64
papers
63
authors
2005–2026
active years
Output per year
Papers (64)
- Smell with Genji: Rediscovering Human Perception through an Olfactory Game with AICHI Games & Play 2026 · 0 citations
- The Garden of Forking Paths: Narrative Arc-Conditioned Gameplay PlanningCHI Games & Play 2026 · 0 citations
- Demonstrating DreamGarden: A Designer Assistant for Growing Games from a Single PromptCHI Games & Play 2025 · 2 citations
- DreamGarden: A Designer Assistant for Growing Games from a Single PromptCHI Games & Play 2025 · 14 citations
- The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in GamesFDG 2025 · 4 citations
- DreamCraft: Text-Guided Generation of Functional 3D Environments in MinecraftFDG 2024 · 10 citations
- The Curation Tree: A Lightweight Behavior Tree Framework for Implementing Puzzle and Narrative GamesFDG 2024 · 1 citations
- The Ink Splotch Effect: A Case Study on ChatGPT as a Co-Creative Game DesignerFDG 2024 · 16 citations
- Towards Authoring Open-Ended Behaviors for Narrative Puzzle Games with Large Language Model SupportFDG 2024 · 4 citations
- Interactive Latent Variable Evolution for the Generation of Minecraft StructuresFDG 2023 · 11 citations
- Level Generation Through Large Language ModelsFDG 2023 · 82 citations
- Lode Enhancer: Level Co-creation Through ScalingFDG 2023 · 1 citations
- ggViz: Accelerating Large-Scale Esports Game AnalysisCHI PLAY 2022 · 15 citations
- Identifying Game Mechanics for Integrating Fabrication Activities within Existing Digital GamesCHI Games & Play 2022 · 7 citations
- Impressions of the GDMC AI Settlement Generation Challenge in MinecraftFDG 2022 · 8 citations
- Learning Controllable 3D Level GeneratorsFDG 2022 · 28 citations
- Mutation Models: Learning to Generate Levels by Imitating EvolutionFDG 2022 · 14 citations
- Persona-driven Dominant/Submissive Map (PDSM) Generation for TutorialsFDG 2022 · 2 citations
- Story Designer: Towards a Mixed-Initiative Tool to Create Narrative StructuresFDG 2022 · 10 citations
- Game Mechanic Alignment TheoryFDG 2021 · 4 citations
- Automatic Critical Mechanic Discovery Using Playtraces in Video GamesFDG 2020 · 0 citations
- Mech-Elites: Illuminating the Mechanic Space of GVG-AIFDG 2020 · 3 citations
- Multi-Objective level generator generation with MarahelFDG 2020 · 3 citations
- Evaluation of an automatically-constructed graph-based representation for interactive narrativeFDG 2019 · 10 citations
- HistoryTracker: Minimizing Human Interactions in Baseball Game AnnotationCHI Games & Play 2019 · 15 citations
- Leveling the playing field: fairness in AI versus human game benchmarksFDG 2019 · 36 citations
- Organic building generation in minecraftFDG 2019 · 2 citations
- The Humming Box: AI-powered Tangible Music Toy for ChildrenCHI PLAY 2019 · 8 citations
- Two-step constructive approaches for dungeon generationFDG 2019 · 3 citations
- A hybrid search agent in pommermanFDG 2018 · 20 citations
- AtDELFI: automatically designing legible, full instructions for gamesFDG 2018 · 25 citations
- Bots & (Main)Frames: Exploring the Impact of Tangible Blocks and Collaborative Play in an Educational Programming GameCHI Games & Play 2018 · 62 citations
- Design Challenges for Livestreamed Audience Participation GamesCHI PLAY 2018 · 46 citations
- Drawing without replacement as a game mechanicFDG 2018 · 4 citations
- Evolving maps and decks for ticket to rideFDG 2018 · 10 citations
- Exploring the hearthstone deck spaceFDG 2018 · 28 citations
- Generating levels that teach mechanicsFDG 2018 · 25 citations
- Generative design in minecraft (GDMC): settlement generation competitionFDG 2018 · 39 citations
- Social Affordances at Play: Game Design Toward Socio-Technical InnovationCHI Games & Play 2018 · 47 citations
- AI-based playtesting of contemporary board gamesFDG 2017 · 52 citations
- Embodiment, collaboration, and challenge in educational programming games: exploring use of tangibles and mouseFDG 2017 · 7 citations
- Moving to Learn: Exploring the Impact of Physical Embodiment in Educational Programming GamesCHI Games & Play 2017 · 9 citations
- Predicting Player Experience without the Player.: An Exploratory StudyCHI PLAY 2017 · 34 citations
- Predictive Physics Simulation in Game MechanicsCHI PLAY 2017 · 3 citations
- SeekWhence a retrospective analysis tool for general game designFDG 2017 · 12 citations
- Tangibles vs. Mouse in Educational Programming Games: Influences on Enjoyment and Self-BeliefsCHI Games & Play 2017 · 22 citations
- The Game of Performing Play: Understanding Streaming as Cultural ProductionCHI Games & Play 2017 · 91 citations
- Toward understanding disciplinary divides within games researchFDG 2017 · 5 citations
- BoomChaCha: A Rhythm-based, Physical Role-Playing Game that Facilitates Cooperation among PlayersCHI Games & Play 2016 · 8 citations
- Bridging the Physical Divide: A Design Framework for Embodied Learning Games and SimulationsCHI Games & Play 2016 · 52 citations
- Hotaru: The Lightning Bug GameCHI Games & Play 2016 · 25 citations
- Movement-based game guidelinesCHI Games & Play 2014 · 171 citations
- A new perspective for the games and entertainment communityCHI Games & Play 2013 · 4 citations
- Fidget widgets: secondary playful interactions in support of primary serious tasksCHI Games & Play 2013 · 20 citations
- Game user researchCHI Games & Play 2012 · 24 citations
- Games and entertainment community SIG: shaping the futureCHI Games & Play 2012 · 11 citations
- Motion chain: a webcam game for crowdsourcing gesture collectionCHI Games & Play 2012 · 5 citations
- Scoop!: a movement-based math game designed to reduce math anxietyCHI Games & Play 2012 · 32 citations
- Games and HCI: perspectives on intersections and opportunitiesCHI Games & Play 2011 · 2 citations
- Reactive animation and gameplay experienceFDG 2011 · 1 citations
- Designing games for learning: insights from conversations with designersCHI Games & Play 2010 · 83 citations
- In search of lost time: on game goals and failure costsFDG 2010 · 18 citations
- A game design methodology to incorporate social activist themesCHI Games & Play 2007 · 91 citations
- Values at play: design tradeoffs in socially-oriented game designCHI Games & Play 2005 · 149 citations
Authors
Collaborates with
- SUNY Polytechnic Institute6 shared
- University of Hertfordshire6 shared
- University of California, Santa Cruz5 shared
- University of Malta5 shared
- Université Toulouse III - Paul Sabatier4 shared
- Institut de Recherche en Informatique de Toulouse3 shared
- Aalto University2 shared
- Bryn Mawr College2 shared
- Hunter College2 shared
- Institut Polytechnique de Bordeaux2 shared
- Massachusetts Institute of Technology2 shared
- Microsoft (United States)2 shared