32
papers
25
authors
2018–2026
active years
Output per year
Papers (32)
- A Ludic filter for game reconstructions: Do modern rules for Pente Grammai work?FDG 2026 · 0 citations
- Video Game Archaeology as Hauntological Practice: A Collaborative Autoethnography in Elden Ring Shadow of the ErdtreeCHI Games & Play 2026 · 2 citations
- Archaeological Gameworld Affordances: A Grounded Theory of How Players Interpret Environmental StorytellingCHI Games & Play 2025 · 5 citations
- Cluedo AI: Applying Constraint-Solving Methods to Play the Multi-Player Deduction Game CluedoFDG 2025 · 3 citations
- Explaining and Clustering Playtraces Using Temporal LogicsFDG 2025 · 2 citations
- Exploring the Possibility Space of 1 Billion SpellsFDG 2025 · 1 citations
- "Hunt Takes Hare": Theming Games Through Game-Word Vector TranslationFDG 2024 · 1 citations
- Experiments in Motivating Exploratory AgentsFDG 2024 · 1 citations
- How To Save A World: The Go-Along Interview as Game Preservation Methodology in Wurm OnlineFDG 2024 · 4 citations
- Not All the Same: Understanding and Informing Similarity Estimation in Tile-Based Video GamesCHI Games & Play 2024 · 2 citations
- On the Evaluation of Procedural Level Generation SystemsFDG 2024 · 5 citations
- Permalife of the Archive: Archaeogaming as QueergamingFDG 2024 · 1 citations
- 'I Just Wanted to Get It Over and Done With': A Grounded Theory of Psychological Need Frustration in Video GamesCHI PLAY 2023 · 29 citations
- "An Adapt-or-Die Type of Situation": Perception, Adoption, and Use of Text-to-Image-Generation AI by Game Industry ProfessionalsCHI PLAY 2023 · 67 citations
- "That Darned Sandstorm": A Study of Procedural Generation through Archaeological StorytellingFDG 2023 · 6 citations
- Designing for Playfulness in Human-AI Authoring ToolsFDG 2023 · 14 citations
- Following the Leader in Multiplayer Tabletop GamesFDG 2023 · 5 citations
- The Right Variety: Improving Expressive Range Analysis with Metric Selection MethodsFDG 2023 · 5 citations
- Why Oatmeal is Cheap: Kolmogorov Complexity and Procedural GenerationFDG 2023 · 8 citations
- Do People Use Games to Compensate for Psychological Needs During Crises? A Mixed-Methods Study of Gaming During COVID-19 LockdownsCHI Games & Play 2022 · 26 citations
- Impressions of the GDMC AI Settlement Generation Challenge in MinecraftFDG 2022 · 8 citations
- LingoTowns: A Virtual World For Natural Language Annotation and Language LearningCHI PLAY 2022 · 4 citations
- The Dark Souls of Archaeology: Recording Elden RingFDG 2022 · 9 citations
- Not Very Effective: Validity Issues of the Effectance in Games ScaleCHI PLAY 2021 · 4 citations
- Tabletop Roleplaying Games as Procedural Content GeneratorsFDG 2020 · 1 citations
- Working with Nature's Lag: Initial Design Lessons for Slow Biotic GamesFDG 2020 · 12 citations
- Incremental Game Mechanics Applied to Text AnnotationCHI PLAY 2019 · 14 citations
- Making text annotation fun with a clicker gameFDG 2019 · 4 citations
- Moldy Ghosts and Yeasty Invasions: Glitches in Hybrid Bio-Digital GamesCHI Games & Play 2019 · 12 citations
- Wormingo: a 'true gamification' approach to anaphoric annotationFDG 2019 · 14 citations
- A new mould rush: designing for a slow bio-digital game driven by living micro-organismsFDG 2018 · 43 citations
- Studying believability assessment in racing gamesFDG 2018 · 9 citations
Authors
Collaborates with
- King's College London8 shared
- Aalto University4 shared
- University of Essex4 shared
- University of York3 shared
- London South Bank University2 shared
- University of Malta2 shared
- Danish Ministry of Defence1 shared
- Georgia Institute of Technology1 shared
- Imperial College London1 shared
- IT University of Copenhagen1 shared
- KU Leuven1 shared
- Leiden University1 shared