Paul Cairns
Affiliations over time
- University of YorkUnited Kingdom2009–2025 · 22
- University College LondonUnited Kingdom2004–2005 · 2
- London Centre for NanotechnologyUnited Kingdom2004–2005 · 2
Frequent co-authors
- Alena Denisova5
- Anna L. Cox5
- A. Imran Nordin3
- Christopher Power3
- Ioanna Iacovides3
- Charlene Jennett2
- Jen Beeston2
- Jeremy Gow2
- Aishat Animashaun1
- Catherine Holloway1
- Christian Guckelsberger1
- Christoph Salge1
- Daniel Kudenko⋆1
- David Zendle1
- Eddie Capstick1
- Eduardo H. Calvillo Gámez1
- Elisa D. Mekler1
- Emily Brown1
- Francesca Foffano1
- Giulia Barbareschi1
Papers
- Do Not Play With My Emotions. Design for Emotional AccessibilityCHI PLAY 2025
- 'The bandwidth comes and goes': Gaming preferences, habits and attitudes in a persistent low mood populationFDG 2023
- Close but Not Too Close: Distance and Relevance in Designing Games for ReflectionCHI PLAY 2022
- Grounded Theory of Accessible Game DevelopmentFDG 2021
- A Grounded Analysis of Player-Described Board Game ImmersionCHI PLAY 2020
- Disability Interactions in Digital Games: From Accessibility to InclusionCHI PLAY 2019
- Investigating Uncertainty in Digital Games and its Impact on Player ImmersionCHI PLAY 2017
- Measuring Uncertainty in Games: Design and Preliminary ValidationCHI Games & Play 2017
- Predicting Player Experience without the Player.: An Exploratory StudyCHI PLAY 2017
- SIGCHI Games: The Scope of Games and Play Research at CHICHI Games & Play 2016
- The Convergence of Player Experience QuestionnairesCHI PLAY 2016
- Adaptation in Digital Games: The Effect of Challenge Adjustment on Player Performance and ExperienceCHI PLAY 2015
- Emotional and Functional Challenge in Core and Avant-garde GamesCHI PLAY 2015
- First Person vs. Third Person Perspective in Digital Games: Do Player Preferences Affect Immersion?CHI Games & Play 2015
- Higher Graphical Fidelity Decreases Players' Access to Aggressive Concepts in Violent Video GamesCHI PLAY 2015
- Removing the HUD: The Impact of Non-Diegetic Game Elements and Expertise on Player InvolvementCHI PLAY 2015
- The Placebo Effect in Digital Games: Phantom Perception of Adaptive Artificial IntelligenceCHI PLAY 2015
- The influence of controllers on immersion in mobile gamesCHI Games & Play 2014
- Attention, time perception and immersion in gamesCHI Games & Play 2013
- Not doing but thinking: the role of challenge in the gaming experienceCHI Games & Play 2012
- Video games as research instrumentsCHI Games & Play 2010
- Investigating computer game immersion and the component real world dissociationCHI Games & Play 2009
- Behaviour, realism and immersion in gamesCHI Games & Play 2005
- A grounded investigation of game immersionCHI Games & Play 2004