Maic Masuch
Affiliations over time
- University of Duisburg-EssenGermany2010–2026 · 21
Frequent co-authors
Papers
- When Worlds Collide: How Real Collisions and Fear of Colliding Influence the User Experience in VRFDG 2026
- It's All Fun and Games, Until Someone Gets Hurt: How Game Pace and Player Movement Influence the User Experience in VRCHI Games & Play 2025
- Long-Term Effects of User Expertise and Application Design on Collision Anxiety in VR GamesCHI Games & Play 2025
- Virtual Proximity, Real Anxiety: How Co-located VR Gameplay Increases Mutual Player Distance and Fear of CollidingFDG 2025
- The Impact of Emotional Virtual Characters on Emotional State and Player Experience in VR Horror GamesFDG 2024
- Emotional Virtual Characters for Improving Motivation and Performance in VR ExergamesCHI PLAY 2023
- VR Almost There: Simulating Co-located Multiplayer Experiences in Social Virtual RealityCHI Games & Play 2023
- Motivating Players to Perform an Optional Strenuous Activity in a Virtual Reality Exergame Using Virtual Performance AugmentationCHI PLAY 2021
- A Universe Inside the MRI Scanner: An In-Bore Virtual Reality Game for Children to Reduce Anxiety and StressCHI PLAY 2020
- Like in the Good Old Times, but Virtual - A Case for Simulating Co-located Multiplayer Games in VRCHI PLAY 2020
- Blending Science and Practice: A Collaborative Approach for Evaluating the Value of Heart Rate MeasurementCHI PLAY 2019
- GulliVR: A Walking-Oriented Technique for Navigation in Virtual Reality Games Based on Virtual Body ResizingCHI PLAY 2018
- I'm Glad You Are on My Side: How to Design Compelling Game CompanionsCHI PLAY 2018
- Watch Me Play: Does Social Facilitation Apply to Digital Games?CHI Games & Play 2018
- The Impact of Game Patterns on Player Experience and Social Interaction in Co-Located Multiplayer GamesCHI PLAY 2017
- The influence of social entities in virtual reality games on player experience and immersionFDG 2017
- The Influence of Virtual Agents on Player Experience and PerformanceCHI PLAY 2016
- Altering gameplay behavior using stereoscopic 3D vision-based video game designCHI Games & Play 2014
- Creating and analyzing stereoscopic 3D graphical user interfaces in digital gamesCHI Games & Play 2013
- Understanding user experience in stereoscopic 3D gamesCHI Games & Play 2012
- ABC-Sprints: adapting Scrum to academic game development coursesFDG 2010