34
papers
65
authors
1994–2025
active years
Output per year
Papers (34)
- Demonstrating DreamGarden: A Designer Assistant for Growing Games from a Single PromptCHI Games & Play 2025 · 2 citations
- DreamGarden: A Designer Assistant for Growing Games from a Single PromptCHI Games & Play 2025 · 14 citations
- Exploring Gender and Racial/Ethnic Bias Against Video Game Streamers: Comparing Perceived Gameplay Skill and Viewer EngagementFDG 2024 · 2 citations
- Navigates Like Me: Understanding How People Evaluate Human-Like AI in Video GamesCHI Games & Play 2023 · 16 citations
- DreamStream: Immersive and Interactive Spectating in VRCHI Games & Play 2022 · 25 citations
- How Humans Perceive Human-like Behavior in Video Game NavigationCHI Games & Play 2022 · 7 citations
- The Art of Scientific CommunicationCHI PLAY 2022 · 1 citations
- Web-based Programming for Low-cost Gaming HandheldsFDG 2021 · 4 citations
- Gamifying UX Research at ScaleCHI PLAY 2019 · 1 citations
- MakerArcade: Using Gaming and Physical Computing for Playful Making, Learning, and CreativityCHI Games & Play 2019 · 10 citations
- Virtual Showdown: An Accessible Virtual Reality Game with Scaffolds for Youth with Visual ImpairmentsCHI Games & Play 2019 · 78 citations
- Attending to Slowness and Temporality with Olly and Slow Game: A Design Inquiry Into Supporting Longer-Term Relations with Everyday Computational ObjectsCHI Games & Play 2018 · 81 citations
- Automatic Game Progression Design through Analysis of Solution FeaturesCHI Games & Play 2015 · 43 citations
- What Drives People: Creating Engagement Profiles of Players from Game Log DataCHI PLAY 2015 · 21 citations
- The first hour experience: how the initial play can engage (or lose) new playersCHI PLAY 2014 · 42 citations
- IllumiRoom: peripheral projected illusions for interactive experiencesCHI Games & Play 2013 · 179 citations
- Mastering the art of war: how patterns of gameplay influence skill in HaloCHI Games & Play 2013 · 29 citations
- Accessible games SIGCHI Games & Play 2011 · 2 citations
- Embodiment in brain-computer interactionCHI Games & Play 2011 · 25 citations
- Gamification. using game-design elements in non-gaming contextsCHI Games & Play 2011 · 2389 citations
- Utilizing DVD players as low-cost offline internet browsersCHI Games & Play 2011 · 6 citations
- Intentions: a game for classifying search query intentCHI Games & Play 2009 · 14 citations
- Kodu: end-user programming and design for gamesFDG 2009 · 37 citations
- Rethinking the ESP gameCHI Games & Play 2009 · 67 citations
- Brain-computer interfaces for HCI and gamesCHI Games & Play 2008 · 77 citations
- Evaluating user experiences in gamesCHI Games & Play 2008 · 68 citations
- Exploring user experience in "blended reality": moving interactions out of the screenCHI Games & Play 2006 · 10 citations
- Face-tracking as an augmented input in video games: enhancing presence, role-playing and controlCHI Games & Play 2006 · 59 citations
- Player-centred game designCHI Games & Play 2006 · 39 citations
- Text entry using a dual joystick game controllerCHI Games & Play 2006 · 54 citations
- The untapped world of video gamesCHI Games & Play 2004 · 19 citations
- What's my method?: a game show on gamesCHI Games & Play 2004 · 46 citations
- Interactive Advertising: Patterns of Use and EffectivenessCHI Games & Play 1998 · 25 citations
- What HCI designers can learn from video game designersCHI Games & Play 1994 · 45 citations
Authors
Collaborates with
- Microsoft Research (United Kingdom)8 shared
- University of Washington5 shared
- Carnegie Mellon University4 shared
- Microsoft (United Kingdom)3 shared
- Eindhoven University of Technology2 shared
- Glasgow Caledonian University2 shared
- Microsoft Research Asia (China)2 shared
- New York University2 shared
- Ninja Theory (United Kingdom)2 shared
- Red Ninja (United Kingdom)2 shared
- Renmin University of China2 shared
- The University of Texas at Austin2 shared