26
papers
43
authors
2005–2026
active years
Output per year
Papers (26)
- Player Safety by Design: Co-Designing Child-Centered Safety Mechanisms with ChildrenCHI Games & Play 2026 · 1 citations
- "The System is Made to Inherently Push Child Gambling in my Opinion": Child Safety, Monetization, and Moderation on RobloxCHI Games & Play 2025 · 9 citations
- Fake Game but Real Play: Exploring Player Motivations and Coping Strategies with Fake GamesCHI PLAY 2025 · 0 citations
- Gendered Toxicity in Competitive Gaming: Women's Perceptions and ResponsesCHI PLAY 2025 · 4 citations
- Honey Trap or Romantic Utopia: A Case Study of Final Fantasy XIV Players' Intimate Partner-Seeking Posts on Social MediaCHI Games & Play 2025 · 1 citations
- More Than Just Microtransactions: Predatory Monetization in User-Generated GamesCHI PLAY 2025 · 4 citations
- "Wow another fake game from YouTube ad": Unpacking Fake Games Through a Mixed-Methods InvestigationCHI PLAY 2024 · 6 citations
- A Game of Love for Women: Social Support in Otome Game Mr. Love: Queen's Choice in ChinaCHI Games & Play 2024 · 17 citations
- Community Begins Where Moderation Ends: Peer Support and Its Implications for Community-Based RehabilitationCHI Games & Play 2024 · 15 citations
- Harmful Design in User-Generated Games and its Ethical and Governance Challenges: An Investigation of Design Co-Ideation of Game Creators on RobloxCHI PLAY 2024 · 13 citations
- Toxicity by Game Design: How Players Perceive the Influence of Game Design on ToxicityCHI PLAY 2024 · 18 citations
- Methodological Challenges, Risks, and Ethical Implications in Game ResearchCHI PLAY 2023 · 1 citations
- Transparency, Fairness, and Coping: How Players Experience Moderation in Multiplayer Online GamesCHI Games & Play 2023 · 22 citations
- Flag and Flaggability in Automated Moderation: The Case of Reporting Toxic Behavior in an Online Game CommunityCHI Games & Play 2021 · 81 citations
- Modular Reinforcement Learning Framework for Learners and EducatorsFDG 2021 · 0 citations
- A Review of Gamified Fitness Tracker Apps and Future DirectionsCHI PLAY 2020 · 17 citations
- Toxic Behaviors in Team-Based Competitive Gaming: The Case of League of LegendsCHI PLAY 2020 · 135 citations
- Developing a virtual reality game for manufacturing educationFDG 2019 · 17 citations
- Knowledge assessment: game for assessment of symptoms of child physical abuseFDG 2019 · 9 citations
- Show me how to win: a robot that uses dialog management to learn from demonstrationsFDG 2019 · 4 citations
- Augmented Tabletop Games WorkshopCHI PLAY 2017 · 1 citations
- Spatial perception orientation task (SPOT): developing an accessible tool for measuring spatial working memoryCHI Games & Play 2014 · 4 citations
- Playing with leadership and expertise: military tropes and teamwork in an argCHI Games & Play 2013 · 7 citations
- Designing pervasive health games for sustainability, adaptability and sociabilityFDG 2012 · 44 citations
- System for Automated Interactive Lighting (SAIL)FDG 2009 · 10 citations
- Intelligent lighting for a better gaming experienceCHI Games & Play 2005 · 12 citations
Authors
Collaborates with
- Hong Kong Polytechnic University2 shared
- Boise State University1 shared
- Brigham Young University1 shared
- Carnegie Mellon University1 shared
- City University of Hong Kong1 shared
- Eindhoven University of Technology1 shared
- Georgia Institute of Technology1 shared
- Koç University1 shared
- Lake Erie College of Osteopathic Medicine1 shared
- Marina Del Rey Hospital1 shared
- New Mexico State University1 shared
- Simon Fraser University1 shared