30
papers
68
authors
2011–2026
active years
Output per year
Papers (30)
- Flourish: Exploring the Use of Hyperobject Paradigms for Developing an Environmental Preservation Self-Efficacy VR GameFDG 2026 · 0 citations
- Play Attention: Using VR Games to Reveal Biomarkers of ADHD Symptoms in Motion DataCHI Games & Play 2026 · 0 citations
- Aiming, Pointing, Steering: A Core Task Analysis Framework for GameplayCHI PLAY 2024 · 6 citations
- FoodFighters - Improving Memory Retention of Food Items through a Mobile Serious GameCHI Games & Play 2023 · 10 citations
- Eggventures: Strengthening Connectedness through Coop-PlayCHI PLAY 2022 · 3 citations
- Fear Inducing Play in an AR Escape Room with Human and Robotic NPCsCHI PLAY 2022 · 6 citations
- Save the Yummy Candyland: An Asymmetric Virtual Reality GameCHI PLAY 2022 · 7 citations
- "What Happened Here!?" A Taxonomy for User Interaction with Spatio-Temporal Game Data VisualizationCHI PLAY 2021 · 15 citations
- How can we help? Towards a design framework for performance-accommodation mechanisms for users struggling with inputCHI PLAY 2021 · 7 citations
- Teaching esports to young students with autism: Exploring pedagogical possibilities and challengesFDG 2021 · 3 citations
- "Kinda like The Sims... But with ghosts?": A Qualitative Analysis of Video Game Re-finding Requests on RedditFDG 2020 · 15 citations
- An Explorative Design Process for Game Map Generation Based on Satellite Images and Playability FactorsFDG 2020 · 2 citations
- Expanding Wave Function Collapse with Growing Grids for Procedural Map GenerationFDG 2020 · 7 citations
- Game Atmosphere: Effects of Audiovisual Thematic Cohesion on Player Experience and PsychophysiologyCHI PLAY 2020 · 36 citations
- Hybrid Settlers - Integrating Dynamic Tiles into a Physical Board Game using Electrochromic DisplaysCHI Games & Play 2020 · 15 citations
- Making the Player the DetectiveFDG 2020 · 6 citations
- Real-time Interactive Snow Simulation using Compute Shaders in Digital EnvironmentsFDG 2020 · 5 citations
- Children's Perceptions and Concerns of Online PrivacyCHI PLAY 2019 · 6 citations
- Fiddling, Pointing, Hovering, and Sliding: Embodied Actions with Three Evaluation Tools for ChildrenCHI PLAY 2019 · 7 citations
- MeteorQuest - Bringing Families Together Through Proxemics Play In A Mobile Social GameCHI PLAY 2018 · 16 citations
- Comparing Thermal and Haptic Feedback Mechanisms for Game ControllersCHI Games & Play 2017 · 12 citations
- Evaluating the Onboarding Phase of Free-toPlay Mobile Games: A Mixed-Method ApproachCHI PLAY 2017 · 26 citations
- GlowPhones: Designing for Proxemics Play with Low-Resolution Displays in Location-based GamesCHI PLAY 2017 · 15 citations
- Lightweight Games User Research for Indies and Non-Profit OrganizationsCHI Games & Play 2016 · 16 citations
- The Value of Rewards: Exploring World of Warcraft for Gamification DesignCHI PLAY 2016
- Tangible Widgets for a Multiplayer Tablet Game in Comparison to Finger TouchCHI PLAY 2015 · 8 citations
- The Internet of Playful ThingsCHI PLAY 2015 · 3 citations
- Mobile rhythmic interaction in a sonic tennis gameCHI Games & Play 2013 · 5 citations
- Game user researchCHI Games & Play 2012 · 24 citations
- Arrrgghh!!!: blending quantitative and qualitative methods to detect player frustrationFDG 2011 · 55 citations
Authors
Collaborates with
- IT University of Copenhagen3 shared
- Ontario Tech University2 shared
- University of Waterloo2 shared
- Aarhus University1 shared
- Breda University of Applied Sciences1 shared
- German Research Centre for Artificial Intelligence1 shared
- Lakeridge Health1 shared
- Namibia University of Science and Technology1 shared
- New York University1 shared
- Northeastern University1 shared
- Queensland University of Technology1 shared
- SUNY Polytechnic Institute1 shared