Perttu Hämäläinen
Affiliations over time
- Aalto UniversityFinland2013–2026 · 31
Frequent co-authors
- Jari Takatalo6
- Markus Laattala6
- Maximus Kaos5
- Prabhav Bhatnagar4
- Raine Kajastila4
- Shaghayegh Roohi4
- Supriya Dutta4
- Annakaisa Kultima3
- Christian Guckelsberger3
- Elena Márquez Segura3
- Jaakko Väkevä3
- Laia Turmo Vidal3
- Leo Holsti3
- Solip Park3
- Dennis Reidsma2
- Inan Evin2
- Markus Kirjonen2
- Nina Tepponen2
- Tuukka M. Takala2
- Adas Slezas1
Papers
- Mining Player Experience Trends From Game Reviews Using Large Language ModelsCHI Games & Play 2026
- "Don't You Dare Go Hollow": How Dark Souls Helps Players Cope with Depression, a Thematic Analysis of Reddit DiscussionsCHI Games & Play 2025
- Beyond Satisfaction: Game Feel Design for Emotionally Impactful ExperiencesFDG 2025
- Souls-VR: Dodge-Rolling in Virtual RealityFDG 2025
- Towards Understanding Waiting in Video GamesCHI PLAY 2025
- Comic-making to Study Game-making: Using Comics in Qualitative Longitudinal Research on Game DevelopmentCHI Games & Play 2024
- Duet: VR Pair Dancing with Partner Movement ManipulationCHI PLAY 2024
- Towards Understanding Waiting in Video GamesCHI PLAY 2024
- Understanding the Design of Emotionally Impactful Game FeelCHI PLAY 2024
- WAVE: Anticipatory Movement Visualization for VR DancingCHI Games & Play 2024
- "An Adapt-or-Die Type of Situation": Perception, Adoption, and Use of Text-to-Image-Generation AI by Game Industry ProfessionalsCHI PLAY 2023
- "I Feel My Abs": Exploring Non-standing VR LocomotionCHI PLAY 2023
- Technology, Movement, and Play Is Hampering and Boosting Interactive PlayCHI PLAY 2023
- Cine-AI: Generating Video Game Cutscenes in the Style of Human DirectorsCHI PLAY 2022
- Move to Design: Tactics and Challenges of Playful Movement-based Interaction Designers' Experiences during the Covid-19 PandemicFDG 2022
- Special Interest Group: The Present and Future of Esports in HCICHI Games & Play 2021
- 3PP-R: Enabling Natural Movement in 3rd Person Virtual RealityCHI PLAY 2020
- Predicting Game Difficulty and Churn Without PlayersCHI PLAY 2020
- Movement Empowerment in a Multiplayer Mixed-Reality Trampoline GameCHI PLAY 2019
- Recognizing Emotional Expression in Game StreamsCHI PLAY 2019
- Social Play in an Exergame: How the Need to Belong Predicts AdherenceCHI Games & Play 2019
- Exaggeration of Avatar Flexibility in Virtual RealityCHI PLAY 2018
- Fair and Encouraging - Developing an Automatic Assessment System in Aalto DrawingCHI PLAY 2018
- Neural Network Based Facial Expression Analysis of GameEvents: A Cautionary TaleCHI PLAY 2018
- Plusminus: Augmenting Physics to Promote Emergent GameplayCHI PLAY 2018
- Review of Intrinsic Motivation in Simulation-based Game TestingCHI Games & Play 2018
- Predictive Physics Simulation in Game MechanicsCHI PLAY 2017
- Towards Computer-Aided Imagery in Sport and ExerciseCHI PLAY 2017
- The Augmented Climbing Wall: High-Exertion Proximity Interaction on a Wall-Sized Interactive SurfaceCHI Games & Play 2016
- Utilizing Gravity in Movement-Based Games and PlayCHI PLAY 2015
- Body-controlled trampoline training games based on computer visionCHI Games & Play 2013
- Using heart rate to control an interactive gameCHI Games & Play 2007
- Martial arts in artificial realityCHI Games & Play 2005