Dominic Kao
Affiliations over time
- University of Illinois Urbana-ChampaignUnited States2025–2026 · 2
- Purdue University West LafayetteUnited States2019–2024 · 15
- Massachusetts Institute of TechnologyUnited States2015–2018 · 5
Frequent co-authors
- Christos Mousas9
- D. Fox Harrell6
- Alejandra J. Magana4
- Amogh Joshi3
- Heiko Breitsohl2
- Huimin Liu2
- Kathrin Gerling2
- Minsoo Choi2
- Nick Ballou2
- Olaoluwa Oyedokun2
- Pedro Acevedo2
- Sebastian Deterding2
- Syed T. Mubarrat2
- Abhigna Peddireddy1
- Akash Ravi1
- Arjun Kramadhati Gopi1
- Bedřich Beneš1
- Bethany McGowan1
- Byung-Cheol Min1
- E. Cho Smith1
Papers
- Game-Based and Gamified Robotics Education: A Comparative Systematic Review and Design GuidelinesCHI Games & Play 2026
- Towards Understanding the Impact of AI-Generated Visual and Vocal Self-Similarity on Avatar Identification, Motivation, and Engagement in Educational GamesCHI PLAY 2025
- Exploring the Influence of Avatar Skin Tone in VR Educational GamesCHI PLAY 2024
- Game Level Design to Evoke Spatial Exploration: The Influence of a Secondary TaskCHI PLAY 2024
- How does Juicy Game Feedback Motivate? Testing Curiosity, Competence, and EffectanceCHI Games & Play 2024
- Exploring the Influence of Demographic Factors on Progression and Playtime in Educational GamesFDG 2022
- Procedural Game Level Design to Trigger Spatial ExplorationFDG 2022
- Towards an Educational Computing Career Exploration GameCHI PLAY 2022
- Zen Hanzi: A Game for Raising Hanzi Component AwarenessFDG 2022
- Evaluating Tutorial-Based Instructions for Controllers in Virtual Reality GamesCHI PLAY 2021
- Fighting COVID-19 at Purdue University: Design and Evaluation of a Game for Teaching COVID-19 Hygienic Best PracticesFDG 2021
- Not Very Effective: Validity Issues of the Effectance in Games ScaleCHI PLAY 2021
- The Effects of a Self-Similar Avatar Voice in Educational GamesCHI PLAY 2021
- Exploring Help Facilities in Game-Making SoftwareFDG 2020
- Exploring how preference and perceived performance vary in different game genres across time of dayFDG 2019
- JavaStrike: a Java programming engine embedded in virtual worldsFDG 2019
- The effects of anthropomorphic avatars vs. non-anthropomorphic avatars in a jumping gameFDG 2019
- The Effects of Badges and Avatar Identification on Play and Making in Educational GamesCHI Games & Play 2018
- MazeStar: a platform for studying virtual identity and computer science educationFDG 2017
- Exploring the Effects of Encouragement in Educational GamesCHI Games & Play 2016
- Exploring the Impact of Avatar Color on Game Experience in Educational GamesCHI Games & Play 2016
- Exploring the Impact of Role Model Avatars on Game Experience in Educational GamesCHI PLAY 2015