58
papers
49
authors
2008–2026
active years
Output per year
Papers (58)
- Explainable Moderation in Multiplayer Games: Player Responses to Explanations of an Automated Temporary Ban: Player Responses to Explanations of an Automated Temporary BanCHI Games & Play 2026 · 1 citations
- Exploring Meaningful Hybridity in Hybrid Digital BoardgamesCHI Games & Play 2026 · 1 citations
- From Quarters Per Minute to Daily Quests and Seasons: Developer Perspectives on Temporal Design in Video GamesCHI Games & Play 2026 · 0 citations
- Getting Hybridity Just Right: The Goldilocks Factor in Hybrid Digital BoardgamesCHI Games & Play 2026 · 1 citations
- A Surfeit of Barbarians: Using Facial Recognition Technology to Generate a Dungeons and Dragons CharacterFDG 2025 · 0 citations
- Beyond the Enforcer: Exploring Metaphors for Alternative AI Moderation in Online GamesCHI Games & Play 2025 · 2 citations
- Core or Chore? How Hybridity Impacts Player ExperienceFDG 2025 · 3 citations
- The Many Views of Game-Related Experiences with the Experiential TetradFDG 2025 · 4 citations
- Human-AI Collaboration in Cooperative Games: A Study of Playing Codenames with an LLM AssistantCHI PLAY 2024 · 23 citations
- Towards Ethical AI Moderation in Multiplayer GamesCHI PLAY 2024 · 16 citations
- Auto-Paizo Games: Towards Understanding the Design of Games That Aim to Unify a Player's Physical Body and the Virtual WorldCHI PLAY 2023 · 16 citations
- Education, Entertainment, and Engagement in Museums in the Digital AgeCHI PLAY 2023 · 5 citations
- Fused Spectatorship: Designing Bodily Experiences Where Spectators Become PlayersCHI PLAY 2023 · 21 citations
- Lessons from Homebrewed Hybridity: Designing Hybrid Digital Boardgames for Distanced PlayCHI PLAY 2023 · 7 citations
- The Hidden Rules of Hanabi: How Humans Outperform AI AgentsCHI Games & Play 2023 · 9 citations
- More Than a Gimmick - Digital Tools for Boardgame PlayCHI PLAY 2021 · 30 citations
- Observing Multiplayer Boardgame Play at a DistanceCHI PLAY 2021 · 2 citations
- Prisoner of Words: Lessons Learnt from Mobile Gamification of Lab Memory ExperimentsCHI PLAY 2021 · 2 citations
- Telepathic Play: Towards Playful Experiences Based on Brain-to-brain InterfacingCHI PLAY 2021 · 4 citations
- The Ethics of Multiplayer Game Design and Community Management: Industry Perspectives and ChallengesCHI Games & Play 2021 · 46 citations
- Unpacking "Boardgames with Apps": The Hybrid Digital Boardgame ModelCHI Games & Play 2021 · 84 citations
- "Let's Play" Communities: Definitions, Evolution, and EconomiesCHI PLAY 2020 · 0 citations
- Introducing the Gamer Information-Control Framework: Enabling Access to Digital Games for People with Visual ImpairmentCHI Games & Play 2020 · 16 citations
- Can Mobile Augmented Reality Stimulate a Honeypot Effect?: Observations from Santa's Lil HelperCHI Games & Play 2019 · 10 citations
- Frame Analysis of Voice Interaction GameplayCHI Games & Play 2019 · 15 citations
- HeatCraft: Designing Playful Experiences with Ingestible Sensors via Localized Thermal StimuliCHI Games & Play 2019 · 19 citations
- Playing Blind: Revealing the World of Gamers with Visual ImpairmentCHI Games & Play 2019 · 79 citations
- Cooperating to Compete: the Mutuality of Cooperation and Competition in Boardgame PlayCHI Games & Play 2018 · 61 citations
- Design Patterns for Voice Interaction in GamesCHI PLAY 2018 · 33 citations
- Electric Sheep: Designing Improvised Musical PlayCHI PLAY 2018 · 3 citations
- Enabling Intent Recognition Through Gaze Awareness in User InterfacesCHI Games & Play 2018 · 2 citations
- EyePlay Revisited: Past, Present and Future Challenges for Eye-Based Interaction in GamesCHI PLAY 2018 · 8 citations
- Forum on Video Games for Mental HealthCHI PLAY 2018 · 4 citations
- HeatCraft: Playing with Ingestible Sensors via Localised SensationsCHI PLAY 2018 · 11 citations
- Looks Can Be Deceiving: Using Gaze Visualisation to Predict and Mislead Opponents in Strategic GameplayCHI Games & Play 2018 · 37 citations
- Pac-Many: Movement Behavior when Playing Collaborative and Competitive Games on Large DisplaysCHI Games & Play 2018 · 20 citations
- The Guts Game: Towards Designing Ingestible GamesCHI PLAY 2018 · 35 citations
- Beyond Addiction: Positive and Negative Parent Perceptions of Minecraft PlayCHI PLAY 2017 · 24 citations
- EdiPulse: Investigating a Playful Approach to Self-monitoring through 3D Printed Chocolate TreatsCHI Games & Play 2017 · 106 citations
- Evaluating Real-Time Gaze Representations to Infer Intentions in Competitive Turn-Based Strategy GamesCHI PLAY 2017 · 65 citations
- Spontaneous Interactions with a Virtually Embodied Intelligent Assistant in MinecraftCHI Games & Play 2017 · 6 citations
- What can We Learn from Eye Tracking Boardgame Play?CHI PLAY 2017 · 9 citations
- "I Love All the Bits": The Materiality of BoardgamesCHI Games & Play 2016 · 104 citations
- Exploring the Effects of Gaze Awareness on Multiplayer GameplayCHI PLAY 2016
- The Emergence of EyePlay: A Survey of Eye Interaction in GamesCHI PLAY 2016
- Games Against Health: A Player-Centered Design PhilosophyCHI Games & Play 2015 · 30 citations
- Player Identity Dissonance and Voice Interaction in GamesCHI PLAY 2015 · 41 citations
- Audience experience in social videogaming: effects of turn expectation and game physicalityCHI Games & Play 2014 · 24 citations
- Paradigms of games research in HCI: a review of 10 years of research at CHICHI PLAY 2014 · 108 citations
- Screen ecologies, multi-gaming and designing for different registers of engagementCHI PLAY 2014 · 18 citations
- Supporting the creative game design process with exertion cardsCHI Games & Play 2014 · 94 citations
- Metagames, paragames and orthogames: a new vocabularyFDG 2012 · 86 citations
- Designing sports: a framework for exertion gamesCHI Games & Play 2011 · 281 citations
- Design influence on social play in distributed exertion gamesCHI Games & Play 2009 · 79 citations
- Exertion in networked gamesFDG 2009 · 6 citations
- Remote impact: shadowboxing over a distanceCHI Games & Play 2009 · 13 citations
- The mousegripCHI Games & Play 2009 · 6 citations
- Evaluating user experiences in gamesCHI Games & Play 2008 · 68 citations
Authors
Collaborates with
- RMIT University6 shared
- Deakin University3 shared
- Eindhoven University of Technology3 shared
- Monash University3 shared
- University of Technology Sydney3 shared
- Microsoft Research Asia (China)2 shared
- The University of Sydney2 shared
- University of Cambridge2 shared
- University of Salzburg2 shared
- University of Saskatchewan2 shared
- University of Stuttgart2 shared
- University of Vienna2 shared