Magy Seif El‐Nasr
Affiliations over time
- University of California, Santa CruzUnited States2020–2026 · 31
- Northeastern UniversityUnited States2012–2020 · 10
- Universidad del NoresteMexico2018–2019 · 8
- Simon Fraser UniversityCanada2009–2010 · 2
- Pennsylvania State UniversityUnited States2005 · 1
Frequent co-authors
- Erica Kleinman20
- Johannes Pfau10
- Sai Siddartha Maram8
- Casper Harteveld6
- Zhaoqing Teng6
- Elín Carstensdóttir5
- Jichen Zhu5
- Jennifer Villareale4
- Katherine Isbister4
- Mário Escarce4
- Seth Cooper4
- Andy Bryant3
- Chaima Jemmali3
- Josh Aaron Miller3
- Lennart E. Nacke3
- MJ Johns3
- Nathan Partlan3
- Reza Habibi3
- Sabbir Ahmad3
- Anders Drachen2
Papers
- AI-Supported and Socially-Augmented Gamification to Overcome Behavioral Barriers in Sustainable CookingFDG 2026
- Change is Hard: Consistent Player Behavior Across Games with Conflicting IncentivesCHI Games & Play 2026
- Talking Wildfire: How Discourse in Serious Games Shapes Collaborative Learning and PreparednessFDG 2026
- Wildfire Games: A Community Approach to Designing Serious Games as Interventions for Wildfire PreparednessCHI PLAY 2025
- "Ah! I see" - Facilitating Process Reflection in Gameplay through a Novel Spatio-Temporal Visualization SystemCHI Games & Play 2024
- "Backseat Gaming" A Study of Co-Regulated Learning within a Collegiate Male Esports CommunityCHI Games & Play 2024
- "Trust the Process": An Exploratory Study of Process Visualizations for Self-Reflection in League of LegendsCHI PLAY 2024
- A Topic Modeling Approach Towards Understanding the Discourse between Religion and Videogames on RedditCHI PLAY 2024
- Damage Optimization in Video Games: A Player-Driven Co-Creative ApproachCHI Games & Play 2024
- Ethics and Transparency in Game DataCHI PLAY 2024
- Interactive Player Journeys: Co-designing a Process Visualization System to Video Game AnalyticsFDG 2024
- Participatory Design of a Serious Game to Improve Wildfire Preparedness with Community Residents and ExpertsCHI Games & Play 2024
- Shloka: Developing Climate Change interventions through a lens of Religion and VideogamesCHI PLAY 2024
- "What else can I do?" Examining the Impact of Community Data on Adaptation and Quality of Reflection in an Educational GameCHI Games & Play 2023
- A Visual Ethnographic Study at Cultural Spaces to Identify Character Creation OpportunitiesFDG 2023
- Balancing Video Games: A Player-Driven InstrumentCHI PLAY 2023
- Integrating Players' Perspectives in AI-Based Games: Case Studies of Player-AI Interaction DesignFDG 2023
- Player-Driven Game Analytics: The Case of Guild Wars 2CHI Games & Play 2023
- Towards a Human-in-the-Loop System for Authoring Game AI using Behavior LanguagesFDG 2023
- Under Pressure: A Multi-Modal Analysis of Induced Stressors in Games for ResilienceFDG 2023
- Using Open Game Data to Understand Game-Based LearningCHI PLAY 2023
- "A Time and Phase for Everything" - Towards A Self Regulated Learning Perspective on Computational Support for EsportsCHI PLAY 2022
- EvolvingBehavior: Towards Co-Creative Evolution of Behavior Trees for Game NPCsFDG 2022
- Kills, Deaths, and (Computational) Assists: Identifying Opportunities for Computational Support in Esport LearningCHI Games & Play 2022
- miniPXI: Development and Validation of an Eleven-Item Measure of the Player Experience InventoryCHI PLAY 2022
- Player Segmentation with INSPECT: Revealing Systematic Behavior Differences within MMORPG and Educational Game Case StudiesCHI PLAY 2022
- The Effects of Adaptive Procedural Levels on Engagement and Performance in an Educational Programming GameFDG 2022
- "Naked and on Fire": Examining Player Agency Experiences in Narrative-Focused GameplayCHI Games & Play 2021
- Design-Driven Requirements for Computationally Co-Creative Game AI Design ToolsFDG 2021
- Special Interest Group: The Present and Future of Esports in HCICHI Games & Play 2021
- The Gang's All Here: How People Used Games to cope with COVID19 QuarantineCHI Games & Play 2021
- "And then they died": Using Action Sequences for Data Driven, Context Aware Gameplay AnalysisFDG 2020
- Data-Driven Game Development: Ethical ConsiderationsFDG 2020
- Reflection in Game-Based Learning: A Survey of Programming GamesFDG 2020
- Tile-o-Scope AR: An Augmented Reality Tabletop Image Labeling Game ToolkitFDG 2020
- Understanding Player Patterns by Combining Knowledge-Based Data Abstraction with Interactive VisualizationCHI PLAY 2020
- Academics without bordersFDG 2019
- Evaluation of an automatically-constructed graph-based representation for interactive narrativeFDG 2019
- Expertise and engagement: re-designing citizen science games with players' minds in mindFDG 2019
- Large-Scale Analysis of Visualization Options in a Citizen Science GameCHI PLAY 2019
- Modeling Individual and Team Behavior through Spatio-temporal AnalysisCHI PLAY 2019
- Player interaction in narrative games: structure and narrative progression mechanicsFDG 2019
- Teamwork and adaptation in games (TAG): a survey to gauge teamworkFDG 2019
- Using game design mechanics as metaphors to enhance learning of introductory programming conceptsFDG 2019
- Educational game design: an empirical study of the effects of narrativeFDG 2018
- Going forward by going back: re-defining rewind mechanics in narrative gamesFDG 2018
- A bottom-up method for developing a trait-based model of player behaviorCHI PLAY 2014
- Games and entertainment community SIG: reaching beyond CHICHI Games & Play 2014
- Game user researchCHI Games & Play 2012
- Toolset to explore visual motion designs in a video gameCHI Games & Play 2012
- Understanding and evaluating cooperative gamesCHI Games & Play 2010
- System for Automated Interactive Lighting (SAIL)FDG 2009
- Intelligent lighting for a better gaming experienceCHI Games & Play 2005