13
papers
20
authors
1997–2026
active years
Output per year
Papers (13)
- Game-Based and Gamified Robotics Education: A Comparative Systematic Review and Design GuidelinesCHI Games & Play 2026 · 1 citations
- Design Expertise in Gaming and Interactive Entertainment Industry PracticesCHI PLAY 2020 · 3 citations
- Gaming the Name: Player Strategies for Adapting to Name Constraints in Online VideogamesCHI PLAY 2020 · 67 citations
- Behind the Voices: The Practice and Challenges of Esports CastersCHI Games & Play 2019 · 24 citations
- Designing Leaderboards for Gamification: Perceived Differences Based on User Ranking, Application Domain, and Personality TraitsCHI Games & Play 2017 · 77 citations
- Revisiting Computer-Mediated Intimacy: In-Game Marriage and Dyadic Gameplay in AuditionCHI Games & Play 2016 · 91 citations
- I don't like crumbs on my keyboard: eating behaviors of World of Warcraft playersCHI Games & Play 2011 · 0 citations
- The chain model for social tagging game designFDG 2011 · 6 citations
- World of Warcraft as a global artifactCHI Games & Play 2011 · 3 citations
- The rogue in the lovely black dress: intimacy in world of warcraftCHI Games & Play 2010 · 74 citations
- Does it matter if you don't know who's talking?: multiplayer gaming with voiceover IPCHI Games & Play 2004 · 23 citations
- The usability of massively multiplayer online roleplaying games: designing for new usersCHI Games & Play 2004 · 59 citations
- Digital Storytelling and Computer Game DesignCHI Games & Play 1997 · 11 citations
Authors
Collaborates with
- Indiana University – Purdue University Indianapolis1 shared
- Purdue University West Lafayette1 shared
- University of California, Irvine1 shared
- University of Cincinnati1 shared
- University of Colorado Boulder1 shared
- University of Illinois Urbana-Champaign1 shared
- University of Sussex1 shared
- University of Turin1 shared