23
papers
18
authors
2008–2026
active years
Output per year
Papers (23)
- Playful Frictional Design: A Design Space Grounded in Playfulness, Friction, and the EverydayCHI Games & Play 2026 · 0 citations
- Play It Till You Make It: The Potential of Playful Role Enactment to Foster Digital AgencyCHI Games & Play 2025 · 2 citations
- Towards Lenses for Reviewing Playfulness in HCICHI Games & Play 2024 · 1 citations
- Good Day Manager! Exploring Social Relationships in NFT-based Play-to-Earn GamesCHI Games & Play 2023 · 8 citations
- Escape the Fake: Development and Evaluation of an Augmented Reality Escape Room Game for Fighting Fake NewsCHI PLAY 2021 · 37 citations
- Placemaking for Urban Sustainability: Designing a Gamified App for Long-term, Pro-environmental ParticipationCHI PLAY 2021 · 7 citations
- Be Part Of It: Spectator Experience in Gaming and EsportsCHI Games & Play 2020 · 25 citations
- Exploring the Effects of Time Pressure on Screen-Cheating Behaviour: Insights and Design PotentialsCHI PLAY 2019 · 3 citations
- Organisational Climate Fostering Playfulness: Introducing the Gamification Climate ScaleCHI PLAY 2019 · 3 citations
- EyePlay Revisited: Past, Present and Future Challenges for Eye-Based Interaction in GamesCHI PLAY 2018 · 8 citations
- Socialeyes: social gaze in collaborative 3D gamesFDG 2018 · 11 citations
- Exploring Gaze and Hand Gestures for Non-Verbal In-Game CommunicationCHI PLAY 2017 · 10 citations
- Game-based HCI Methods: Workshop on Playfully Engaging Users in DesignCHI Games & Play 2016 · 7 citations
- Lightweight Games User Research for Indies and Non-Profit OrganizationsCHI Games & Play 2016 · 16 citations
- Gaze-Based Onlooker Integration: Exploring the In-Between of Active Player and Passive Spectator in Co-Located GamingCHI PLAY 2015 · 35 citations
- Personalization in Serious and Persuasive Games and Gamified InteractionsCHI PLAY 2015 · 70 citations
- The Potentials of Gamification to Motivate Older Adults to Participate in a P2P Support Exchange PlatformCHI PLAY 2015 · 3 citations
- Around the world in 8 workshops: investigating anticipated player experiences of childrenCHI PLAY 2014 · 16 citations
- Game idea jam for sport and exertion gamesCHI PLAY 2014 · 3 citations
- i-dentity: innominate movement representation as engaging game elementCHI Games & Play 2014 · 12 citations
- i-dentity: innominate representation as engaging movement game elementCHI Games & Play 2014 · 6 citations
- Let's talk about failures: why was the game for children not a success?CHI Games & Play 2013 · 3 citations
- Evaluating user experiences in gamesCHI Games & Play 2008 · 68 citations
Authors
Collaborates with
- AIT Austrian Institute of Technology GmbH4 shared
- University of Applied Sciences Upper Austria4 shared
- Fachhochschule Salzburg3 shared
- KU Leuven3 shared
- RMIT University3 shared
- Eindhoven University of Technology2 shared
- Newcastle University2 shared
- The University of Melbourne2 shared
- University of Vienna2 shared
- University of Waterloo2 shared
- Aalborg University1 shared
- Capgemini (United Kingdom)1 shared