26
papers
14
authors
2016–2026
active years
Output per year
Papers (26)
- Improving Sample Efficiency in Multi-Agent Reinforcement Learning for Simulated Football Games via ExplorationFDG 2026 · 0 citations
- Technology, Movement, and Play Is Hampering and Boosting Interactive PlayCHI PLAY 2023 · 2 citations
- Move to Design: Tactics and Challenges of Playful Movement-based Interaction Designers' Experiences during the Covid-19 PandemicFDG 2022 · 3 citations
- Challenging Systems of Play: Towards game design ethics for transgender allyshipFDG 2021 · 4 citations
- Exploring the Design Space of Immersive Social Fitness Games: The ImSoFit Games ModelCHI Games & Play 2021 · 22 citations
- Physical Warm-up Games: Exploring the Potential of Play and Technology DesignCHI Games & Play 2021 · 22 citations
- Playing Cool - Winter Weather's Influence on Location-Based GamingCHI PLAY 2021 · 2 citations
- Special Interest Group: The Present and Future of Esports in HCICHI Games & Play 2021 · 10 citations
- Through the Zoom Glass: Drawing Design Inspiration from Mediated Playful Interactions with Food and Child PersonasCHI PLAY 2021 · 3 citations
- Chasing Play with Instagram: How Can We Capture Mundane Play Potentials to Inspire Interaction Design?CHI Games & Play 2020 · 11 citations
- Micro-level examination of games using Indicator AnalysisFDG 2020 · 5 citations
- Astaire: A Collaborative Mixed Reality Dance Game for Collocated PlayersCHI PLAY 2019 · 35 citations
- Chasing Play Potentials in Food Culture to Inspire Technology DesignCHI PLAY 2019 · 21 citations
- Designing 'True Colors': A Social Wearable that Affords VulnerabilityCHI Games & Play 2019 · 50 citations
- ExerCube vs. Personal Trainer: Evaluating a Holistic, Immersive, and Adaptive Fitness Game SetupCHI Games & Play 2019 · 85 citations
- Exploring the Pace of an Endless Runner Game in Stationary and Mobile SettingsCHI PLAY 2019 · 6 citations
- Fiddling, Pointing, Hovering, and Sliding: Embodied Actions with Three Evaluation Tools for ChildrenCHI PLAY 2019 · 7 citations
- Super Trouper: The Playful Potential of Interactive Circus TrainingCHI PLAY 2019 · 10 citations
- the Quest: An Escape Room Inspired Interactive Museum ExhibitionCHI PLAY 2019 · 16 citations
- Towards Socially Immersive Fitness Games: An Exploratory Evaluation Through Embodied SketchingCHI PLAY 2019 · 17 citations
- Event-driven Spectators' Communication in Massive eSports Online ChatsCHI Games & Play 2018 · 15 citations
- Deconstructing Cosmetic Virtual Goods Experiences in Dota 2CHI Games & Play 2017 · 14 citations
- Design, appropriation, and use of technology in larpsFDG 2017 · 21 citations
- Prosocial behavior in an online game community: an ethnographic studyFDG 2017 · 19 citations
- Play, Participation and Empowerment: Design strategies and dilemmasCHI PLAY 2016
- Playification: The PhySeEar caseCHI PLAY 2016
Authors
Collaborates with
- University of California, Santa Cruz7 shared
- Universidad Carlos III de Madrid6 shared
- Zurich University of the Arts4 shared
- Aalto University3 shared
- National Research University Higher School of Economics2 shared
- Universität Ulm2 shared
- University of California, Merced2 shared
- University of Southern Denmark2 shared
- University of Twente2 shared
- University of Waterloo2 shared
- Aalborg University1 shared
- Aarhus University1 shared