Frank Vetere
Affiliations over time
- The University of MelbourneAustralia2009–2020 · 12
Frequent co-authors
Papers
- Introducing the Gamer Information-Control Framework: Enabling Access to Digital Games for People with Visual ImpairmentCHI Games & Play 2020
- Can Mobile Augmented Reality Stimulate a Honeypot Effect?: Observations from Santa's Lil HelperCHI Games & Play 2019
- Playing Blind: Revealing the World of Gamers with Visual ImpairmentCHI Games & Play 2019
- Looks Can Be Deceiving: Using Gaze Visualisation to Predict and Mislead Opponents in Strategic GameplayCHI Games & Play 2018
- Evaluating Real-Time Gaze Representations to Infer Intentions in Competitive Turn-Based Strategy GamesCHI PLAY 2017
- Exploring the Effects of Gaze Awareness on Multiplayer GameplayCHI PLAY 2016
- Audience experience in social videogaming: effects of turn expectation and game physicalityCHI Games & Play 2014
- Supporting the creative game design process with exertion cardsCHI Games & Play 2014
- Designing sports: a framework for exertion gamesCHI Games & Play 2011
- Design influence on social play in distributed exertion gamesCHI Games & Play 2009
- Remote impact: shadowboxing over a distanceCHI Games & Play 2009
- The mousegripCHI Games & Play 2009