49
papers
75
authors
2001–2026
active years
Output per year
Papers (49)
- Exploring Citizens' Perceptions of Urban Well-Being Through a Card-Based GameCHI Games & Play 2026 · 1 citations
- Once Upon AI Time: Combining Narrative and Games for Early AI LiteracyCHI Games & Play 2026 · 1 citations
- Smell with Genji: Rediscovering Human Perception through an Olfactory Game with AICHI Games & Play 2026 · 0 citations
- What The Block - Onchain: A Tangible Game System for Understanding Blockchain ConceptsCHI Games & Play 2026 · 0 citations
- Meeting at Crossroads: An exploration of playful listening through a co-creative AI gameCHI Games & Play 2025 · 3 citations
- A Mystery for You: A fact-checking game enhanced by large language models (LLMs) and a tangible interfaceCHI Games & Play 2024 · 12 citations
- Closer Worlds: Using Generative AI to Facilitate Intimate ConversationsCHI Games & Play 2023 · 30 citations
- Memeopoly: An AI-Powered Physical Board Game Interface for Tangible Play and Learning Art and DesignCHI PLAY 2023 · 7 citations
- Can a Recommender System Support Treatment Personalisation in Digital Mental Health Therapy? A Quantitative Feasibility Assessment Using Data from a Behavioural Activation Therapy AppCHI Games & Play 2022 · 15 citations
- Cardiac Arrest: Evaluating the Role of Biosignals in Gameplay Strategies and Players' Physiological Synchrony in Social Deception GamesCHI Games & Play 2022 · 7 citations
- Exploring the Influence of Demographic Factors on Progression and Playtime in Educational GamesFDG 2022 · 4 citations
- "I Don't See Color": Characterizing Players' Racial Attitudes and Experiences via an Anti-Bias Simulation VideogameFDG 2020 · 6 citations
- Be a Buddy not a Bully - Two Educational Games to Help Prevent Bullying in SchoolsCHI PLAY 2020 · 9 citations
- Blockchain Technologies and Games: A Proper Match?FDG 2020 · 15 citations
- Can Children Emulate a Robotic Non-Player Character's Figural Creativity?CHI PLAY 2020 · 20 citations
- Escape!Bot: Child-Robot Interaction to Promote Creative Expression During GameplayCHI PLAY 2020 · 7 citations
- Let's Chance: Playful Probabilistic Programming for ChildrenCHI Games & Play 2020 · 6 citations
- Will the Crowd Game the Algorithm?: Using Layperson Judgments to Combat Misinformation on Social Media by Downranking Distrusted SourcesCHI Games & Play 2020 · 67 citations
- A Good Scare: Leveraging Game Theming and Narrative to Impact Player ExperienceCHI Games & Play 2019 · 2 citations
- Ballbit Adventure: A Physical Game for a Collaborative RacingCHI PLAY 2019 · 1 citations
- HyperCubes: A Playful Introduction to Computational Thinking in Augmented RealityCHI PLAY 2019 · 27 citations
- Legoons: Inflatable Construction Kit for ChildrenCHI PLAY 2019 · 10 citations
- The Humming Box: AI-powered Tangible Music Toy for ChildrenCHI PLAY 2019 · 8 citations
- BreathVR: Leveraging Breathing as a Directly Controlled Interface for Virtual Reality GamesCHI Games & Play 2018 · 99 citations
- Enabling Critical Self-Reflection through Roleplay with Chimeria: GrayscaleCHI PLAY 2018 · 22 citations
- Mathland: Playful Mathematical Learning in Mixed RealityCHI Games & Play 2018 · 20 citations
- The Effects of Badges and Avatar Identification on Play and Making in Educational GamesCHI Games & Play 2018 · 50 citations
- Bilingual SpeechBlocks: Investigating How Bilingual Children Tinker with Words in English and SpanishCHI PLAY 2017 · 7 citations
- Diegetic Connectivity: Blending Work and Play with Storytelling in Serious GamesCHI PLAY 2017 · 18 citations
- Efficiency, realism, and representation in generated content: a case study using family tree generationFDG 2017 · 4 citations
- Emotional Robocoaster: An Exploration on Emotions, Research Methods and IntrospectionCHI PLAY 2017 · 2 citations
- MazeStar: a platform for studying virtual identity and computer science educationFDG 2017 · 13 citations
- Balance Ninja: Towards the Design of Digital Vertigo Games via Galvanic Vestibular StimulationCHI PLAY 2016
- Exploring the Effects of Encouragement in Educational GamesCHI Games & Play 2016 · 11 citations
- Exploring the Impact of Avatar Color on Game Experience in Educational GamesCHI Games & Play 2016 · 23 citations
- Exploring the Design of a Wearable Device to Turn Everyday Objects into Playful ExperiencesCHI Games & Play 2015 · 11 citations
- Exploring the Impact of Role Model Avatars on Game Experience in Educational GamesCHI PLAY 2015 · 27 citations
- TagMe: An Easy-to-Use Toolkit for Turning the Personal Environment into an Extended Communications InterfaceCHI Games & Play 2015 · 0 citations
- Toward Telemetry-driven Analytics for Understanding Players and their Avatars in VideogamesCHI Games & Play 2015 · 10 citations
- Adapting arcade games for learningCHI Games & Play 2013 · 12 citations
- Movers and shakers: designing meaningful conflict in a tablet-based serious gameCHI Games & Play 2013 · 5 citations
- Purposeful by design?: a serious game design assessment frameworkFDG 2012 · 309 citations
- Curveship's automatic narrative styleFDG 2011 · 20 citations
- From "open mailbox" to context mechanics: shifting levels of abstraction in adventure gamesFDG 2011 · 11 citations
- Fun and learning: the power of narrativeFDG 2011 · 14 citations
- Guess who?: enriching the social graph through a crowdsourcing gameCHI Games & Play 2011 · 33 citations
- Multi-jump: jump roping over distancesCHI Games & Play 2011 · 5 citations
- Using your friends: social mechanics in social gamesFDG 2011 · 43 citations
- PatternMagix construction kit softwareCHI Games & Play 2001 · 6 citations
Authors
Collaborates with
- Harvard University Press3 shared
- Providence College3 shared
- Rhode Island School of Design3 shared
- AIT Austrian Institute of Technology GmbH2 shared
- Harvard University2 shared
- New York University2 shared
- Universität für Weiterbildung Krems2 shared
- University of Vienna2 shared
- 24M (United States)1 shared
- Cambridge Scientific (United States)1 shared
- Carnegie Mellon University1 shared
- Democritus University of Thrace1 shared