11
papers
16
authors
2011–2026
active years
Output per year
Papers (11)
- Smell with Genji: Rediscovering Human Perception through an Olfactory Game with AICHI Games & Play 2026 · 0 citations
- iBall: Augmenting Basketball Videos with Gaze-moderated Embedded VisualizationsCHI Games & Play 2023 · 36 citations
- Memeopoly: An AI-Powered Physical Board Game Interface for Tangible Play and Learning Art and DesignCHI PLAY 2023 · 7 citations
- The Consistency of Gamification User Types: A Study on the Change of Preferences over TimeCHI PLAY 2023 · 21 citations
- The Relationship between Users' Behavior and Their Flow Experience in Gamified SystemsCHI PLAY 2023 · 11 citations
- Pac-Euglena: A Living Cellular Pac-Man Meets Virtual GhostsCHI Games & Play 2020 · 19 citations
- Information Visualisation, Gamification and Immersive Technologies in Participatory PlanningCHI Games & Play 2018 · 11 citations
- MagicTorch: A Context-aware Projection System for Asymmetrical VR GamesCHI PLAY 2017 · 7 citations
- Of BATs and APEs: an interactive tabletop game for natural history museumsCHI Games & Play 2012 · 106 citations
- Multi-jump: jump roping over distancesCHI Games & Play 2011 · 5 citations
- RopePlus: bridging distances with social and kinesthetic rope gamesCHI Games & Play 2011 · 17 citations
Authors
Collaborates with
- Massachusetts Institute of Technology3 shared
- Harvard University2 shared
- Human Media2 shared
- IIT@MIT2 shared
- Tampere University2 shared
- Cyprus University of Technology1 shared
- Individual Differences1 shared
- Michigan United1 shared
- Nebraska State Historical Society1 shared
- New York University1 shared
- Northwestern University1 shared
- Stanford University1 shared