67
papers
66
authors
2010–2026
active years
Output per year
Papers (67)
- "An Experience That Could Not be Found Anywhere Else": Resonance as an Explanatory Concept for Player Experience Research and Game DesignCHI Games & Play 2026 · 1 citations
- Actions And Activities As Game Design Building Blocks For Varied Theme-Centric GameplayFDG 2026 · 0 citations
- Generative AI in Game Development: A Qualitative Research SynthesisCHI Games & Play 2026 · 1 citations
- Gradual Abstraction: Preserving the Voice of Game Developers in Exploratory Qualitative Interview StudiesFDG 2026 · 0 citations
- Mining Player Experience Trends From Game Reviews Using Large Language ModelsCHI Games & Play 2026 · 1 citations
- Odd Diamond: How Deadlines Shape Game DesignFDG 2026 · 0 citations
- SpaceTimeCraft: A Strong Concept for Designing and Analyzing Embodied Movement in Virtual EnvironmentsFDG 2026 · 0 citations
- Understanding Game Development Roles and Related Skill CompetencesFDG 2026 · 0 citations
- Using Biformants in Inquiring Game Development PracticesFDG 2026 · 0 citations
- "Don't You Dare Go Hollow": How Dark Souls Helps Players Cope with Depression, a Thematic Analysis of Reddit DiscussionsCHI Games & Play 2025 · 12 citations
- Beyond Satisfaction: Game Feel Design for Emotionally Impactful ExperiencesFDG 2025 · 4 citations
- Exploring the Purpose and Development of Academic Games: An Analysis of Games Reported at the Foundations of Digital Games Conference (2007-2024)FDG 2025 · 4 citations
- Fluid Roles for Close-Knit Gaming: Households Playing Digital GamesCHI PLAY 2025 · 0 citations
- Souls-VR: Dodge-Rolling in Virtual RealityFDG 2025 · 1 citations
- Thematization of actions in open-world action-adventure gamesFDG 2025 · 2 citations
- Towards Understanding Waiting in Video GamesCHI PLAY 2025 · 2 citations
- Trends in Gaming - Views of Industry Professionals and Game ScholarsFDG 2025 · 4 citations
- Comic-making to Study Game-making: Using Comics in Qualitative Longitudinal Research on Game DevelopmentCHI Games & Play 2024 · 1 citations
- Duet: VR Pair Dancing with Partner Movement ManipulationCHI PLAY 2024 · 2 citations
- From Disorientation to Harmony: Autoethnographic Insights into Transformative Videogame ExperiencesCHI Games & Play 2024 · 12 citations
- Not All the Same: Understanding and Informing Similarity Estimation in Tile-Based Video GamesCHI Games & Play 2024 · 2 citations
- Questions without Answers: Enjoyment of Irresolution in Mystery Player ExperienceCHI PLAY 2024 · 3 citations
- Towards Understanding Waiting in Video GamesCHI PLAY 2024 · 3 citations
- Understanding the Design of Emotionally Impactful Game FeelCHI PLAY 2024 · 5 citations
- WAVE: Anticipatory Movement Visualization for VR DancingCHI Games & Play 2024 · 14 citations
- "An Adapt-or-Die Type of Situation": Perception, Adoption, and Use of Text-to-Image-Generation AI by Game Industry ProfessionalsCHI PLAY 2023 · 67 citations
- "I Feel My Abs": Exploring Non-standing VR LocomotionCHI PLAY 2023 · 13 citations
- Designing for Playfulness in Human-AI Authoring ToolsFDG 2023 · 14 citations
- Privacy Is the Price: Player Views and Technical Evaluation of Data Practices in Online GamesCHI PLAY 2023 · 6 citations
- Promotypes - Prototyping Games for a University Game Production PipelineFDG 2023 · 1 citations
- Technology, Movement, and Play Is Hampering and Boosting Interactive PlayCHI PLAY 2023 · 2 citations
- Cine-AI: Generating Video Game Cutscenes in the Style of Human DirectorsCHI PLAY 2022 · 16 citations
- Close but Not Too Close: Distance and Relevance in Designing Games for ReflectionCHI PLAY 2022 · 25 citations
- Everywhere but Nowhere: Development Experiences of the International Game Developers in Finland during the Covid-19 Pandemic and Remote WorkCHI PLAY 2022 · 14 citations
- Impressions of the GDMC AI Settlement Generation Challenge in MinecraftFDG 2022 · 8 citations
- Move to Design: Tactics and Challenges of Playful Movement-based Interaction Designers' Experiences during the Covid-19 PandemicFDG 2022 · 3 citations
- "My Soul Got a Little Bit Cleaner": Art Experience in VideogamesCHI PLAY 2021 · 14 citations
- "The Small Decisions Are What Makes it Interesting": Autonomy, Control, and Restoration in Player ExperienceCHI PLAY 2021 · 27 citations
- "Whatever the Emotional Experience, It's Up to Them": Insights from Designers of Emotionally Impactful GamesCHI Games & Play 2021 · 38 citations
- Off-Peak: An Examination of Ordinary Player ExperienceCHI Games & Play 2021 · 34 citations
- PACMHCI V5, CHI PLAY, September 2021 EditorialCHI PLAY 2021 · 0 citations
- Special Interest Group: The Present and Future of Esports in HCICHI Games & Play 2021 · 10 citations
- Understanding Immigrant/Expatriate Game DevelopersCHI PLAY 2021 · 2 citations
- 3PP-R: Enabling Natural Movement in 3rd Person Virtual RealityCHI PLAY 2020 · 22 citations
- Masterclass: Rethinking Self-Determination Theory in Player-Computer InteractionCHI PLAY 2020 · 5 citations
- Predicting Game Difficulty and Churn Without PlayersCHI PLAY 2020 · 34 citations
- Self-Determination Theory in HCI Games Research: Current Uses and Open QuestionsCHI Games & Play 2020 · 260 citations
- Statistical Significance Testing at CHI PLAY: Challenges and Opportunities for More TransparencyCHI PLAY 2020 · 52 citations
- Exploring Emotional Attachment to Game CharactersCHI PLAY 2019 · 112 citations
- Geometrically Compensating Effect of End-to-End Latency in Moving-Target Selection GamesCHI Games & Play 2019 · 48 citations
- Motivations of game jam organizers: case of finnish game jam communityFDG 2019 · 15 citations
- Movement Empowerment in a Multiplayer Mixed-Reality Trampoline GameCHI PLAY 2019 · 31 citations
- Recognizing Emotional Expression in Game StreamsCHI PLAY 2019 · 7 citations
- Social Play in an Exergame: How the Need to Belong Predicts AdherenceCHI Games & Play 2019 · 92 citations
- Exaggeration of Avatar Flexibility in Virtual RealityCHI PLAY 2018 · 47 citations
- Fair and Encouraging - Developing an Automatic Assessment System in Aalto DrawingCHI PLAY 2018 · 1 citations
- Moving Target Selection: A Cue Integration ModelCHI Games & Play 2018 · 107 citations
- Neural Network Based Facial Expression Analysis of GameEvents: A Cautionary TaleCHI PLAY 2018 · 10 citations
- Plusminus: Augmenting Physics to Promote Emergent GameplayCHI PLAY 2018 · 2 citations
- Review of Intrinsic Motivation in Simulation-based Game TestingCHI Games & Play 2018 · 25 citations
- Predictive Physics Simulation in Game MechanicsCHI PLAY 2017 · 3 citations
- Towards Computer-Aided Imagery in Sport and ExerciseCHI PLAY 2017 · 4 citations
- The Augmented Climbing Wall: High-Exertion Proximity Interaction on a Wall-Sized Interactive SurfaceCHI Games & Play 2016 · 110 citations
- Racetime: Telepresence Racing Game with Multi-user ParticipationCHI PLAY 2015 · 2 citations
- Utilizing Gravity in Movement-Based Games and PlayCHI PLAY 2015 · 43 citations
- Body-controlled trampoline training games based on computer visionCHI Games & Play 2013 · 22 citations
- Indexicality of language and the art of creating treasuresCHI Games & Play 2010 · 4 citations
Authors
Collaborates with
- Queen Mary University of London4 shared
- University of York4 shared
- IT University of Copenhagen3 shared
- Queensland University of Technology3 shared
- Universidad Carlos III de Madrid3 shared
- Uppsala University3 shared
- Korea Advanced Institute of Science and Technology2 shared
- Malmö University2 shared
- Masaryk University2 shared
- New York University2 shared
- Tampere University2 shared
- University of Saskatchewan2 shared