Johannes Pfau
Affiliations over time
- Utrecht UniversityNetherlands2024–2026 · 14
- University of California, Santa CruzUnited States2022–2024 · 7
- University of BremenGermany2017–2022 · 12
Frequent co-authors
- Rainer Malaka15
- Magy Seif El‐Nasr10
- Jan David Smeddinck7
- Sai Siddartha Maram5
- Ioannis Bikas4
- Erica Kleinman3
- Thomas Muender3
- Zhaoqing Teng3
- Casper Harteveld2
- Georg Volkmar2
- Jason Xu2
- Julian Frommel2
- Nima Zargham2
- Panagiotis Vrettis2
- Ahmad Azadvar1
- Alessandro Canossa1
- Angelos Chatzimparmpas1
- Arthur Baars1
- Atieh Kashani1
- Benjamin Watson1
Papers
- Behavior Ranking Systems in Online Multiplayer Video Games: An Analysis & Design SpaceFDG 2026
- Ctrl + Create: Empowering Creative Control in AI-Driven Rapid Level DesignFDG 2026
- Prometheas: A System for Promoting Prosocial Behavior in Online Multiplayer GamesFDG 2026
- Vanquish Your Past: Shifted Imitation Learning in HadesFDG 2026
- Progression Balancing × Baldur's Gate 3: Insights, Terms and Tools for Multi-Dimensional Video Game BalanceCHI Games & Play 2025
- The Elusive "Gaming Culture": Assessing Cluster Stability of Players' Experience from 26 CountriesFDG 2025
- The Reversed Turing TestCHI Games & Play 2025
- "Trust the Process": An Exploratory Study of Process Visualizations for Self-Reflection in League of LegendsCHI PLAY 2024
- A Topic Modeling Approach Towards Understanding the Discourse between Religion and Videogames on RedditCHI PLAY 2024
- Damage Optimization in Video Games: A Player-Driven Co-Creative ApproachCHI Games & Play 2024
- Ethics and Transparency in Game DataCHI PLAY 2024
- Interactive Player Journeys: Co-designing a Process Visualization System to Video Game AnalyticsFDG 2024
- Low Latency Feedback: Contrasting Training Outcomes of Immediate versus Delayed Feedback in Speedrunning Super Mario BrosCHI PLAY 2024
- Space Out Gaming: Comparing Distributed Practice Sessions with Massed PlayFDG 2024
- A Visual Ethnographic Study at Cultural Spaces to Identify Character Creation OpportunitiesFDG 2023
- Balancing Video Games: A Player-Driven InstrumentCHI PLAY 2023
- Grinding to a Halt: The Effects of Long Play Sessions on Player Performance in Video GamesCHI PLAY 2023
- Player-Driven Game Analytics: The Case of Guild Wars 2CHI Games & Play 2023
- Under Pressure: A Multi-Modal Analysis of Induced Stressors in Games for ResilienceFDG 2023
- "I Didn't Catch That, But I'll Try My Best": Anticipatory Error Handling in a Voice Controlled GameCHI Games & Play 2022
- Player Segmentation with INSPECT: Revealing Systematic Behavior Differences within MMORPG and Educational Game Case StudiesCHI PLAY 2022
- Bot or not? User Perceptions of Player Substitution with Deep Player Behavior ModelsCHI Games & Play 2020
- Enemy Within: Long-term Motivation Effects of Deep Player Behavior Models for Dynamic Difficulty AdjustmentCHI Games & Play 2020
- Good vs. Evil: Investigating the Effect of Game Premise in a Smart Home Security Educational GameCHI PLAY 2020
- The Case for Usable AI: What Industry Professionals Make of Academic AI in Video GamesCHI PLAY 2020
- We Asked 100 People: How Would You Train Our Robot?CHI PLAY 2020
- Can You Rely on Human Computation?: A Large-scale Analysis of Disruptive Behavior in Games With A PurposeCHI PLAY 2019
- Deep Player Behavior Models: Evaluating a Novel Take on Dynamic Difficulty AdjustmentCHI Games & Play 2019
- Player Types and Achievements - Using Adaptive Game Design to Foster Intrinsic MotivationCHI PLAY 2019
- Do You Think This is a Game?CHI Games & Play 2018
- Towards Deep Player Behavior Models in MMORPGsCHI PLAY 2018
- Automated Game Testing with ICARUS: Intelligent Completion of Adventure Riddles via Unsupervised SolvingCHI PLAY 2017