43
papers
28
authors
2010–2026
active years
Output per year
Papers (43)
- When Worlds Collide: How Real Collisions and Fear of Colliding Influence the User Experience in VRFDG 2026 · 0 citations
- It's All Fun and Games, Until Someone Gets Hurt: How Game Pace and Player Movement Influence the User Experience in VRCHI Games & Play 2025 · 2 citations
- Long-Term Effects of User Expertise and Application Design on Collision Anxiety in VR GamesCHI Games & Play 2025 · 3 citations
- Virtual Proximity, Real Anxiety: How Co-located VR Gameplay Increases Mutual Player Distance and Fear of CollidingFDG 2025 · 4 citations
- Auditory, Visual, or Both? Comparing Visual and Auditory Representations of Game Elements in a Gamified Image-Tagging TaskCHI PLAY 2024 · 5 citations
- EcoMeal: Gamified Eco-Feedback of Food Consumption using a Virtual GardenCHI PLAY 2024 · 1 citations
- Playing for a Better Future: How Animal Avatars Influence the Attitude of PlayersCHI PLAY 2024 · 7 citations
- The Impact of Emotional Virtual Characters on Emotional State and Player Experience in VR Horror GamesFDG 2024 · 2 citations
- A Matter of Perspective: Designing Immersive Character Transitions for Virtual Reality GamesCHI PLAY 2023 · 8 citations
- Emotional Virtual Characters for Improving Motivation and Performance in VR ExergamesCHI PLAY 2023 · 17 citations
- Never Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality ExergameCHI Games & Play 2023 · 36 citations
- VR Almost There: Simulating Co-located Multiplayer Experiences in Social Virtual RealityCHI Games & Play 2023 · 42 citations
- Outpace Reality: A Novel Augmented-Walking Technique for Virtual Reality GamesCHI PLAY 2022 · 10 citations
- Escape the Fake: Development and Evaluation of an Augmented Reality Escape Room Game for Fighting Fake NewsCHI PLAY 2021 · 37 citations
- Exploring the Potential of Vertical Jump Training in Virtual RealityCHI PLAY 2021 · 9 citations
- Motivating Players to Perform an Optional Strenuous Activity in a Virtual Reality Exergame Using Virtual Performance AugmentationCHI PLAY 2021 · 20 citations
- Puzzles Unpuzzled: Towards a Unified Taxonomy for Analog and Digital Escape Room GamesCHI PLAY 2021 · 18 citations
- Streaming VR Games to the Broad Audience: A Comparison of the First-Person and Third-Person PerspectivesCHI Games & Play 2021 · 0 citations
- "Pls Uninstall": On the Interplay of the COVID-19 Pandemic and Toxic Player Behavior in Competitive GamingCHI PLAY 2020 · 7 citations
- A Universe Inside the MRI Scanner: An In-Bore Virtual Reality Game for Children to Reduce Anxiety and StressCHI PLAY 2020 · 23 citations
- Like in the Good Old Times, but Virtual - A Case for Simulating Co-located Multiplayer Games in VRCHI PLAY 2020 · 9 citations
- Playing With Friends - The Importance of Social Play During the COVID-19 PandemicCHI PLAY 2020 · 19 citations
- Silhouette Games: An Interactive One-Way Mirror Approach to Watching Players in VRCHI PLAY 2020 · 13 citations
- Beyond Human: Animals as an Escape from Stereotype Avatars in Virtual Reality GamesCHI PLAY 2019 · 62 citations
- Blending Science and Practice: A Collaborative Approach for Evaluating the Value of Heart Rate MeasurementCHI PLAY 2019 · 2 citations
- Outstanding: A Multi-Perspective Travel Approach for Virtual Reality GamesCHI PLAY 2019 · 0 citations
- Outstanding: A Perspective-Switching Technique for Covering Large Distances in VR GamesCHI Games & Play 2019 · 15 citations
- Toward a Taxonomy of Inventory Systems for Virtual Reality GamesCHI PLAY 2019 · 0 citations
- GulliVR: A Walking-Oriented Technique for Navigation in Virtual Reality Games Based on Virtual Body ResizingCHI PLAY 2018 · 53 citations
- I'm Glad You Are on My Side: How to Design Compelling Game CompanionsCHI PLAY 2018 · 47 citations
- VR Animals: Surreal Body Ownership in Virtual Reality GamesCHI PLAY 2018 · 33 citations
- Watch Me Play: Does Social Facilitation Apply to Digital Games?CHI Games & Play 2018 · 21 citations
- Self-Transforming Controllers for Virtual Reality First Person ShootersCHI PLAY 2017 · 35 citations
- The Impact of Game Patterns on Player Experience and Social Interaction in Co-Located Multiplayer GamesCHI PLAY 2017 · 40 citations
- The influence of social entities in virtual reality games on player experience and immersionFDG 2017 · 39 citations
- The Influence of Virtual Agents on Player Experience and PerformanceCHI PLAY 2016
- Altering gameplay behavior using stereoscopic 3D vision-based video game designCHI Games & Play 2014 · 17 citations
- Creating and analyzing stereoscopic 3D graphical user interfaces in digital gamesCHI Games & Play 2013 · 24 citations
- Games user research: practice, methods, and applicationsCHI Games & Play 2013 · 26 citations
- Evaluating user performance in 3D stereo and motion enabled video gamesFDG 2012 · 30 citations
- Understanding user experience in stereoscopic 3D gamesCHI Games & Play 2012 · 88 citations
- Human factors in entertainment computing: designing for diversityFDG 2011 · 1 citations
- ABC-Sprints: adapting Scrum to academic game development coursesFDG 2010 · 23 citations
Authors
Collaborates with
- University of Central Florida4 shared
- Universität Hamburg3 shared
- University of Utah3 shared
- Essen University Hospital2 shared
- German Research Centre for Artificial Intelligence2 shared
- Hochschule für Technik und Wirtschaft des Saarlandes2 shared
- Saarland University2 shared
- Amsterdam University of the Arts1 shared
- Electronic Arts (Canada)1 shared
- Ontario Tech University1 shared
- Polymun (Austria)1 shared
- Sony (United Kingdom)1 shared