27
papers
39
authors
2007–2026
active years
Output per year
Papers (27)
- InkStack: A Programmable E-Paper Card System for Board GamesCHI Games & Play 2026 · 1 citations
- Screenless Interactive Tabletop Gaming with Capacitive Surface SensingCHI Games & Play 2024 · 2 citations
- The Internet of Bananas: Critical Design and Playfulness for Citizen Sensing and Electronic LiteracyCHI Games & Play 2023 · 1 citations
- Disability and Play - What to consider beyond accessibilityCHI PLAY 2022 · 2 citations
- On the Impact of Competitive Gameplay on Text Entry Performance - A Study Based on a Mobile Typing GameCHI Games & Play 2022 · 1 citations
- Would Users Accept Electric Muscle Stimulation Controlling their Body? Insights from a Scenario-based InvestigationCHI Games & Play 2022 · 9 citations
- Diagram Safari: A Visualization Literacy Game for Young ChildrenCHI PLAY 2019 · 37 citations
- Drag 'n' Hear: Creating, Playing, and Understanding Audio Games OnlineCHI PLAY 2019 · 1 citations
- Hyper Typer: A Serious Game for Measuring Mobile Text Entry Performance in the WildCHI Games & Play 2019 · 6 citations
- Teaching gameful designFDG 2019 · 4 citations
- Unpacking the Audio Game Experience: Lessons Learned from Game VeteransCHI PLAY 2019 · 19 citations
- Design considerations towards long-term engagement in games for healthFDG 2018 · 24 citations
- Exploring Opportunities for Scalable Outcomes of Co-design Activities with Marginalised Groups of ChildrenCHI PLAY 2018 · 1 citations
- Games and Play SIG: Engaging Small Developer CommunitiesCHI Games & Play 2018 · 9 citations
- Mediating Conflicts in Minecraft: Empowering Learning in Online Multiplayer GamesCHI Games & Play 2018 · 21 citations
- The Things We Play with Roles of Technology in Social PlayCHI PLAY 2018 · 24 citations
- What Moves Players?: Visual Data Exploration of Twitter and Gameplay DataCHI Games & Play 2018 · 11 citations
- "Not another Z piece!": Adaptive Difficulty in TETRISCHI Games & Play 2017 · 13 citations
- Curiously Motivated: Profiling Curiosity with Self-Reports and Behaviour Metrics in the Game "Destiny"CHI PLAY 2017 · 22 citations
- Playful Technology-Mediated Audience Participation in a Live Music EventCHI PLAY 2017 · 12 citations
- Visualizations for Retrospective Analysis of Battles in Team-based Combat Games: A User StudyCHI PLAY 2016
- Low-Cost Gamification of Online Surveys: Improving the User Experience through Achievement BadgesCHI PLAY 2015 · 22 citations
- Modeling Routinization in Games: An Information Theory ApproachCHI PLAY 2015 · 0 citations
- Civic engagement meets pervasive gaming: towards long-term mobile participationCHI Games & Play 2014 · 22 citations
- How does it play better?: exploring user testing and biometric storyboards in games user researchCHI Games & Play 2013 · 80 citations
- Biometric storyboards: visualising game user research dataCHI Games & Play 2012 · 26 citations
- Game controller text entry with alphabetic and multi-tap selection keyboardsCHI Games & Play 2007 · 3 citations
Authors
Collaborates with
- Ontario Tech University3 shared
- University of Applied Arts Vienna3 shared
- Fraunhofer Institute for Intelligent Analysis and Information Systems2 shared
- Lodz University of Technology2 shared
- New Design University2 shared
- University of Sussex2 shared
- University of Vienna2 shared
- University of Waterloo2 shared
- University of York2 shared
- AIT Austrian Institute of Technology GmbH1 shared
- Austrian Energy Agency1 shared
- Bauhaus-Universität Weimar1 shared