26
papers
24
authors
2016–2026
active years
Output per year
Papers (26)
- Game-Based and Gamified Robotics Education: A Comparative Systematic Review and Design GuidelinesCHI Games & Play 2026 · 1 citations
- HieraVisVR: Hierarchical Visual Analytics for Motion-Centric VR PlaytestingCHI Games & Play 2026 · 2 citations
- Radical Gender Neutrality: Agender Euphoria in Gaming and Play ExperiencesCHI Games & Play 2026 · 1 citations
- Levelling Up the Literature: How Games Can Inspire Academic ReportingCHI PLAY 2025 · 0 citations
- Towards Understanding the Impact of AI-Generated Visual and Vocal Self-Similarity on Avatar Identification, Motivation, and Engagement in Educational GamesCHI PLAY 2025 · 1 citations
- Exploring the Influence of Avatar Skin Tone in VR Educational GamesCHI PLAY 2024 · 4 citations
- Game Level Design to Evoke Spatial Exploration: The Influence of a Secondary TaskCHI PLAY 2024 · 0 citations
- GeoBotsVR: A Robotics Learning Game for Beginners with Hands-on Learning SimulationCHI Games & Play 2024 · 2 citations
- How does Juicy Game Feedback Motivate? Testing Curiosity, Competence, and EffectanceCHI Games & Play 2024 · 13 citations
- Exploring the Influence of Demographic Factors on Progression and Playtime in Educational GamesFDG 2022 · 4 citations
- Procedural Game Level Design to Trigger Spatial ExplorationFDG 2022 · 4 citations
- Towards an Educational Computing Career Exploration GameCHI PLAY 2022 · 2 citations
- Zen Hanzi: A Game for Raising Hanzi Component AwarenessFDG 2022 · 0 citations
- Evaluating Tutorial-Based Instructions for Controllers in Virtual Reality GamesCHI PLAY 2021 · 56 citations
- Fighting COVID-19 at Purdue University: Design and Evaluation of a Game for Teaching COVID-19 Hygienic Best PracticesFDG 2021 · 8 citations
- Not Very Effective: Validity Issues of the Effectance in Games ScaleCHI PLAY 2021 · 4 citations
- The Effects of a Self-Similar Avatar Voice in Educational GamesCHI PLAY 2021 · 37 citations
- Exploring Help Facilities in Game-Making SoftwareFDG 2020 · 5 citations
- Optional Learning in GamesCHI PLAY 2020 · 1 citations
- Exploring how preference and perceived performance vary in different game genres across time of dayFDG 2019 · 4 citations
- JavaStrike: a Java programming engine embedded in virtual worldsFDG 2019 · 10 citations
- The effects of anthropomorphic avatars vs. non-anthropomorphic avatars in a jumping gameFDG 2019 · 27 citations
- Playing with Streakiness in Online Games: How Players Perceive and React to Winning and Losing Streaks in League of LegendsCHI Games & Play 2018 · 30 citations
- Prosocial behavior in an online game community: an ethnographic studyFDG 2017 · 19 citations
- Ranking Practices and Distinction in League of LegendsCHI PLAY 2016
- Roles People Play: Key Roles Designed to Promote Participation and Learning in Alternate Reality GamesCHI PLAY 2016
Authors
Collaborates with
- Tokyo Institute of Technology2 shared
- University of California, Irvine2 shared
- University of Cambridge2 shared
- University of Illinois Urbana-Champaign2 shared
- University of Klagenfurt2 shared
- Brigham Young University1 shared
- City University of Hong Kong1 shared
- Dyson (United Kingdom)1 shared
- George Mason University1 shared
- Imperial College London1 shared
- Indiana University Bloomington1 shared
- KU Leuven1 shared