69
papers
63
authors
2012–2026
active years
Output per year
Papers (69)
- Designing a Practice-Based Mobile Prototype for Mental Health Literacy through Emotional Granularity and Reflective PlayFDG 2026 · 0 citations
- "They're Scamming Me": How Children Experience and Conceptualize Harm in Game MonetizationCHI Games & Play 2025 · 8 citations
- Go-Go Biome: Evaluation of a Casual Game for Gut Health Engagement and ReflectionCHI Games & Play 2024 · 4 citations
- Designing Interactive Experiences For Gut Health Engagement and ReflectionCHI Games & Play 2023 · 0 citations
- Gooey Gut Trail: Board Game Play to Understand Human-Microbial InteractionsCHI PLAY 2022 · 6 citations
- Life on Wings: Relating to a Bird's Life in a City through a Board GameCHI PLAY 2021 · 4 citations
- Telepathic Play: Towards Playful Experiences Based on Brain-to-brain InterfacingCHI PLAY 2021 · 4 citations
- Reconnecting with Food through Dining PlayCHI PLAY 2020 · 13 citations
- Understanding the Design of Playful Gustosonic ExperiencesCHI Games & Play 2020 · 2 citations
- A 2nd Person Social Perspective on Bodily PlayCHI Games & Play 2019 · 25 citations
- Exploring Apprenticeship Learning for Player Modelling in Interactive NarrativesCHI PLAY 2019 · 1 citations
- HeatCraft: Designing Playful Experiences with Ingestible Sensors via Localized Thermal StimuliCHI Games & Play 2019 · 19 citations
- InsideOut: Playing with Real-time Video Images of the Gastrointestinal Tract via Imaging CapsulesCHI PLAY 2019 · 4 citations
- iScream!: Towards the Design of Playful Gustosonic Experiences with Ice CreamCHI Games & Play 2019 · 18 citations
- Towards Understanding the Design of Playful Gustosonic Experiences with Ice CreamCHI PLAY 2019 · 37 citations
- "I had super-powers when eBike riding" Towards Understanding the Design of Integrated ExertionCHI PLAY 2018 · 46 citations
- AR Fighter: Using HMDs to create Vertigo Play ExperiencesCHI PLAY 2018 · 14 citations
- Arm-A-Dine: Towards Understanding the Design of Playful Embodied Eating ExperiencesCHI PLAY 2018 · 54 citations
- Designing Card Games for Learning the Pragmatics of a Second LanguageCHI PLAY 2018 · 4 citations
- Electric Sheep: Designing Improvised Musical PlayCHI PLAY 2018 · 3 citations
- Experiencing the Body as PlayCHI Games & Play 2018 · 126 citations
- Feed the Food Monsters!: Helping Co-diners Chew their Food Better with Augmented RealityCHI PLAY 2018 · 20 citations
- HeatCraft: Playing with Ingestible Sensors via Localised SensationsCHI PLAY 2018 · 11 citations
- Informing a BDI Player Model for an Interactive NarrativeCHI PLAY 2018 · 9 citations
- Tai Chi In The Clouds: Using Micro UAV's To Support Tai Chi PracticeCHI PLAY 2018 · 14 citations
- The Guts Game: Designing Playful Experiences for Ingestible DevicesCHI Games & Play 2018 · 4 citations
- The Guts Game: Towards Designing Ingestible GamesCHI PLAY 2018 · 35 citations
- The Singing Carrot: Designing Playful Experiences with Food SoundsCHI PLAY 2018 · 26 citations
- The Storytelling Machine: A Playful Participatory Automated System Featuring Crowd-Sourced Story ContentCHI PLAY 2018 · 6 citations
- Towards a 2nd Person Perspective on Bodily PlayCHI PLAY 2018 · 7 citations
- Towards a Coming Together of Transhumanism and PlayCHI PLAY 2018 · 8 citations
- Towards Experiencing Eating as a Form of PlayCHI PLAY 2018 · 31 citations
- Understanding the Design of Playful Experiences Around Ingestible SensorsCHI PLAY 2018 · 0 citations
- WORLD4: Designing Ambiguity for First-Person Exploration GamesCHI PLAY 2018 · 9 citations
- 13 Game Lenses for Designing Diverse Interactive Jogging SystemsCHI PLAY 2017 · 30 citations
- AutoGym: An Exertion Game for Autonomous DrivingCHI PLAY 2017 · 9 citations
- Guts Game: A Game using Ingestible SensorsCHI PLAY 2017 · 6 citations
- Ingestible Games: Swallowing a Digital Sensor to Play a GameCHI PLAY 2017 · 34 citations
- Life Tree: Understanding the Design of Breathing Exercise GamesCHI PLAY 2017 · 149 citations
- Soma-Based Design TheoryCHI Games & Play 2017 · 42 citations
- Using HTC Vive and TouchDesigner to Projection-Map Moving Objects in 3D Space: A Playful Participatory ArtworkCHI PLAY 2017 · 8 citations
- You Better Eat to Survive! Exploring Edible Interactions in a Virtual Reality GameCHI Games & Play 2017 · 27 citations
- Designing Play to Support Hospitalized ChildrenCHI PLAY 2016
- Digitally Augmenting Sports: An Opportunity for Exploring and Understanding Novel Balancing TechniquesCHI Games & Play 2016 · 36 citations
- Air Tandem: A Collaborative Bodily Game Exploring Interpersonal SynchronizationCHI PLAY 2015 · 7 citations
- Guiding Young Players As DesignersCHI PLAY 2015 · 11 citations
- Player-Computer Interaction Features for Designing Digital Play Experiences across Six Degrees of Water ContactCHI PLAY 2015 · 22 citations
- PLEXQ: Towards a Playful Experiences QuestionnaireCHI PLAY 2015 · 42 citations
- Utilizing Gravity in Movement-Based Games and PlayCHI PLAY 2015 · 43 citations
- Vertigo as a Design Resource for Bodily PlayCHI PLAY 2015 · 3 citations
- Game idea jam for sport and exertion gamesCHI PLAY 2014 · 3 citations
- Game jam: [4 research]CHI Games & Play 2014 · 35 citations
- I-dentity: concealing movement representation associations in gamesCHI Games & Play 2014 · 1 citations
- i-dentity: innominate movement representation as engaging game elementCHI Games & Play 2014 · 12 citations
- i-dentity: innominate representation as engaging movement game elementCHI Games & Play 2014 · 6 citations
- Intangle: exploring interpersonal bodily interactions through sharing controllersCHI PLAY 2014 · 17 citations
- Movement-based game guidelinesCHI Games & Play 2014 · 171 citations
- Reindeer & wolves: exploring sensory deprivation in multiplayer digital bodily playCHI PLAY 2014 · 10 citations
- Supporting the creative game design process with exertion cardsCHI Games & Play 2014 · 94 citations
- Bubble popper: body contact in digital gamesCHI Games & Play 2013 · 2 citations
- Cart-load-o-fun: designing digital games for tramsCHI Games & Play 2013 · 13 citations
- Duel realityCHI Games & Play 2013 · 1 citations
- Game jamCHI Games & Play 2013 · 14 citations
- Gravity well: underwater playCHI Games & Play 2013 · 10 citations
- Musical embrace: facilitating engaging play experiences through social awkwardnessCHI Games & Play 2013 · 19 citations
- Musical embrace: socially awkward interactions through physical proximity to drive digital playCHI Games & Play 2013 · 1 citations
- Understanding handicapping for balancing exertion gamesCHI Games & Play 2013 · 13 citations
- UnoJoy!: a library for rapid video game prototyping using arduinoCHI Games & Play 2013 · 5 citations
- Hanging off a barCHI Games & Play 2012 · 32 citations
Authors
Collaborates with
- The University of Melbourne6 shared
- Deakin University5 shared
- Eindhoven University of Technology5 shared
- Newcastle University4 shared
- University of Salzburg3 shared
- University of Technology Sydney3 shared
- Carnegie Mellon University2 shared
- Fontys University of Applied Sciences2 shared
- IBM Research - Australia2 shared
- Institut de Recherche en Informatique de Toulouse2 shared
- Monash University2 shared
- Université Toulouse III - Paul Sabatier2 shared