Florian Mueller
Affiliations over time
- Monash UniversityAustralia2020–2025 · 16
- RMIT UniversityAustralia2012–2019 · 47
- The Royal Melbourne HospitalAustralia2017 · 1
- The University of MelbourneAustralia2008–2011 · 5
- Microsoft Research Asia (China)China2011 · 1
- Stanford UniversityUnited States2011 · 1
- Commonwealth Scientific and Industrial Research OrganisationAustralia2006 · 1
- Human MediaUnited States2003 · 1
Frequent co-authors
Papers
- Playing with Yourself: How Electrical Muscle Stimulation Can Turn Your Body Into A Playful InterfaceCHI Games & Play 2025
- Exploring the Design of Playful Devices for SurfingCHI PLAY 2024
- GustosonicSense: Towards understanding the design of playful gustosonic eating experiencesCHI Games & Play 2024
- Auto-Paizo Games: Towards Understanding the Design of Games That Aim to Unify a Player's Physical Body and the Virtual WorldCHI PLAY 2023
- Demonstrating Fluito: A playful floatation tank experienceCHI Games & Play 2023
- Fluito: Towards Understanding the Design of Playful Water Experiences through an Extended Reality Floatation Tank SystemCHI PLAY 2023
- Fused Spectatorship: Designing Bodily Experiences Where Spectators Become PlayersCHI PLAY 2023
- Towards Designing Playful Bodily Extensions: Learning from Expert InterviewsCHI Games & Play 2023
- TouchMate: Understanding the Design of Body Actuating Games using Physical TouchCHI PLAY 2022
- Towards an Initial Understanding of the Design of Playful Water Experiences Through FlotationCHI PLAY 2022
- Towards Understanding the Design of Body-Actuated PlayCHI PLAY 2022
- Actuating Myself: Designing Hand-Games Incorporating Electrical Muscle StimulationCHI PLAY 2021
- Telepathic Play: Towards Playful Experiences Based on Brain-to-brain InterfacingCHI PLAY 2021
- Designing for Bodily Play Experiences Based on Danish Linguistic Connotations of "Playing a Game"CHI PLAY 2020
- Designing for Virtual Touch: A Real-Time Co-Created Online Art ExperienceCHI PLAY 2020
- Towards a Framework for Designing Playful Gustosonic ExperiencesCHI Games & Play 2020
- A 2nd Person Social Perspective on Bodily PlayCHI Games & Play 2019
- HeatCraft: Designing Playful Experiences with Ingestible Sensors via Localized Thermal StimuliCHI Games & Play 2019
- InsideOut: Playing with Real-time Video Images of the Gastrointestinal Tract via Imaging CapsulesCHI PLAY 2019
- iScream!: Towards the Design of Playful Gustosonic Experiences with Ice CreamCHI Games & Play 2019
- Towards Understanding the Design of Playful Gustosonic Experiences with Ice CreamCHI PLAY 2019
- "I had super-powers when eBike riding" Towards Understanding the Design of Integrated ExertionCHI PLAY 2018
- AR Fighter: Using HMDs to create Vertigo Play ExperiencesCHI PLAY 2018
- Arm-A-Dine: Towards Understanding the Design of Playful Embodied Eating ExperiencesCHI PLAY 2018
- Experiencing the Body as PlayCHI Games & Play 2018
- Feed the Food Monsters!: Helping Co-diners Chew their Food Better with Augmented RealityCHI PLAY 2018
- HeatCraft: Playing with Ingestible Sensors via Localised SensationsCHI PLAY 2018
- Tai Chi In The Clouds: Using Micro UAV's To Support Tai Chi PracticeCHI PLAY 2018
- The Guts Game: Designing Playful Experiences for Ingestible DevicesCHI Games & Play 2018
- The Guts Game: Towards Designing Ingestible GamesCHI PLAY 2018
- The Singing Carrot: Designing Playful Experiences with Food SoundsCHI PLAY 2018
- The Storytelling Machine: A Playful Participatory Automated System Featuring Crowd-Sourced Story ContentCHI PLAY 2018
- Towards a 2nd Person Perspective on Bodily PlayCHI PLAY 2018
- Towards a Coming Together of Transhumanism and PlayCHI PLAY 2018
- Towards Experiencing Eating as a Form of PlayCHI PLAY 2018
- 13 Game Lenses for Designing Diverse Interactive Jogging SystemsCHI PLAY 2017
- EdiPulse: Investigating a Playful Approach to Self-monitoring through 3D Printed Chocolate TreatsCHI Games & Play 2017
- Ingestible Games: Swallowing a Digital Sensor to Play a GameCHI PLAY 2017
- Life Tree: Understanding the Design of Breathing Exercise GamesCHI PLAY 2017
- Soma-Based Design TheoryCHI Games & Play 2017
- Using HTC Vive and TouchDesigner to Projection-Map Moving Objects in 3D Space: A Playful Participatory ArtworkCHI PLAY 2017
- Designing Play to Support Hospitalized ChildrenCHI PLAY 2016
- Air Tandem: A Collaborative Bodily Game Exploring Interpersonal SynchronizationCHI PLAY 2015
- Guiding Young Players As DesignersCHI PLAY 2015
- Player-Computer Interaction Features for Designing Digital Play Experiences across Six Degrees of Water ContactCHI PLAY 2015
- Utilizing Gravity in Movement-Based Games and PlayCHI PLAY 2015
- Game idea jam for sport and exertion gamesCHI PLAY 2014
- Game jam: [4 research]CHI Games & Play 2014
- i-dentity: innominate movement representation as engaging game elementCHI Games & Play 2014
- i-dentity: innominate representation as engaging movement game elementCHI Games & Play 2014
- Intangle: exploring interpersonal bodily interactions through sharing controllersCHI PLAY 2014
- Movement-based game guidelinesCHI Games & Play 2014
- Reindeer & wolves: exploring sensory deprivation in multiplayer digital bodily playCHI PLAY 2014
- Supporting the creative game design process with exertion cardsCHI Games & Play 2014
- Bubble popper: body contact in digital gamesCHI Games & Play 2013
- Cart-load-o-fun: designing digital games for tramsCHI Games & Play 2013
- Duel realityCHI Games & Play 2013
- Game jamCHI Games & Play 2013
- Gravity well: underwater playCHI Games & Play 2013
- Musical embrace: facilitating engaging play experiences through social awkwardnessCHI Games & Play 2013
- Musical embrace: socially awkward interactions through physical proximity to drive digital playCHI Games & Play 2013
- Understanding handicapping for balancing exertion gamesCHI Games & Play 2013
- UnoJoy!: a library for rapid video game prototyping using arduinoCHI Games & Play 2013
- Hanging off a barCHI Games & Play 2012
- Designing sports: a framework for exertion gamesCHI Games & Play 2011
- Design influence on social play in distributed exertion gamesCHI Games & Play 2009
- Exertion in networked gamesFDG 2009
- Remote impact: shadowboxing over a distanceCHI Games & Play 2009
- The mousegripCHI Games & Play 2009
- Evaluating user experiences in gamesCHI Games & Play 2008
- Airhockey over a distanceCHI Games & Play 2006
- Exertion interfaces: sports over a distance for social bonding and funCHI Games & Play 2003