Katherine Isbister
Affiliations over time
- University of California, Santa CruzUnited States2016–2026 · 36
- University of California SystemUnited States2017–2019 · 5
- New York UniversityUnited States2010–2014 · 9
- SUNY Polytechnic InstituteUnited States2011–2014 · 8
Frequent co-authors
- Edward F. Melcer10
- Elena Márquez Segura10
- Ferran Altarriba Bertran8
- MJ Johns7
- Raquel Robinson7
- James Fey5
- Jared Duval5
- Regina Bernhaupt5
- Magy Seif El‐Nasr4
- Alison Crosby3
- Ella Dagan3
- Linda Hirsch3
- Mário Escarce3
- Regan L. Mandryk3
- Sri Kurniawan3
- Ansgar E. Depping2
- Chelsea Hash2
- Danielle Wilde2
- Elizabeth Reid2
- Florian Mueller2
Papers
- "I have a plan to start": Empowering Awareness and Behavior Change through a Collaborative Flood Resilience GameCHI Games & Play 2026
- Quantifying the Impact of a Wildfire Game on Changes in "Feelings of Preparedness" for a Wildfire EvacuationCHI Games & Play 2026
- Talking Wildfire: How Discourse in Serious Games Shapes Collaborative Learning and PreparednessFDG 2026
- A Playful Wildfire Simulation System in Two MinigamesCHI PLAY 2025
- Designing Doable and Locally-adapted Action Cards for an Interactive Tabletop Game To Support Bottom-Up Flood ResilienceCHI PLAY 2025
- Designing FEVR: a VR Game for Wildfire Evacuation ReadinessFDG 2025
- FEVR: Exploring the Use of Virtual Reality for Pre-Evacuation Wildfire TrainingCHI PLAY 2025
- Wildfire Games: A Community Approach to Designing Serious Games as Interventions for Wildfire PreparednessCHI PLAY 2025
- Eye Ball: Gazing as a Dilemma in a Competitive Virtual Reality GameCHI Games & Play 2024
- Participatory Design of a Serious Game to Improve Wildfire Preparedness with Community Residents and ExpertsCHI Games & Play 2024
- Virtual Games, Real Interactions: A Look at Cross-reality Asymmetrical Co-located Social GamesCHI Games & Play 2024
- Games and Play SIG: Connecting Through Social and Playful TechnologiesCHI Games & Play 2023
- Co-Imagining the Future of Playable Cities: A Bottom-Up, Multi-Stakeholder Speculative Inquiry into the Playful Potential of Urban TechnologyCHI Games & Play 2022
- Chasing Play on TikTok from Populations with Disabilities to Inspire Playful and Inclusive Technology DesignCHI Games & Play 2021
- The Playful Potential of Shared Mealtime: A Speculative Catalog of Playful Technologies for Day-to-day Social Eating ExperiencesCHI PLAY 2021
- Chasing Play with Instagram: How Can We Capture Mundane Play Potentials to Inspire Interaction Design?CHI Games & Play 2020
- Designing and Evaluating 'In the Same Boat', A Game of Embodied Synchronization for Enhancing Social PlayCHI Games & Play 2020
- MESMER: Towards a Playful Tangible Tool for Non-Verbal Multi-Stakeholder ConversationsCHI PLAY 2020
- 'In the Same Boat', : A Game of Mirroring Emotions for Enhancing Social PlayCHI Games & Play 2019
- A design framework for playful wearablesFDG 2019
- All the World (Wide Web)'s a Stage: A Workshop on Live StreamingCHI Games & Play 2019
- Astaire: A Collaborative Mixed Reality Dance Game for Collocated PlayersCHI PLAY 2019
- Chasing Play Potentials in Food Culture to Inspire Technology DesignCHI PLAY 2019
- Designing 'True Colors': A Social Wearable that Affords VulnerabilityCHI Games & Play 2019
- Playful Human-Food Interaction Research: State of the Art and Future DirectionsCHI PLAY 2019
- "You're Giving Me Mixed Signals!": A Comparative Analysis of Methods that Capture Players' Emotional Response to GamesCHI Games & Play 2018
- Bots & (Main)Frames: Exploring the Impact of Tangible Blocks and Collaborative Play in an Educational Programming GameCHI Games & Play 2018
- Designing Future Social Wearables with Live Action Role Play (Larp) DesignersCHI Games & Play 2018
- Firefly: A Social Wearable to Support Physical Connection of LarpersCHI Games & Play 2018
- Games and Play SIG: Engaging Small Developer CommunitiesCHI Games & Play 2018
- Social Affordances at Play: Game Design Toward Socio-Technical InnovationCHI Games & Play 2018
- All the feels: designing a tool that reveals streamers' biometrics to spectatorsFDG 2017
- Connecting through Play by DesignCHI PLAY 2017
- Design, appropriation, and use of technology in larpsFDG 2017
- Embodiment, collaboration, and challenge in educational programming games: exploring use of tangibles and mouseFDG 2017
- Soma-Based Design TheoryCHI Games & Play 2017
- Tangibles vs. Mouse in Educational Programming Games: Influences on Enjoyment and Self-BeliefsCHI Games & Play 2017
- Toward understanding disciplinary divides within games researchFDG 2017
- All the Feels: Introducing Biometric Data to Online Gameplay StreamsCHI PLAY 2016
- Bridging the Physical Divide: A Design Framework for Embodied Learning Games and SimulationsCHI Games & Play 2016
- Hotaru: The Lightning Bug GameCHI Games & Play 2016
- Movement-based game guidelinesCHI Games & Play 2014
- A new perspective for the games and entertainment communityCHI Games & Play 2013
- Fidget widgets: secondary playful interactions in support of primary serious tasksCHI Games & Play 2013
- Game user researchCHI Games & Play 2012
- Games and entertainment community SIG: shaping the futureCHI Games & Play 2012
- Scoop!: a movement-based math game designed to reduce math anxietyCHI Games & Play 2012
- Scoop!: using movement to reduce math anxiety and affect confidenceFDG 2012
- (invited) games and entertainment at CHI: towards forming a robust and ongoing communityCHI Games & Play 2011
- Games and HCI: perspectives on intersections and opportunitiesCHI Games & Play 2011
- Is more movement better?: a controlled comparison of movement-based gamesFDG 2011
- Reactive animation and gameplay experienceFDG 2011
- Designing games for learning: insights from conversations with designersCHI Games & Play 2010