Edward F. Melcer
Affiliations over time
- University of California, Santa CruzUnited States2020–2026 · 17
- Carleton UniversityCanada2024–2026 · 6
- Microsoft (United States)United States2024 · 1
- University of California, IrvineUnited States2024 · 1
- University of California SystemUnited States2019 · 1
- New York UniversityUnited States2016–2018 · 7
Frequent co-authors
- Katherine Isbister10
- MJ Johns4
- Elín Carstensdóttir3
- Katelyn M. Grasse3
- Max Kreminski3
- Nick Junius3
- Noah Wardrip–Fruin3
- Brent Hill2
- D. Hwang2
- Derusha Baskaran2
- Dietrich Squinkifer2
- Hongwei Zhou2
- Janelynn Camingue2
- Magy Seif El‐Nasr2
- Mário Escarce2
- Marjorie Ann M. Cuerdo2
- Oleksandra Keehl2
- Tristyn Lai2
- Yiyang Lu2
- Adam Berenzweig1
Papers
- Addressing Anxiety Through Games: A Review of Therapeutic Design StrategiesFDG 2026
- Quantifying the Impact of a Wildfire Game on Changes in "Feelings of Preparedness" for a Wildfire EvacuationCHI Games & Play 2026
- Serious Games for Cognitive Bias Mitigation: A Review of Learning Mechanisms and Design ApproachesFDG 2026
- A Playful Wildfire Simulation System in Two MinigamesCHI PLAY 2025
- User Preferences for Interaction Timing in Smartwatch Sleep Hygiene GamesCHI Games & Play 2025
- Wildfire Games: A Community Approach to Designing Serious Games as Interventions for Wildfire PreparednessCHI PLAY 2025
- Exploring Gender and Racial/Ethnic Bias Against Video Game Streamers: Comparing Perceived Gameplay Skill and Viewer EngagementFDG 2024
- Exploring how Emotional Challenge and Affective Design in Games Relates to Player ReflectionFDG 2024
- Mindfulness Techniques Taught Through Game MechanicsCHI PLAY 2024
- Participatory Design of a Serious Game to Improve Wildfire Preparedness with Community Residents and ExpertsCHI Games & Play 2024
- Playing Well Together with a Reward System: Understanding Player Preferences for the PS Trophy SystemFDG 2024
- Scented Days: Exploring the Capacity of Smell NarrativesCHI PLAY 2024
- Zen Hanzi: A Game for Raising Hanzi Component AwarenessFDG 2022
- Improving Undergraduate Attitudes Towards Responsible Conduct of Research Through an Interactive Storytelling GameCHI Games & Play 2021
- What is a Visual Novel?CHI PLAY 2021
- "I'll Be Back": A Taxonomy of Death and Rebirth in Platformer Video GamesCHI Games & Play 2020
- A (Visual) Novel Route to Learning: A Taxonomy of Teaching Strategies in Visual NovelsFDG 2020
- Generation: A Novel Fabrication Game for Simulating Evolution and Natural SelectionCHI PLAY 2020
- Getting Academical: A Choice-Based Interactive Storytelling Game for Teaching Responsible Conduct of ResearchFDG 2020
- Teaching Responsible Conduct of Research Through an Interactive Storytelling GameCHI Games & Play 2020
- Radical tunes: exploring the impact of music on memorization of stroke order in logographic writing systemsFDG 2019
- Bots & (Main)Frames: Exploring the Impact of Tangible Blocks and Collaborative Play in an Educational Programming GameCHI Games & Play 2018
- CTRL-Labs: Hand Activity Estimation and Real-time Control from Neuromuscular SignalsCHI Games & Play 2018
- Social Affordances at Play: Game Design Toward Socio-Technical InnovationCHI Games & Play 2018
- Embodiment, collaboration, and challenge in educational programming games: exploring use of tangibles and mouseFDG 2017
- Moving to Learn: Exploring the Impact of Physical Embodiment in Educational Programming GamesCHI Games & Play 2017
- Tangibles vs. Mouse in Educational Programming Games: Influences on Enjoyment and Self-BeliefsCHI Games & Play 2017
- Toward understanding disciplinary divides within games researchFDG 2017
- Bridging the Physical Divide: A Design Framework for Embodied Learning Games and SimulationsCHI Games & Play 2016