Melissa J. Rogerson
Affiliations over time
- The University of MelbourneAustralia2016–2026 · 15
Papers
- Exploring Meaningful Hybridity in Hybrid Digital BoardgamesCHI Games & Play 2026
- Getting Hybridity Just Right: The Goldilocks Factor in Hybrid Digital BoardgamesCHI Games & Play 2026
- A Surfeit of Barbarians: Using Facial Recognition Technology to Generate a Dungeons and Dragons CharacterFDG 2025
- Core or Chore? How Hybridity Impacts Player ExperienceFDG 2025
- Human-AI Collaboration in Cooperative Games: A Study of Playing Codenames with an LLM AssistantCHI PLAY 2024
- Lessons from Homebrewed Hybridity: Designing Hybrid Digital Boardgames for Distanced PlayCHI PLAY 2023
- The Hidden Rules of Hanabi: How Humans Outperform AI AgentsCHI Games & Play 2023
- More Than a Gimmick - Digital Tools for Boardgame PlayCHI PLAY 2021
- Observing Multiplayer Boardgame Play at a DistanceCHI PLAY 2021
- Unpacking "Boardgames with Apps": The Hybrid Digital Boardgame ModelCHI Games & Play 2021
- Introducing the Gamer Information-Control Framework: Enabling Access to Digital Games for People with Visual ImpairmentCHI Games & Play 2020
- Playing Blind: Revealing the World of Gamers with Visual ImpairmentCHI Games & Play 2019
- Cooperating to Compete: the Mutuality of Cooperation and Competition in Boardgame PlayCHI Games & Play 2018
- What can We Learn from Eye Tracking Boardgame Play?CHI PLAY 2017
- "I Love All the Bits": The Materiality of BoardgamesCHI Games & Play 2016