9
papers
11
authors
2011–2026
active years
Output per year
Papers (9)
- The Partial Truth about Virtual Objects: How Users Reason About and Explore Intentionally Simplified EnvironmentsFDG 2026 · 0 citations
- Effects of a Gaze-Based 2D Platform Game on User Enjoyment, Perceived Competence, and Digital Eye StrainCHI Games & Play 2024 · 7 citations
- Tiles to Move: Investigating Tile-Based Locomotion for Virtual RealityCHI PLAY 2023 · 3 citations
- Quantifying Proactive and Reactive Button InputCHI Games & Play 2022 · 4 citations
- Designing Movement-based Play With Young People Using Powered WheelchairsCHI Games & Play 2016 · 56 citations
- Disassembling gamification: the effects of points and meaning on user motivation and performanceCHI Games & Play 2013 · 137 citations
- A narrative theory of gamesFDG 2012 · 246 citations
- A computational approach towards conflict resolution for serious gamesFDG 2011 · 34 citations
- Toward a computational model of focalization in narrativeFDG 2011 · 5 citations
Authors
Collaborates with
- Universität Ulm2 shared
- Cornell Tech1 shared
- Cornell University1 shared
- Instituto de Engenharia de Sistemas e Computadores Investigação e Desenvolvimento1 shared
- IT University of Copenhagen1 shared
- Korea Advanced Institute of Science and Technology1 shared
- North Carolina State University1 shared
- Royal Danish Academy – Architecture, Design, Conservation1 shared
- Schools of Visual Arts, The Royal Danish Academy of Fine Arts1 shared
- Universität Hamburg1 shared
- University College Cork1 shared
- University of Basel1 shared