118
papers
230
authors
2004–2026
active years
Output per year
Papers (118)
- Beyond Riding: Passenger Engagement with Driver Labor through Gamified InteractionsCHI Games & Play 2026 · 0 citations
- "Jump, Stop, Jump Again": Exploring AI-Supported Physical Activity Play at Home with Parents and ChildrenCHI PLAY 2025 · 2 citations
- Case 429: A Murder Mystery Game for Teaching Bias in Generative AICHI PLAY 2025 · 2 citations
- Dice Adventure: An Asymmetrical Collaborative Game for Exploring the Hybrid Teaming EffectsFDG 2025 · 1 citations
- Escape or D13: Understanding Youth Perspectives of AI through Educational Game Co-designCHI Games & Play 2025 · 5 citations
- From Inspiration to Action: Connecting Transformational Games to Real-World Action for Wildlife ConservationCHI PLAY 2025 · 0 citations
- How Users Who are Blind or Low Vision Play Mobile Games: Perceptions, Challenges, and StrategiesCHI Games & Play 2025 · 8 citations
- I Can't Turn My Brain Off: Exploring Conversational AI for Self-Critical Thoughts in VRCHI PLAY 2025 · 0 citations
- ImaginAItion: Promoting Generative AI Literacy Through Game-Based LearningCHI Games & Play 2025 · 6 citations
- News from the Future: Videogames from 2026 to 2035CHI PLAY 2025 · 0 citations
- Nonna's Feast: Using Game Design Practice for Knowledge Transmission in Small TeamsCHI PLAY 2025 · 0 citations
- Past, Present, Future of Meaningful Play: Building and Bridging Communities Through Games Research and DesignCHI PLAY 2025 · 0 citations
- Towards Trail-Aware Digital Content Creation ToolsCHI PLAY 2025 · 1 citations
- "It's a Fair Game", or Is It? Examining How Users Navigate Disclosure Risks and Benefits When Using LLM-Based Conversational AgentsCHI Games & Play 2024 · 85 citations
- "More than just a game, it's an app that builds awareness around Mental Health": Mental Health Stigma Reduction Using Games for ChangeCHI PLAY 2024 · 10 citations
- C.A.L.Y.P.S.O.: Designing Gameplay Features for Improving Player's Cybersecurity Self-EfficacyCHI PLAY 2024 · 2 citations
- Towards a Design Framework for Data-Driven Game Streaming: A Multi-Stakeholder ApproachCHI PLAY 2024 · 3 citations
- GameAware Streaming InterfacesCHI PLAY 2023 · 4 citations
- Navigates Like Me: Understanding How People Evaluate Human-Like AI in Video GamesCHI Games & Play 2023 · 16 citations
- Speculative Game Design of Asymmetric Cooperative Games to Study Human-Machine TeamingFDG 2023 · 6 citations
- Using Open Game Data to Understand Game-Based LearningCHI PLAY 2023 · 0 citations
- V-Light: Leveraging Edge Computing For The Design of Mobile Augmented Reality GamesFDG 2023 · 10 citations
- "Survive the Party": An Educational Game about Relationships and ConsentCHI PLAY 2022 · 2 citations
- How Humans Perceive Human-like Behavior in Video Game NavigationCHI Games & Play 2022 · 7 citations
- Structural Mismatches in Academic Game DevelopmentFDG 2022 · 2 citations
- A Socio-Ecological Approach to Activity Games for GirlsCHI PLAY 2021 · 5 citations
- Counterspace Games for BIWOC STEM StudentsCHI Games & Play 2021 · 10 citations
- Designing a Self-Efficacy Game for Health Literacy in Marginalized CommunitiesCHI Games & Play 2021 · 9 citations
- Designing Game-Based Rehabilitation Experiences for People with AphasiaCHI PLAY 2021 · 12 citations
- Homecoming: Exploring Returns to Long-Term Single Player GamesCHI Games & Play 2021 · 6 citations
- Mapping Design Spaces for Audience Participation in Game Live StreamingCHI Games & Play 2021 · 29 citations
- Negotiating Systemic Racial and Gender Bias as a Minoritized Adult Design ResearcherCHI PLAY 2021 · 1 citations
- Play for Real(ism) - Using Games to Predict Human-AI interactions in the Real WorldCHI PLAY 2021 · 6 citations
- Support Designer-Teacher Collaboration in Educational Game Design Using Learning Science PrinciplesCHI PLAY 2021 · 1 citations
- The Design of Co-Robotic Games for Computer Science EducationCHI PLAY 2021 · 7 citations
- Towards Examining The Effects of Live Streaming an Educational GameCHI Games & Play 2021 · 7 citations
- Understanding Player Retention Strategies in Animal Crossing: New HorizonsCHI PLAY 2021 · 2 citations
- Uplifting Us: A BIPOC Game Design Case StudyFDG 2021 · 6 citations
- Designing Games for Healthy SleepCHI Games & Play 2020 · 14 citations
- Getting Playful with Explainable AI: Games with a Purpose to Improve Human Understanding of AICHI Games & Play 2020 · 23 citations
- It Takes a Village: Integrating an Adaptive Chatbot into an Online Gaming CommunityCHI Games & Play 2020 · 50 citations
- Persuasion Invasion: Reducing Bias with Value-Adaptive InstructionCHI PLAY 2020 · 3 citations
- Sharing Multi-User VR SpacesCHI PLAY 2020 · 2 citations
- Toward Live Streamed Improvisational Game ExperiencesCHI PLAY 2020 · 10 citations
- "It Started as a Joke": On the Design of Idle GamesCHI PLAY 2019 · 21 citations
- A Good Scare: Leveraging Game Theming and Narrative to Impact Player ExperienceCHI Games & Play 2019 · 2 citations
- AI or Nay-I? Making Moral Complexity More AccessibleCHI PLAY 2019 · 3 citations
- All the World (Wide Web)'s a Stage: A Workshop on Live StreamingCHI Games & Play 2019 · 5 citations
- Brick: A Synchronous Multiplayer Augmented Reality Game for Mobile PhonesCHI Games & Play 2019 · 9 citations
- Brick: Toward A Model for Designing Synchronous Colocated Augmented Reality GamesCHI Games & Play 2019 · 26 citations
- Game With A Purpose To Collect Home Audio DataCHI PLAY 2019 · 1 citations
- Not Just for Girls: Encouraging Cross-Gender Role Play and Reducing Gender Stereotypes with a Strategy GameCHI PLAY 2019 · 11 citations
- Notification in VR: The Effect of Notification Placement, Task and EnvironmentCHI PLAY 2019 · 103 citations
- Peer Feedback Processes in the Game IndustryCHI PLAY 2019 · 12 citations
- Piggy Banksy: A Transformational Playground for Social Change Through Playful Co-CreationCHI PLAY 2019 · 3 citations
- Promoting Player Empathy for People Living with PovertyCHI PLAY 2019 · 6 citations
- S4LVE: shareable videogame analysis and visualizationFDG 2019 · 0 citations
- Self-Efficacy-Based Game Design to Encourage Security Behavior OnlineCHI Games & Play 2019 · 27 citations
- Toward a Design Theory of Sleepy GamesCHI PLAY 2019 · 6 citations
- Toward a Twitch Research Toolkit: A Systematic Review of Approaches to Research on Game StreamingCHI PLAY 2019 · 37 citations
- A Design Framework for Awareness Cues in Distributed Multiplayer GamesCHI Games & Play 2018 · 63 citations
- CHI 2018 Workshop: Data-Driven Educational Game DesignCHI Games & Play 2018 · 3 citations
- Design Challenges for Livestreamed Audience Participation GamesCHI PLAY 2018 · 46 citations
- One of the Family: An Exploratory 3rd Person Branching Narrative for Virtual RealityCHI Games & Play 2018 · 2 citations
- Playing to Wait: A Taxonomy of Idle GamesCHI Games & Play 2018 · 82 citations
- Speak Up: A Multi-Year Deployment of Games to Motivate Speech Therapy in IndiaCHI Games & Play 2018 · 29 citations
- Angle Jungle: An Educational Game about AnglesCHI PLAY 2017 · 5 citations
- Augmented Tabletop Games WorkshopCHI PLAY 2017 · 1 citations
- Designing Multi-Gateway Interactions In A Multi-Player Strategy GameCHI Games & Play 2017 · 1 citations
- Is Difficulty Overrated?: The Effects of Choice, Novelty and Suspense on Intrinsic Motivation in Educational GamesCHI Games & Play 2017 · 72 citations
- Project Hindsight: Seamless Interactive Film For Virtual RealityCHI PLAY 2017 · 0 citations
- To Three or not to Three: Improving Human Computation Game Onboarding with a Three-Star SystemCHI Games & Play 2017 · 22 citations
- Toward Measuring Empathy in Virtual RealityCHI PLAY 2017 · 21 citations
- Towards Designing Technology for Classroom Role-PlayCHI PLAY 2017 · 9 citations
- What Lurks in the Dark: An Audience Participation Horror GameCHI PLAY 2017 · 7 citations
- beEco: Co-designing a Game with Children to Promote Environmental Awareness - A Case StudyCHI Games & Play 2016 · 8 citations
- Evaluation of StarCraft Artificial Intelligence Competition Bots by Experienced Human PlayersCHI Games & Play 2016 · 14 citations
- Garden: A Mixed Reality Experience Combining Virtual Reality and 3D ReconstructionCHI Games & Play 2016 · 29 citations
- Investigating the Impact of 'Emphasis Frames' and Social Loafing on Player Motivation and Performance in a Crowdsourcing GameCHI Games & Play 2016 · 10 citations
- Playtesting with a PurposeCHI PLAY 2016
- Threadsteading: Playful Interaction for Textile Fabrication DevicesCHI Games & Play 2016 · 28 citations
- Treehouse Dreams: A Game-Based Method for Eliciting Interview Data from ChildrenCHI PLAY 2016
- An Ant's Life: Storytelling in Virtual RealityCHI PLAY 2015 · 7 citations
- Examining Game World Topology PersonalizationCHI Games & Play 2015 · 8 citations
- Learning from Mixed-Reality Games: Is Shaking a Tablet as Effective as Physical Observation?CHI Games & Play 2015 · 39 citations
- Using Empirical Learning Curve Analysis to Inform Design in an Educational GameCHI PLAY 2015 · 32 citations
- What Drives People: Creating Engagement Profiles of Players from Game Log DataCHI PLAY 2015 · 21 citations
- A framework for cooperative communication game mechanics from grounded theoryCHI PLAY 2014 · 60 citations
- Intangle: exploring interpersonal bodily interactions through sharing controllersCHI PLAY 2014 · 17 citations
- PowerFall: a voice-controlled collaborative gameCHI PLAY 2014 · 5 citations
- TF-CBT triangle of life: a game to help with cognitive behavioral therapyCHI PLAY 2014 · 23 citations
- Towards automatic experimentation of educational knowledgeCHI Games & Play 2014 · 17 citations
- Using extracted features to inform alignment-driven design ideas in an educational gameCHI Games & Play 2014 · 13 citations
- Game jamCHI Games & Play 2013 · 14 citations
- In search of learning: facilitating data analysis in educational gamesCHI Games & Play 2013 · 34 citations
- Optimizing challenge in an educational game using large-scale design experimentsCHI Games & Play 2013 · 137 citations
- Taskville: visualizing tasks and raising awareness in the workplaceCHI Games & Play 2013 · 8 citations
- Communication and commitment in an online game teamCHI Games & Play 2012 · 52 citations
- Improving literacy in developing countries using speech recognition-supported games on mobile devicesCHI Games & Play 2012 · 65 citations
- Surround haptics: tactile feedback for immersive gaming experiencesCHI Games & Play 2012 · 66 citations
- Cat cat revolution: an interspecies gaming experienceCHI Games & Play 2011 · 56 citations
- Are your participants gaming the system?: screening mechanical turk workersCHI Games & Play 2010 · 427 citations
- Let's play chinese characters: mobile learning approaches via culturally inspired group gamesCHI Games & Play 2010 · 41 citations
- Making friends by killing them: using location-based urban gaming to expand personal networksCHI Games & Play 2010 · 3 citations
- The challenge of designing scientific discovery gamesFDG 2010 · 168 citations
- Designing digital games for rural children: a study of traditional village games in IndiaCHI Games & Play 2009 · 104 citations
- Input-agreement: a new mechanism for collecting data using human computation gamesCHI Games & Play 2009 · 250 citations
- Intentions: a game for classifying search query intentCHI Games & Play 2009 · 14 citations
- Matchin: eliciting user preferences with an online gameCHI Games & Play 2009 · 145 citations
- Urban encounters: the game of real lifeCHI Games & Play 2008 · 1 citations
- Project massive: self-regulation and problematic use of online gamingCHI Games & Play 2007 · 122 citations
- Improving accessibility of the web with a computer gameCHI Games & Play 2006 · 157 citations
- Peekaboom: a game for locating objects in imagesCHI Games & Play 2006 · 514 citations
- Verbosity: a game for collecting common-sense factsCHI Games & Play 2006 · 300 citations
- Joystick text entry with date stamp, selection keyboard, and EdgeWriteCHI Games & Play 2004 · 15 citations
- KONEKT: connecting the audience through judging at the Olympic gamesCHI Games & Play 2004 · 0 citations
- Labeling images with a computer gameCHI Games & Play 2004 · 2230 citations
- Project massive: a study of online gaming communitiesCHI Games & Play 2004 · 132 citations
Authors
Collaborates with
- New Mexico State University5 shared
- Georgia Institute of Technology4 shared
- Microsoft (United States)4 shared
- Northeastern University4 shared
- Universidade da Madeira3 shared
- University of Calgary3 shared
- University of California, Berkeley3 shared
- University of California, Irvine3 shared
- Dartmouth College2 shared
- Dhirubhai Ambani University2 shared
- Interface (United States)2 shared
- Microsoft (United Kingdom)2 shared