9
papers
6
authors
2010–2026
active years
Output per year
Papers (9)
- What's the Point? How Users Functionalise Points in Gamified SystemsCHI Games & Play 2026 · 1 citations
- How does Juicy Game Feedback Motivate? Testing Curiosity, Competence, and EffectanceCHI Games & Play 2024 · 13 citations
- 'I Just Wanted to Get It Over and Done With': A Grounded Theory of Psychological Need Frustration in Video GamesCHI PLAY 2023 · 29 citations
- "Conversations with pigeons": Capturing Players' Lived Experience of Perspective Challenging GamesCHI PLAY 2023 · 10 citations
- Objective Difficulty-Skill Balance Impacts Perceived Balance but Not Behaviour: A Test of Flow and Self-Determination Theory PredictionsCHI PLAY 2023 · 12 citations
- InterRings: Towards Understanding Design Micro-games to Fit Daily Work RoutineCHI Games & Play 2021 · 5 citations
- PLANET 10: A Space OdysseyCHI PLAY 2016
- Recognizing players' activities and hidden stateFDG 2011 · 3 citations
- Video games as research instrumentsCHI Games & Play 2010 · 17 citations
Collaborates with
- University of York4 shared
- Dyson (United Kingdom)3 shared
- University College London2 shared
- École Polytechnique Fédérale de Lausanne1 shared
- Polytechnic University of San Luis Potosí1 shared
- Purdue University West Lafayette1 shared
- Queen Mary University of London1 shared
- University for the Creative Arts1 shared
- University of Arizona1 shared
- University of Klagenfurt1 shared
- University of Oxford1 shared