative AI in Game DevelopmentCHI Games & Play 2024 · 15 citations
- "I'm a Solo Developer but AI is My New Ill-Informed Co-Worker": Envisioning and Designing Generative AI to Support Indie Game DevelopmentCHI PLAY 2024 · 21 citations
- Building Creative Strategies and Solutions to Promote Benefits While Mitigating Harms of Video Games: A Workshop at CHI PLAY 2024CHI PLAY 2024 · 5 citations
- Games and Play SIG: Connecting Games Research to the Broader HCI ContextCHI Games & Play 2024 · 6 citations
- Ten Years of CHI PLAY: A Panel on the Past, Present, and Future of the ConferenceCHI PLAY 2024 · 0 citations
- The Impact of Mass Game Industry Layoffs on the CHI PLAY CommunityCHI PLAY 2024 · 2 citations
- TitleIX: Step Up & Step In! A Mobile Augmented Reality Game Featuring Interactive Embodied Conversational Agents for Sexual Assault Bystander Intervention Training on US College CampusesCHI Games & Play 2023 · 5 citations
- Understanding and Mitigating Challenges for Non-Profit Driven Indie Game Development to Innovate Game ProductionCHI Games & Play 2023 · 19 citations
- Workshop on Understanding and Combating the Problematic Side of PlayCHI PLAY 2023 · 1 citations
- PACMHCI V6, CHI PLAY, October 2022 EditorialCHI PLAY 2022 · 0 citations
- Pay to Win or Pay to Cheat: How Players of Competitive Online Games Perceive Fairness of In-Game PurchasesCHI PLAY 2022 · 31 citations
- Gaming as Family Time: Digital Game Co-play in Modern Parent-Child RelationshipsCHI PLAY 2021 · 48 citations
- Using Intersectional Representation & Embodied Identification in Standard Video Game Play to Reduce Societal BiasesCHI Games & Play 2021 · 16 citations
- A Virtual Space for All: Exploring Children's Experience in Social Virtual RealityCHI PLAY 2020 · 78 citations
- Falling Asleep Together: What Makes Activities in Social Virtual Reality Meaningful to UsersCHI PLAY 2020 · 164 citations
- Lost in Spaze: An Audio Maze Game for the Visually ImpairedCHI Games & Play 2020 · 4 citations
- Power in Skin: The Interplay of Self-Presentation, Tactical Play, and Spending in FortniteCHI PLAY 2020 · 43 citations
- An Analysis of Longitudinal Trends in Consumer Thoughts on Presence and Simulator Sickness in VR GamesCHI PLAY 2019 · 22 citations
- Bird Watch: A Fully Immersive VR Birdwatching SimulatorCHI PLAY 2019 · 4 citations
- Who Purchases and Why?: Explaining Motivations for In-game Purchasing in the Online Survival Game FortniteCHI PLAY 2019 · 23 citations
- Guidelines on Successfully Porting Non-Immersive Games to Virtual Reality: A Case Study in MinecraftCHI PLAY 2018 · 24 citations
- Mitigating Negative Effects of Immersive Virtual Avatars on Racial BiasCHI PLAY 2018 · 13 citations
- Design of an accessible and portable system for soccer players with visual impairmentsCHI Games & Play 2014 · 5 citations
- Know before you go: feelings of flow for older players depends on game and player characteristicsCHI PLAY 2014 · 14 citations
Authors
Collaborates with
- Queensland University of Technology5 shared
- University of Victoria5 shared
- New Jersey Institute of Technology3 shared
- Utrecht University3 shared
- Karlsruhe Institute of Technology2 shared
- University of Waterloo2 shared
- Georgia Institute of Technology1 shared
- IT University of Copenhagen1 shared
- KU Leuven1 shared
- North Carolina State University1 shared
- Ontario Tech University1 shared
- The College of New Jersey1 shared